Adelaide, Australia, November 22 – 24, 2017
Real-time Ambient Fusion of Commodity Tracking Systems for Virtual Reality
A Mutual Motion Capture System for Face-to-face Collaboration
Won by a Head: A Platform Comparison of Smart Object Linking in Virtual Environments
Facial Performance Capture by Embedded Photo Reflective Sensors on A Smart Eyewear
Tour de Tune - Auditory-game-motor Synchronisation in Exergames
VibVid: VIBration Estimation from VIDeo by using Neural Network
Development of Olfactory Display Using Solenoid Valves Controlled Atomization for High Concentration Scent Emission
On the Analysis of Acoustic Distance Perception in a Head Mounted Display
Immersion & Interacton
The Effect of User Embodiment in AV Cinematic Experience
Evaluating the Effects of Hand-gesture-based Interaction with Virtual Content in a 360° Movie
360° versus 3D Environments in VR Headsets for an Exploration Task
An Augmented Reality and Virtual Reality Pillar for Exhibitions: A Subjective Exploration
Asymmetric Bimanual Interaction for Mobile Virtual Reality
Avatars & Agents
Real-time Visual Representations for Mixed Reality Remote Collaboration
Effects of Personalized Avatar Texture Fidelity on Identity Recognition in Virtual Reality
Viewpoint-Dependent Appearance-Manipulation with Multiple Projector-Camera Systems
User Interface Agents for Guiding Interaction with Augmented Virtual Mirrors
Enjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing Visual Environments
Archives of Thrill: The V-Armchair Experience
Evaluating and Comparing Game-controller based Virtual Locomotion Techniques
Ethical Considerations for the Use of Virtual Reality: An Evaluation of Practices in Academia and Industry
The Eyes Have It
Assessing the Relevance of Eye Gaze Patterns During Collision Avoidance in Virtual Reality
Dwarf or Giant: The Influence of Interpupillary Distance and Eye Height on Size Perception in Virtual Environments
Moving Towards Consistent Depth Perception in Stereoscopic Projection-based Augmented Reality
Exploring Pupil Dilation in Emotional Virtual Reality Environments
Applications & Collaborations
Sharing Gaze for Remote Instruction
A New Approach to Utilize Augmented Reality on Precision Livestock Farming
Collaborative View Configurations for Multi-user Interaction with a Wall-size Display
Improving Collaboration in Augmented Video Conference using Mutually Shared Gaze
Graphics & Metrics
Towards Precise, Fast and Comfortable Immersive Polygon Mesh Modelling: Capitalising the Results of Past Research and Analysing the Needs of Professionals
Fast and Accurate Simulation of Gravitational Field of Irregular-shaped Bodies using Polydisperse Sphere Packings
3D Reconstruction of Hand Postures by Measuring Skin Deformation on Back Hand
Reference Framework on vSRT-method Benchmarking for MAR
(The Eurographics Association, 2017)This paper presents a reference framework on benchmarking of vision-based spatial registration and tracking (vSRT) methods for Mixed and Augmented Reality (MAR). This framework can provide typical benchmarking processes, ...
(The Eurographics Association, 2017)In this research, we propose a method for reconstructing hand posture by measuring the deformation of the back of the hand with a wearable device. The deformation of skin on the back of the hand can be measured by using ...
Fast and Accurate Simulation of Gravitational Field of Irregular-shaped Bodies using Polydisperse Sphere Packings (The Eurographics Association, 2017)Currently, interest in space missions to small bodies (e.g., asteroids) is increasing, both scientifically and commercially. One of the important aspects of these missions is to test the navigation, guidance, and control ...
Towards Precise, Fast and Comfortable Immersive Polygon Mesh Modelling: Capitalising the Results of Past Research and Analysing the Needs of Professionals (The Eurographics Association, 2017)More than three decades of ongoing research in immersive modelling has revealed many advantages of creating objects in virtual environments. Even though there are many benefits, the potential of immersive modelling has ...
(The Eurographics Association, 2017)To improve remote collaboration in video conferencing systems, researchers have been investigating augmenting visual cues onto a shared live video stream. In such systems, a person wearing a head-mounted display (HMD) and ...
(The Eurographics Association, 2017)This paper proposes a new method that utilizes AR to assist pasture-based dairy farmers identify and locate animal within large herds. Our proposed method uses GPS collars on cows and digital camera and on-board GPS on a ...
(The Eurographics Association, 2017)This paper explores the effects of different collaborative view configuration on face-to-face collaboration using a wall-size display and the relationship between view configuration and multi-user interaction. Three different ...
(The Eurographics Association, 2017)In this paper, we report on how sharing gaze cues can assist remote instruction. A person wearing a head-mounted display and camera can share his or her view with a remote collaborator and get assistance on completing a ...
(The Eurographics Association, 2017)Stereoscopic projection-based augmented reality (AR) is a promising technology for creating an effective illusion of virtual and real objects coexisting within the same space. By using projection technology, two-dimensional ...
(The Eurographics Association, 2017)Previous investigations have shown that pupil dilation can be affected by emotive pictures, audio clips, and videos. In this paper, we explore how emotive Virtual Reality (VR) content can also cause pupil dilation. VR has ...
Dwarf or Giant: The Influence of Interpupillary Distance and Eye Height on Size Perception in Virtual Environments (The Eurographics Association, 2017)This paper addresses the question: to what extent can deliberate manipulations of interpupillary distance (IPD) and eye height be used in a virtual reality (VR) experience to influence a user's sense of their own scale ...
Ethical Considerations for the Use of Virtual Reality: An Evaluation of Practices in Academia and Industry (The Eurographics Association, 2017)The following article offers a set of recommendations that are considered relevant for designing and executing experiences with Virtual Reality (VR) technology. It presents a brief review of the history and evolution of ...
(The Eurographics Association, 2017)To increase presence in virtual reality environments requires a meticulous imitation of human behavior in virtual agents. In the specific case of collision avoidance, agents' interaction will feel more natural if they are ...
(The Eurographics Association, 2017)The incremental hardware costs of virtual locomotion are minimized when the technique uses interaction capabilities available in controllers and devices that are already part of the VE system, e.g., gamepads, keyboards, ...
(The Eurographics Association, 2017)Technology for older people is typically concerned either with health care or accessibility of existing systems. In this paper we take a more 'entertainment-oriented' approach to developing experiences aimed at older users. ...
Enjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing Visual Environments (The Eurographics Association, 2017)Virtual reality exergames provide a compelling distraction from the possible discomfort and negative perception of exercise by immersing users in three dimensional virtual worlds. Prior studies have looked at the effects ...
(The Eurographics Association, 2017)This research investigates using user interface (UI) agents for guiding gesture based interaction with Augmented Virtual Mirrors. Compared to prior work in gesture interaction, where graphical symbols are used for guiding ...
(The Eurographics Association, 2017)This paper proposes a novel projection display technique that realizes viewing-direction-dependent appearance-manipulation. The proposed method employs a multiple projector-camera feedback system, and each projector-camera ...
(The Eurographics Association, 2017)Recent advances in 3D scanning, reconstruction, and animation techniques have made it possible to rapidly create photorealistic avatars based on real people. While it is now possible to create personalized avatars automatically ...
(The Eurographics Association, 2017)We present a prototype Mixed Reality (MR) system with a hybrid interface to support remote collaboration between a local worker and a remote expert in a large-scale work space. By combining a low-resolution 3D point-cloud ...