Now showing items 21-34 of 34

    • Improving Collaboration in Augmented Video Conference using Mutually Shared Gaze 

      Lee, Gun A.; Kim, Seungwon; Lee, Youngho; Dey, Arindam; Piumsomboon, Thammathip; Norman, Mitchell; Billinghurst, Mark (The Eurographics Association, 2017)
      To improve remote collaboration in video conferencing systems, researchers have been investigating augmenting visual cues onto a shared live video stream. In such systems, a person wearing a head-mounted display (HMD) and ...
    • User Interface Agents for Guiding Interaction with Augmented Virtual Mirrors 

      Lee, Gun A.; Rudhru, Omprakash; Park, Hye Sun; Kim, Ho Won; Billinghurst, Mark (The Eurographics Association, 2017)
      This research investigates using user interface (UI) agents for guiding gesture based interaction with Augmented Virtual Mirrors. Compared to prior work in gesture interaction, where graphical symbols are used for guiding ...
    • Sharing Gaze for Remote Instruction 

      Barathan, Sathya; Lee, Gun A.; Billinghurst, Mark; Lindeman, Robert W. (The Eurographics Association, 2017)
      In this paper, we report on how sharing gaze cues can assist remote instruction. A person wearing a head-mounted display and camera can share his or her view with a remote collaborator and get assistance on completing a ...
    • Facial Performance Capture by Embedded Photo Reflective Sensors on A Smart Eyewear 

      Asano, Nao; Masai, Katsutoshi; Sugiura, Yuta; Sugimoto, Maki (The Eurographics Association, 2017)
      Facial performance capture is used for animation production that projects a performer's facial expression to a computer graphics model. Retro-reflective markers and cameras are widely used for the performance capture. To ...
    • Effects of Personalized Avatar Texture Fidelity on Identity Recognition in Virtual Reality 

      Thomas, Jerald; Azmandian, Mahdi; Grunwald, Sonia; Le, Donna; Krum, David; Kang, Sin-Hwa; Rosenberg, Evan Suma (The Eurographics Association, 2017)
      Recent advances in 3D scanning, reconstruction, and animation techniques have made it possible to rapidly create photorealistic avatars based on real people. While it is now possible to create personalized avatars automatically ...
    • An Augmented Reality and Virtual Reality Pillar for Exhibitions: A Subjective Exploration 

      See, Zi Siang; Sunar, Mohd Shahrizal; Billinghurst, Mark; Dey, Arindam; Santano, Delas; Esmaeili, Human; Thwaites, Harold (The Eurographics Association, 2017)
      This paper presents the development of an Augmented Reality (AR) and Virtual Reality (AR) pillar, a novel approach for showing AR and VR content in a public setting. A pillar in a public exhibition venue was converted to ...
    • Development of Olfactory Display Using Solenoid Valves Controlled Atomization for High Concentration Scent Emission 

      Ariyakul, Yossiri (The Eurographics Association, 2017)
      This paper reports on the introduction of using atomization technique controlled by high-speed switching solenoid valves to present smells. Even though atomization has been widely used to release smells in commercial aroma ...
    • Enjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing Visual Environments 

      Abernathy, Michael; Shaw, Lindsay A.; Lutteroth, Christof; Buckley, Jude; Corballis, Paul M.; Wünsche, Burkhard C. (The Eurographics Association, 2017)
      Virtual reality exergames provide a compelling distraction from the possible discomfort and negative perception of exercise by immersing users in three dimensional virtual worlds. Prior studies have looked at the effects ...
    • Tour de Tune - Auditory-game-motor Synchronisation in Exergames 

      Finlayson, Jenna; Peterson, Jamie; Free, Joshua; Lo, Michael; Shaw, Lindsay A.; Lutteroth, Christof; Wünsche, Burkhard C. (The Eurographics Association, 2017)
      Exergaming has been heralded as a promising approach to increase physical activity in hard-to-reach populations such as sedentary young adults. By combining physical activity with entertainment, researchers and developers ...
    • A Mutual Motion Capture System for Face-to-face Collaboration 

      Nakamura, Atsuyuki; Kiyokawa, Kiyoshi; Ratsamee, Photchara; Mashita, Tomohiro; Uranishi, Yuki; Takemura, Haruo (The Eurographics Association, 2017)
      In recent years, motion capture technology to measure the movement of the body has been used in many fields. Moreover, motion capture targeting multiple people is becoming necessary in multi-user virtual reality (VR) and ...
    • Fast and Accurate Simulation of Gravitational Field of Irregular-shaped Bodies using Polydisperse Sphere Packings 

      Srinivas, Abhishek; Weller, Rene; Zachmann, Gabriel (The Eurographics Association, 2017)
      Currently, interest in space missions to small bodies (e.g., asteroids) is increasing, both scientifically and commercially. One of the important aspects of these missions is to test the navigation, guidance, and control ...
    • On the Analysis of Acoustic Distance Perception in a Head Mounted Display 

      Dollack, Felix; Imbery, Christina; Bitzer, Jörg (The Eurographics Association, 2017)
      Recent work has shown that distance perception in virtual reality is different from reality. Several studies have tried to quantify the discrepancy between virtual and real visual distance perception but only little work ...
    • Assessing the Relevance of Eye Gaze Patterns During Collision Avoidance in Virtual Reality 

      Varma, Kamala; Guy, Stephen J.; Interrante, Victoria (The Eurographics Association, 2017)
      To increase presence in virtual reality environments requires a meticulous imitation of human behavior in virtual agents. In the specific case of collision avoidance, agents' interaction will feel more natural if they are ...
    • Asymmetric Bimanual Interaction for Mobile Virtual Reality 

      Bai, Huidong; Nassani, Alaeddin; Ens, Barrett; Billinghurst, Mark (The Eurographics Association, 2017)
      In this paper, we explore asymmetric bimanual interaction with mobile Virtual Reality (VR). We have developed a novel two handed interface for mobile VR which uses a 6 degree of freedom (DoF) controller input for the ...