Now showing items 10-29 of 34

    • The Effect of User Embodiment in AV Cinematic Experience 

      Chen, Joshua; Lee, Gun A.; Billinghurst, Mark; Lindeman, Robert W.; Bartneck, Christoph (The Eurographics Association, 2017)
      Virtual Reality (VR) is becoming a popular medium for viewing immersive cinematic experiences using 360° panoramic movies and head mounted displays. There are previous research on user embodiment in real-time rendered VR, ...
    • Effects of Personalized Avatar Texture Fidelity on Identity Recognition in Virtual Reality 

      Thomas, Jerald; Azmandian, Mahdi; Grunwald, Sonia; Le, Donna; Krum, David; Kang, Sin-Hwa; Rosenberg, Evan Suma (The Eurographics Association, 2017)
      Recent advances in 3D scanning, reconstruction, and animation techniques have made it possible to rapidly create photorealistic avatars based on real people. While it is now possible to create personalized avatars automatically ...
    • Enjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing Visual Environments 

      Abernathy, Michael; Shaw, Lindsay A.; Lutteroth, Christof; Buckley, Jude; Corballis, Paul M.; Wünsche, Burkhard C. (The Eurographics Association, 2017)
      Virtual reality exergames provide a compelling distraction from the possible discomfort and negative perception of exercise by immersing users in three dimensional virtual worlds. Prior studies have looked at the effects ...
    • Ethical Considerations for the Use of Virtual Reality: An Evaluation of Practices in Academia and Industry 

      Luro, Francisco Lopez; Prada, Diego Navarro; Sundstedt, Veronica (The Eurographics Association, 2017)
      The following article offers a set of recommendations that are considered relevant for designing and executing experiences with Virtual Reality (VR) technology. It presents a brief review of the history and evolution of ...
    • Evaluating and Comparing Game-controller based Virtual Locomotion Techniques 

      Sarupuri, Bhuvaneswari; Hoermann, Simon; Whitton, Mary C.; Lindeman, Robert W. (The Eurographics Association, 2017)
      The incremental hardware costs of virtual locomotion are minimized when the technique uses interaction capabilities available in controllers and devices that are already part of the VE system, e.g., gamepads, keyboards, ...
    • Evaluating the Effects of Hand-gesture-based Interaction with Virtual Content in a 360° Movie 

      Khan, Humayun; Lee, Gun A.; Hoermann, Simon; Clifford, Rory M. S.; Billinghurst, Mark; Lindeman, Robert W. (The Eurographics Association, 2017)
      Head-mounted displays are becoming increasingly popular as home entertainment devices for viewing 360° movies. This paper explores the effects of adding gesture interaction with virtual content and two different ...
    • Exploring Pupil Dilation in Emotional Virtual Reality Environments 

      Chen, Hao; Dey, Arindam; Billinghurst, Mark; Lindeman, Robert W. (The Eurographics Association, 2017)
      Previous investigations have shown that pupil dilation can be affected by emotive pictures, audio clips, and videos. In this paper, we explore how emotive Virtual Reality (VR) content can also cause pupil dilation. VR has ...
    • Facial Performance Capture by Embedded Photo Reflective Sensors on A Smart Eyewear 

      Asano, Nao; Masai, Katsutoshi; Sugiura, Yuta; Sugimoto, Maki (The Eurographics Association, 2017)
      Facial performance capture is used for animation production that projects a performer's facial expression to a computer graphics model. Retro-reflective markers and cameras are widely used for the performance capture. To ...
    • Fast and Accurate Simulation of Gravitational Field of Irregular-shaped Bodies using Polydisperse Sphere Packings 

      Srinivas, Abhishek; Weller, Rene; Zachmann, Gabriel (The Eurographics Association, 2017)
      Currently, interest in space missions to small bodies (e.g., asteroids) is increasing, both scientifically and commercially. One of the important aspects of these missions is to test the navigation, guidance, and control ...
    • ICAT-EGVE 2017: Frontmatter 

      Lindeman, Robert W.; Bruder, Gerd; Iwai, Daisuke (Eurographics Association, 2017)
    • Improving Collaboration in Augmented Video Conference using Mutually Shared Gaze 

      Lee, Gun A.; Kim, Seungwon; Lee, Youngho; Dey, Arindam; Piumsomboon, Thammathip; Norman, Mitchell; Billinghurst, Mark (The Eurographics Association, 2017)
      To improve remote collaboration in video conferencing systems, researchers have been investigating augmenting visual cues onto a shared live video stream. In such systems, a person wearing a head-mounted display (HMD) and ...
    • Moving Towards Consistent Depth Perception in Stereoscopic Projection-based Augmented Reality 

      Schmidt, Susanne; Bruder, Gerd; Steinicke, Frank (The Eurographics Association, 2017)
      Stereoscopic projection-based augmented reality (AR) is a promising technology for creating an effective illusion of virtual and real objects coexisting within the same space. By using projection technology, two-dimensional ...
    • A Mutual Motion Capture System for Face-to-face Collaboration 

      Nakamura, Atsuyuki; Kiyokawa, Kiyoshi; Ratsamee, Photchara; Mashita, Tomohiro; Uranishi, Yuki; Takemura, Haruo (The Eurographics Association, 2017)
      In recent years, motion capture technology to measure the movement of the body has been used in many fields. Moreover, motion capture targeting multiple people is becoming necessary in multi-user virtual reality (VR) and ...
    • A New Approach to Utilize Augmented Reality on Precision Livestock Farming 

      Zhao, Zongyuan; Yang, Wenli; Chinthammit, Winyu; Rawnsley, Richard; Neumeyer, Paul; Cahoon, Stephen (The Eurographics Association, 2017)
      This paper proposes a new method that utilizes AR to assist pasture-based dairy farmers identify and locate animal within large herds. Our proposed method uses GPS collars on cows and digital camera and on-board GPS on a ...
    • On the Analysis of Acoustic Distance Perception in a Head Mounted Display 

      Dollack, Felix; Imbery, Christina; Bitzer, Jörg (The Eurographics Association, 2017)
      Recent work has shown that distance perception in virtual reality is different from reality. Several studies have tried to quantify the discrepancy between virtual and real visual distance perception but only little work ...
    • Real-time Ambient Fusion of Commodity Tracking Systems for Virtual Reality 

      Fountain, Jake; Smith, Shamus P. (The Eurographics Association, 2017)
      Cross-compatibility of virtual reality devices is limited by the difficulty of alignment and fusion of data between systems. In this paper, a plugin for ambiently aligning the reference frames of virtual reality tracking ...
    • Real-time Visual Representations for Mixed Reality Remote Collaboration 

      Gao, Lei; Bai, Huidong; Piumsomboon, Thammathip; Lee, Gun A.; Lindeman, Robert W.; Billinghurst, Mark (The Eurographics Association, 2017)
      We present a prototype Mixed Reality (MR) system with a hybrid interface to support remote collaboration between a local worker and a remote expert in a large-scale work space. By combining a low-resolution 3D point-cloud ...
    • Reference Framework on vSRT-method Benchmarking for MAR 

      Ichikari, Ryosuke; Kurata, Takeshi; Makita, Koji; Taketomi, Takafumi; Uchiyama, Hideaki; Kondo, Tomotsugu; Mori, Shohei; Shibata, Fumihisa (The Eurographics Association, 2017)
      This paper presents a reference framework on benchmarking of vision-based spatial registration and tracking (vSRT) methods for Mixed and Augmented Reality (MAR). This framework can provide typical benchmarking processes, ...
    • Sharing Gaze for Remote Instruction 

      Barathan, Sathya; Lee, Gun A.; Billinghurst, Mark; Lindeman, Robert W. (The Eurographics Association, 2017)
      In this paper, we report on how sharing gaze cues can assist remote instruction. A person wearing a head-mounted display and camera can share his or her view with a remote collaborator and get assistance on completing a ...
    • Tour de Tune - Auditory-game-motor Synchronisation in Exergames 

      Finlayson, Jenna; Peterson, Jamie; Free, Joshua; Lo, Michael; Shaw, Lindsay A.; Lutteroth, Christof; Wünsche, Burkhard C. (The Eurographics Association, 2017)
      Exergaming has been heralded as a promising approach to increase physical activity in hard-to-reach populations such as sedentary young adults. By combining physical activity with entertainment, researchers and developers ...