Browsing EGGH90: Eurographics Workshop on Graphics Hardware 1990 by Title
Now showing items 11-12 of 12
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Some Practical Aspects of Rendering
(The Eurographics Association, 1990)"The scan conversion of simple primitives, e.g., vectors and triangles has been worked on in many different ways. General descriptions of algorithms often do not consider 'minor' problems, that can be difficult to solve ... -
The Triangle Shading Engine
(The Eurographics Association, 1990)This paper describes an algorithm implementing the Gouraud-shading of triangles and its realization in hardware. Different realizations using span shading hard ware are discussed. Their drawbacks lead to the concept of a ...