Now showing items 1-20 of 34

    • Real-time Ambient Fusion of Commodity Tracking Systems for Virtual Reality 

      Fountain, Jake; Smith, Shamus P. (The Eurographics Association, 2017)
      Cross-compatibility of virtual reality devices is limited by the difficulty of alignment and fusion of data between systems. In this paper, a plugin for ambiently aligning the reference frames of virtual reality tracking ...
    • A New Approach to Utilize Augmented Reality on Precision Livestock Farming 

      Zhao, Zongyuan; Yang, Wenli; Chinthammit, Winyu; Rawnsley, Richard; Neumeyer, Paul; Cahoon, Stephen (The Eurographics Association, 2017)
      This paper proposes a new method that utilizes AR to assist pasture-based dairy farmers identify and locate animal within large herds. Our proposed method uses GPS collars on cows and digital camera and on-board GPS on a ...
    • Asymmetric Bimanual Interaction for Mobile Virtual Reality 

      Bai, Huidong; Nassani, Alaeddin; Ens, Barrett; Billinghurst, Mark (The Eurographics Association, 2017)
      In this paper, we explore asymmetric bimanual interaction with mobile Virtual Reality (VR). We have developed a novel two handed interface for mobile VR which uses a 6 degree of freedom (DoF) controller input for the ...
    • Tour de Tune - Auditory-game-motor Synchronisation in Exergames 

      Finlayson, Jenna; Peterson, Jamie; Free, Joshua; Lo, Michael; Shaw, Lindsay A.; Lutteroth, Christof; Wünsche, Burkhard C. (The Eurographics Association, 2017)
      Exergaming has been heralded as a promising approach to increase physical activity in hard-to-reach populations such as sedentary young adults. By combining physical activity with entertainment, researchers and developers ...
    • Fast and Accurate Simulation of Gravitational Field of Irregular-shaped Bodies using Polydisperse Sphere Packings 

      Srinivas, Abhishek; Weller, Rene; Zachmann, Gabriel (The Eurographics Association, 2017)
      Currently, interest in space missions to small bodies (e.g., asteroids) is increasing, both scientifically and commercially. One of the important aspects of these missions is to test the navigation, guidance, and control ...
    • Enjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing Visual Environments 

      Abernathy, Michael; Shaw, Lindsay A.; Lutteroth, Christof; Buckley, Jude; Corballis, Paul M.; Wünsche, Burkhard C. (The Eurographics Association, 2017)
      Virtual reality exergames provide a compelling distraction from the possible discomfort and negative perception of exercise by immersing users in three dimensional virtual worlds. Prior studies have looked at the effects ...
    • On the Analysis of Acoustic Distance Perception in a Head Mounted Display 

      Dollack, Felix; Imbery, Christina; Bitzer, Jörg (The Eurographics Association, 2017)
      Recent work has shown that distance perception in virtual reality is different from reality. Several studies have tried to quantify the discrepancy between virtual and real visual distance perception but only little work ...
    • A Mutual Motion Capture System for Face-to-face Collaboration 

      Nakamura, Atsuyuki; Kiyokawa, Kiyoshi; Ratsamee, Photchara; Mashita, Tomohiro; Uranishi, Yuki; Takemura, Haruo (The Eurographics Association, 2017)
      In recent years, motion capture technology to measure the movement of the body has been used in many fields. Moreover, motion capture targeting multiple people is becoming necessary in multi-user virtual reality (VR) and ...
    • 360° versus 3D Environments in VR Headsets for an Exploration Task 

      Boukhris, Mehdi; Paljic, Alexis; Lafon-Pham, Dominique (The Eurographics Association, 2017)
      For entertainment, pedagogical or cultural purposes, there is a need for fast and easy setup of virtual environments that represent real ones. The use of 360° video in Virtual Reality Headsets seems like a powerful tool ...
    • Assessing the Relevance of Eye Gaze Patterns During Collision Avoidance in Virtual Reality 

      Varma, Kamala; Guy, Stephen J.; Interrante, Victoria (The Eurographics Association, 2017)
      To increase presence in virtual reality environments requires a meticulous imitation of human behavior in virtual agents. In the specific case of collision avoidance, agents' interaction will feel more natural if they are ...
    • Moving Towards Consistent Depth Perception in Stereoscopic Projection-based Augmented Reality 

      Schmidt, Susanne; Bruder, Gerd; Steinicke, Frank (The Eurographics Association, 2017)
      Stereoscopic projection-based augmented reality (AR) is a promising technology for creating an effective illusion of virtual and real objects coexisting within the same space. By using projection technology, two-dimensional ...
    • Towards Precise, Fast and Comfortable Immersive Polygon Mesh Modelling: Capitalising the Results of Past Research and Analysing the Needs of Professionals 

      Ladwig, Philipp; Herder, Jens; Geiger, Christian (The Eurographics Association, 2017)
      More than three decades of ongoing research in immersive modelling has revealed many advantages of creating objects in virtual environments. Even though there are many benefits, the potential of immersive modelling has ...
    • Evaluating and Comparing Game-controller based Virtual Locomotion Techniques 

      Sarupuri, Bhuvaneswari; Hoermann, Simon; Whitton, Mary C.; Lindeman, Robert W. (The Eurographics Association, 2017)
      The incremental hardware costs of virtual locomotion are minimized when the technique uses interaction capabilities available in controllers and devices that are already part of the VE system, e.g., gamepads, keyboards, ...
    • Viewpoint-Dependent Appearance-Manipulation with Multiple Projector-Camera Systems 

      Amano, Toshiyuki; Ushida, Shun; Miyabayashi, Yusuke (The Eurographics Association, 2017)
      This paper proposes a novel projection display technique that realizes viewing-direction-dependent appearance-manipulation. The proposed method employs a multiple projector-camera feedback system, and each projector-camera ...
    • Real-time Visual Representations for Mixed Reality Remote Collaboration 

      Gao, Lei; Bai, Huidong; Piumsomboon, Thammathip; Lee, Gun A.; Lindeman, Robert W.; Billinghurst, Mark (The Eurographics Association, 2017)
      We present a prototype Mixed Reality (MR) system with a hybrid interface to support remote collaboration between a local worker and a remote expert in a large-scale work space. By combining a low-resolution 3D point-cloud ...
    • Won by a Head: A Platform Comparison of Smart Object Linking in Virtual Environments 

      Ens, Barrett; Anderson, Fraser; Grossman, Tovi; Annett, Michelle; Irani, Pourang; Fitzmaurice, George (The Eurographics Association, 2017)
      Mixed -reality platforms and toolkits are now more accessible than ever, bringing a renewed interest in interactive mixed-reality applications. However, more research is required to determine which available platforms are ...
    • VibVid: VIBration Estimation from VIDeo by using Neural Network 

      Yoshida, Kentaro; Inoue, Seki; Makino, Yasutoshi; Shinoda, Hiroyuki (The Eurographics Association, 2017)
      Along with advances in video technology in recent years, there is an increasing need for adding tactile sensation to it. Many researches on models for estimating appropriate tactile information from images and sounds ...
    • The Effect of User Embodiment in AV Cinematic Experience 

      Chen, Joshua; Lee, Gun A.; Billinghurst, Mark; Lindeman, Robert W.; Bartneck, Christoph (The Eurographics Association, 2017)
      Virtual Reality (VR) is becoming a popular medium for viewing immersive cinematic experiences using 360° panoramic movies and head mounted displays. There are previous research on user embodiment in real-time rendered VR, ...
    • ICAT-EGVE 2017: Frontmatter 

      Lindeman, Robert W.; Bruder, Gerd; Iwai, Daisuke (Eurographics Association, 2017)
    • An Augmented Reality and Virtual Reality Pillar for Exhibitions: A Subjective Exploration 

      See, Zi Siang; Sunar, Mohd Shahrizal; Billinghurst, Mark; Dey, Arindam; Santano, Delas; Esmaeili, Human; Thwaites, Harold (The Eurographics Association, 2017)
      This paper presents the development of an Augmented Reality (AR) and Virtual Reality (AR) pillar, a novel approach for showing AR and VR content in a public setting. A pillar in a public exhibition venue was converted to ...