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    The Triangle Shading Engine

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    003-013.pdf (532.8Kb)
    Date
    1990
    Author
    Ackermann, Hans-Josef
    Hornung, Christoph
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    Abstract
    This paper describes an algorithm implementing the Gouraud-shading of triangles and its realization in hardware. Different realizations using span shading hard­ ware are discussed. Their drawbacks lead to the concept of a triangle shader, designed as an ASIC. Interfaced to a signal processor for geometry computations, this chip will provide an effective and low-cost 3D-extension to graphics subsystems in the PC environment.
    BibTeX
    @inproceedings {10.2312:EGGH:EGGH90:003-013,
    booktitle = {Eurographics Workshop on Graphics Hardware},
    editor = {Richard Grimsdale and Arie Kaufman},
    title = {{The Triangle Shading Engine}},
    author = {Ackermann, Hans-Josef and Hornung, Christoph},
    year = {1990},
    publisher = {The Eurographics Association},
    ISSN = {1727-3471},
    ISBN = {3-540-54291-4},
    DOI = {10.2312/EGGH/EGGH90/003-013}
    }
    URI
    http://dx.doi.org/10.2312/EGGH/EGGH90/003-013
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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA