Adelaide, Australia, November 22 – 24, 2017


Tracking
Real-time Ambient Fusion of Commodity Tracking Systems for Virtual Reality
Jake Fountain and Shamus P. Smith
A Mutual Motion Capture System for Face-to-face Collaboration
Atsuyuki Nakamura, Kiyoshi Kiyokawa, Photchara Ratsamee, Tomohiro Mashita, Yuki Uranishi, and Haruo Takemura
Won by a Head: A Platform Comparison of Smart Object Linking in Virtual Environments
Barrett Ens, Fraser Anderson, Tovi Grossman, Michelle Annett, Pourang Irani, and George Fitzmaurice
Facial Performance Capture by Embedded Photo Reflective Sensors on A Smart Eyewear
Nao Asano, Katsutoshi Masai, Yuta Sugiura, and Maki Sugimoto
Beyond Visuals
Tour de Tune - Auditory-game-motor Synchronisation in Exergames
Jenna Finlayson, Jamie Peterson, Joshua Free, Michael Lo, Lindsay Shaw, Christof Lutteroth, and Burkhard C. Wünsche
VibVid: VIBration Estimation from VIDeo by using Neural Network
Kentaro Yoshida, Seki Inoue, Yasutoshi Makino, and Hiroyuki Shinoda
Development of Olfactory Display Using Solenoid Valves Controlled Atomization for High Concentration Scent Emission
Yossiri Ariyakul
On the Analysis of Acoustic Distance Perception in a Head Mounted Display
Felix Dollack, Christina Imbery, and Jörg Bitzer
Immersion & Interacton
The Effect of User Embodiment in AV Cinematic Experience
Joshua Chen, Gun A. Lee, Mark Billinghurst, Robert W. Lindeman, and Christoph Bartneck
Evaluating the Effects of Hand-gesture-based Interaction with Virtual Content in a 360° Movie
Humayun Khan, Gun A. Lee, Simon Hoermann, Rory M. S. Clifford, Mark Billinghurst, and Robert W. Lindeman
360° versus 3D Environments in VR Headsets for an Exploration Task
Mehdi Boukhris, Alexis Paljic, and Dominique Lafon-Pham
An Augmented Reality and Virtual Reality Pillar for Exhibitions: A Subjective Exploration
Zi Siang See, Mohd Shahrizal Sunar, Mark Billinghurst, Arindam Dey, Delas Santano, Human Esmaeili, and Harold Thwaites
Asymmetric Bimanual Interaction for Mobile Virtual Reality
Huidong Bai, Alaeddin Nassani, Barrett Ens, and Mark Billinghurst
Avatars & Agents
Real-time Visual Representations for Mixed Reality Remote Collaboration
Lei Gao, Huidong Bai, Thammathip Piumsomboon, Gun A. Lee, Robert W. Lindeman, and Mark Billinghurst
Effects of Personalized Avatar Texture Fidelity on Identity Recognition in Virtual Reality
Jerald Thomas, Mahdi Azmandian, Sonia Grunwald, Donna Le, David Krum, Sin-Hwa Kang, and Evan Suma Rosenberg
Viewpoint-Dependent Appearance-Manipulation with Multiple Projector-Camera Systems
Toshiyuki Amano, Shun Ushida, and Yusuke Miyabayashi
User Interface Agents for Guiding Interaction with Augmented Virtual Mirrors
Gun A. Lee, Omprakash Rudhru, Hye Sun Park, Ho Won Kim, and Mark Billinghurst
Gaming
Enjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing Visual Environments
Michael Abernathy, Lindsay A. Shaw, Christof Lutteroth, Jude Buckley, Paul M. Corballis, and Burkhard C. Wünsche
Archives of Thrill: The V-Armchair Experience
Peter J. Passmore, Paul Tennent, Brendan Walker, Adam Philpot, Ha Le, Marianne Markowski, and Mehmet Karamanoglu
Evaluating and Comparing Game-controller based Virtual Locomotion Techniques
Bhuvaneswari Sarupuri, Simon Hoermann, Mary C. Whitton, and Robert W. Lindeman
Ethical Considerations for the Use of Virtual Reality: An Evaluation of Practices in Academia and Industry
Francisco Lopez Luro, Diego Navarro Prada, and Veronica Sundstedt
The Eyes Have It
Assessing the Relevance of Eye Gaze Patterns During Collision Avoidance in Virtual Reality
Kamala Varma, Stephen J. Guy, and Victoria Interrante
Dwarf or Giant: The Influence of Interpupillary Distance and Eye Height on Size Perception in Virtual Environments
Jangyoon Kim and Victoria Interrante
Moving Towards Consistent Depth Perception in Stereoscopic Projection-based Augmented Reality
Susanne Schmidt, Gerd Bruder, and Frank Steinicke
Exploring Pupil Dilation in Emotional Virtual Reality Environments
Hao Chen, Arindam Dey, Mark Billinghurst, and Robert W. Lindeman
Applications & Collaborations
Sharing Gaze for Remote Instruction
Sathya Barathan, Gun A. Lee, Mark Billinghurst, and Robert W. Lindeman
A New Approach to Utilize Augmented Reality on Precision Livestock Farming
Zongyuan Zhao, Wenli Yang, Winyu Chinthammit, Richard Rawnsley, Paul Neumeyer, and Stephen Cahoon
Collaborative View Configurations for Multi-user Interaction with a Wall-size Display
Hyungon Kim, Yeongmi Kim, Gun A. Lee, Mark Billinghurst, and Christoph Bartneck
Improving Collaboration in Augmented Video Conference using Mutually Shared Gaze
Gun A. Lee, Seungwon Kim, Youngho Lee, Arindam Dey, Thammathip Piumsomboon, Mitchell Norman, and Mark Billinghurst
Graphics & Metrics
Towards Precise, Fast and Comfortable Immersive Polygon Mesh Modelling: Capitalising the Results of Past Research and Analysing the Needs of Professionals
Philipp Ladwig, Jens Herder, and Christian Geiger
Fast and Accurate Simulation of Gravitational Field of Irregular-shaped Bodies using Polydisperse Sphere Packings
Abhishek Srinivas, Rene Weller, and Gabriel Zachmann
3D Reconstruction of Hand Postures by Measuring Skin Deformation on Back Hand
Wakaba Kuno, Yuta Sugiura, Nao Asano, Wataru Kawai, and Maki Sugimoto
Reference Framework on vSRT-method Benchmarking for MAR
Ryosuke Ichikari, Takeshi Kurata, Koji Makita, Takafumi Taketomi, Hideaki Uchiyama, Tomotsugu Kondo, Shohei Mori, and Fumihisa Shibata

Recent Submissions

  • Reference Framework on vSRT-method Benchmarking for MAR 

    Ichikari, Ryosuke; Kurata, Takeshi; Makita, Koji; Taketomi, Takafumi; Uchiyama, Hideaki; Kondo, Tomotsugu; Mori, Shohei; Shibata, Fumihisa (The Eurographics Association, 2017)
    This paper presents a reference framework on benchmarking of vision-based spatial registration and tracking (vSRT) methods for Mixed and Augmented Reality (MAR). This framework can provide typical benchmarking processes, ...
  • 3D Reconstruction of Hand Postures by Measuring Skin Deformation on Back Hand 

    Kuno, Wakaba; Sugiura, Yuta; Asano, Nao; Kawai, Wataru; Sugimoto, Maki (The Eurographics Association, 2017)
    In this research, we propose a method for reconstructing hand posture by measuring the deformation of the back of the hand with a wearable device. The deformation of skin on the back of the hand can be measured by using ...
  • Fast and Accurate Simulation of Gravitational Field of Irregular-shaped Bodies using Polydisperse Sphere Packings 

    Srinivas, Abhishek; Weller, Rene; Zachmann, Gabriel (The Eurographics Association, 2017)
    Currently, interest in space missions to small bodies (e.g., asteroids) is increasing, both scientifically and commercially. One of the important aspects of these missions is to test the navigation, guidance, and control ...
  • Towards Precise, Fast and Comfortable Immersive Polygon Mesh Modelling: Capitalising the Results of Past Research and Analysing the Needs of Professionals 

    Ladwig, Philipp; Herder, Jens; Geiger, Christian (The Eurographics Association, 2017)
    More than three decades of ongoing research in immersive modelling has revealed many advantages of creating objects in virtual environments. Even though there are many benefits, the potential of immersive modelling has ...
  • Improving Collaboration in Augmented Video Conference using Mutually Shared Gaze 

    Lee, Gun A.; Kim, Seungwon; Lee, Youngho; Dey, Arindam; Piumsomboon, Thammathip; Norman, Mitchell; Billinghurst, Mark (The Eurographics Association, 2017)
    To improve remote collaboration in video conferencing systems, researchers have been investigating augmenting visual cues onto a shared live video stream. In such systems, a person wearing a head-mounted display (HMD) and ...
  • A New Approach to Utilize Augmented Reality on Precision Livestock Farming 

    Zhao, Zongyuan; Yang, Wenli; Chinthammit, Winyu; Rawnsley, Richard; Neumeyer, Paul; Cahoon, Stephen (The Eurographics Association, 2017)
    This paper proposes a new method that utilizes AR to assist pasture-based dairy farmers identify and locate animal within large herds. Our proposed method uses GPS collars on cows and digital camera and on-board GPS on a ...
  • Collaborative View Configurations for Multi-user Interaction with a Wall-size Display 

    Kim, Hyungon; Kim, Yeongmi; Lee, Gun A.; Billinghurst, Mark; Bartneck, Christoph (The Eurographics Association, 2017)
    This paper explores the effects of different collaborative view configuration on face-to-face collaboration using a wall-size display and the relationship between view configuration and multi-user interaction. Three different ...
  • Sharing Gaze for Remote Instruction 

    Barathan, Sathya; Lee, Gun A.; Billinghurst, Mark; Lindeman, Robert W. (The Eurographics Association, 2017)
    In this paper, we report on how sharing gaze cues can assist remote instruction. A person wearing a head-mounted display and camera can share his or her view with a remote collaborator and get assistance on completing a ...
  • Moving Towards Consistent Depth Perception in Stereoscopic Projection-based Augmented Reality 

    Schmidt, Susanne; Bruder, Gerd; Steinicke, Frank (The Eurographics Association, 2017)
    Stereoscopic projection-based augmented reality (AR) is a promising technology for creating an effective illusion of virtual and real objects coexisting within the same space. By using projection technology, two-dimensional ...
  • Exploring Pupil Dilation in Emotional Virtual Reality Environments 

    Chen, Hao; Dey, Arindam; Billinghurst, Mark; Lindeman, Robert W. (The Eurographics Association, 2017)
    Previous investigations have shown that pupil dilation can be affected by emotive pictures, audio clips, and videos. In this paper, we explore how emotive Virtual Reality (VR) content can also cause pupil dilation. VR has ...
  • Dwarf or Giant: The Influence of Interpupillary Distance and Eye Height on Size Perception in Virtual Environments 

    Kim, Jangyoon; Interrante, Victoria (The Eurographics Association, 2017)
    This paper addresses the question: to what extent can deliberate manipulations of interpupillary distance (IPD) and eye height be used in a virtual reality (VR) experience to influence a user's sense of their own scale ...
  • Ethical Considerations for the Use of Virtual Reality: An Evaluation of Practices in Academia and Industry 

    Luro, Francisco Lopez; Prada, Diego Navarro; Sundstedt, Veronica (The Eurographics Association, 2017)
    The following article offers a set of recommendations that are considered relevant for designing and executing experiences with Virtual Reality (VR) technology. It presents a brief review of the history and evolution of ...
  • Assessing the Relevance of Eye Gaze Patterns During Collision Avoidance in Virtual Reality 

    Varma, Kamala; Guy, Stephen J.; Interrante, Victoria (The Eurographics Association, 2017)
    To increase presence in virtual reality environments requires a meticulous imitation of human behavior in virtual agents. In the specific case of collision avoidance, agents' interaction will feel more natural if they are ...
  • Evaluating and Comparing Game-controller based Virtual Locomotion Techniques 

    Sarupuri, Bhuvaneswari; Hoermann, Simon; Whitton, Mary C.; Lindeman, Robert W. (The Eurographics Association, 2017)
    The incremental hardware costs of virtual locomotion are minimized when the technique uses interaction capabilities available in controllers and devices that are already part of the VE system, e.g., gamepads, keyboards, ...
  • Archives of Thrill: The V-Armchair Experience 

    Passmore, Peter J.; Tennent, Paul; Walker, Brendan; Philpot, Adam; Le, Ha; Markowski, Marianne; Karamanoglu, Mehmet (The Eurographics Association, 2017)
    Technology for older people is typically concerned either with health care or accessibility of existing systems. In this paper we take a more 'entertainment-oriented' approach to developing experiences aimed at older users. ...
  • Enjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing Visual Environments 

    Abernathy, Michael; Shaw, Lindsay A.; Lutteroth, Christof; Buckley, Jude; Corballis, Paul M.; Wünsche, Burkhard C. (The Eurographics Association, 2017)
    Virtual reality exergames provide a compelling distraction from the possible discomfort and negative perception of exercise by immersing users in three dimensional virtual worlds. Prior studies have looked at the effects ...
  • User Interface Agents for Guiding Interaction with Augmented Virtual Mirrors 

    Lee, Gun A.; Rudhru, Omprakash; Park, Hye Sun; Kim, Ho Won; Billinghurst, Mark (The Eurographics Association, 2017)
    This research investigates using user interface (UI) agents for guiding gesture based interaction with Augmented Virtual Mirrors. Compared to prior work in gesture interaction, where graphical symbols are used for guiding ...
  • Viewpoint-Dependent Appearance-Manipulation with Multiple Projector-Camera Systems 

    Amano, Toshiyuki; Ushida, Shun; Miyabayashi, Yusuke (The Eurographics Association, 2017)
    This paper proposes a novel projection display technique that realizes viewing-direction-dependent appearance-manipulation. The proposed method employs a multiple projector-camera feedback system, and each projector-camera ...
  • Effects of Personalized Avatar Texture Fidelity on Identity Recognition in Virtual Reality 

    Thomas, Jerald; Azmandian, Mahdi; Grunwald, Sonia; Le, Donna; Krum, David; Kang, Sin-Hwa; Rosenberg, Evan Suma (The Eurographics Association, 2017)
    Recent advances in 3D scanning, reconstruction, and animation techniques have made it possible to rapidly create photorealistic avatars based on real people. While it is now possible to create personalized avatars automatically ...
  • Real-time Visual Representations for Mixed Reality Remote Collaboration 

    Gao, Lei; Bai, Huidong; Piumsomboon, Thammathip; Lee, Gun A.; Lindeman, Robert W.; Billinghurst, Mark (The Eurographics Association, 2017)
    We present a prototype Mixed Reality (MR) system with a hybrid interface to support remote collaboration between a local worker and a remote expert in a large-scale work space. By combining a low-resolution 3D point-cloud ...

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