Verona, October 15,16 2015


3D Reconstruction
Low-cost Experimental Setups for Mid-air 3D Reconstruction
Alexandru Dancu, Marco Fratarcangeli, Mickaël Fourgeaud, Zlatko Franjcic, Daniel Chindea, and Morten Fjeld
Robust 3D Pose Estimation of a Laparoscopic Instrument with three Landmarks
Marco Carletti, Davide Zerbato, Diego Dall'Alba, Andrea Calanca, and Paolo Fiorini
Exploiting Silhouette Descriptors and Synthetic Data for Hand Gesture Recognition
Alvise Memo, Ludovico Minto and Pietro Zanuttigh
Scene Segmentation Based on NURBS Surface Fitting Metrics
Giampaolo Pagnutti and Pietro Zanuttigh
Smart Applications
HIJSON: Cartographic Document for Web Modeling of Interactive Indoor Mapping
Federico Spini, Marco Sportillo, Marco Virgadamo, Enrico Marino, Antonio Bottaro, and Alberto Paoluzzi
Automatic GPU-based Algorithm for OMERACT-RAMRIS Score Quantification in Rheumatoid Arthritis
Lorenzo Cesario, Patrizia Parascandolo, Loris Vosilla, Giulia Troglio, and Gianni Viano
SemAnatomy3D: Annotation of Patient-Specific Anatomy
Imon Banerjee, Giuseppe Patanè, and Michela Spagnuolo
Grontocrawler: Graph-Based Ontology Exploration
Asan Agibetov, Giuseppe Patanè, and Michela Spagnuolo
RiftArt: Bringing Masterpieces in the Classroom through Immersive Virtual Reality
Andrea Casu, Lucio Davide Spano, Fabio Sorrentino, and Riccardo Scateni
Images and Rendering
Faster Ray-Traced Shadows for Hybrid Rendering of Fully Dynamic Scenes by Pre-BVH Culling
Kai Selgrad, Jonas Müller, and Marc Stamminger
A Semi-automatic Algorithm for Applying the Ken Burns Effect
Dario Allegra, Filippo Stanco, and Grigori Valenti
Recovering Intrinsic Images by Minimizing Image Complexity
Nicola Stefani and Andrea Fusiello
Mobile Multiview Diffuse Texture Extraction
Peter Kán and Hannes Kaufmann
Geometry Processing
Skeleton Lab: an Interactive Tool to Create, Edit, and Repair Curve-Skeletons
Simone Barbieri, Pietro Meloni, Francesco Usai, and Riccardo Scateni
RameshCleaner: Conservative Fixing of Triangular Meshes
Marco Centin and Alberto Signoroni
Distributed Processing of Large Polygon Meshes
Daniela Cabiddu and Marco Attene
Practical Medial Axis Filtering for Occlusion-Aware Contours
Marco Livesu and Riccardo Scateni

Recent Submissions

  • Distributed Processing of Large Polygon Meshes 

    Cabiddu, Daniela; Attene, Marco (The Eurographics Association, 2015)
    A system is described to remotely perform complex geometry processing on arbitrarily large triangle meshes. A distributed network of servers provides both the software and hardware necessary to undertake the computations, ...
  • RameshCleaner: Conservative Fixing of Triangular Meshes 

    Centin, Marco; Signoroni, Alberto (The Eurographics Association, 2015)
    In this work, after a careful examination of the most common errors and flaws which typically occur in meshes produced by 3D scanning processes, we propose a set of fixing tools which solve effectively several important ...
  • Practical Medial Axis Filtering for Occlusion-Aware Contours 

    Livesu, Marco; Scateni, Riccardo (The Eurographics Association, 2015)
    We propose a filtering system for occlusion-aware contours. Given a point of view, we use the silhouette of a 3D shape from that point of view, its medial axis and a map of the occluded areas. Our filter is able to select ...
  • Skeleton Lab: an Interactive Tool to Create, Edit, and Repair Curve-Skeletons 

    Barbieri, Simone; Meloni, Pietro; Usai, Francesco; Scateni, Riccardo (The Eurographics Association, 2015)
    Curve-skeletons are well known shape descriptors, able to encode topological and structural information of a shape. The range of applications in which they are used comprises, to name a few, computer animation, shape ...
  • Mobile Multiview Diffuse Texture Extraction 

    Kán, Peter; Kaufmann, Hannes (The Eurographics Association, 2015)
    This paper presents a novel method for diffuse texture extraction from a set of multiview images. We address the problem of specularities removal by pixel value minimization across multiple automatically aligned input ...
  • A Semi-automatic Algorithm for Applying the Ken Burns Effect 

    Allegra, Dario; Stanco, Filippo; Valenti, Grigori (The Eurographics Association, 2015)
    In historical documentaries, video material often is not available. For this reason they are mainly made by using static material such as old photographs. To make this material more endearing and dynamic an effect known ...
  • Recovering Intrinsic Images by Minimizing Image Complexity 

    Stefani, Nicola; Fusiello, Andrea (The Eurographics Association, 2015)
    This paper tackles the problem of decomposing a single image into two intrinsic images - a shading image (the illumination at each point) and a reflectance image (the colour at each point). Assuming a linear response of ...
  • Grontocrawler: Graph-Based Ontology Exploration 

    Agibetov, Asan; Patanè, Giuseppe; Spagnuolo, Michela (The Eurographics Association, 2015)
    Biomedical ontologies helps discover hidden semantic links between heterogeneous and multi-scale biomedical datasets. Computational methods to ontology analysis may provide a semantic flavor to data analysis of biomedical ...
  • SemAnatomy3D: Annotation of Patient-Specific Anatomy 

    Banerjee, Imon; Patanè, Giuseppe; Spagnuolo, Michela (The Eurographics Association, 2015)
    In the digital age of medicine, patient-specific 3D anatomical reconstructions are becoming increasingly relevant in several applications, starting from bio-mechanical simulation, virtual surgery, implant design to ...
  • Faster Ray-Traced Shadows for Hybrid Rendering of Fully Dynamic Scenes by Pre-BVH Culling 

    Selgrad, Kai; Müller, Jonas; Stamminger, Marc (The Eurographics Association, 2015)
    With ever increasing ray traversal and hierarchy construction performance the application of ray tracing to problems often tackled by rasterization-based algorithms is becoming a viable alternative. This is especially ...
  • RiftArt: Bringing Masterpieces in the Classroom through Immersive Virtual Reality 

    Casu, Andrea; Spano, Lucio Davide; Sorrentino, Fabio; Scateni, Riccardo (The Eurographics Association, 2015)
    The recent development in consumer hardware lowers the cost barrier for adopting immersive Virtual Reality (VR) solutions, which could be an option for classroom use in the near future. In this paper, we introduce RiftArt, ...
  • HIJSON: Cartographic Document for Web Modeling of Interactive Indoor Mapping 

    Spini, Federico; Sportillo, Marco; Virgadamo, Marco; Marino, Enrico; Bottaro, Antonio; Paoluzzi, Alberto (The Eurographics Association, 2015)
    This paper introduces HIJSON, a novel indoor cartographic document format with several enhancements. The document is generated using LAR (Linear Algebraic Representation), so allowing for cellular complexes with general ...
  • Automatic GPU-based Algorithm for OMERACT-RAMRIS Score Quantification in Rheumatoid Arthritis 

    Cesario, Lorenzo; Parascandolo, Patrizia; Vosilla, Loris; Troglio, Giulia; Viano, Gianni (The Eurographics Association, 2015)
    Rheumatoid Arthritis (RA) is a systemic disease that affects the synovial joints. Currently, the gold standard measurement for tracking the progression of the disease involves a semi-quantitative assessment of bone erosion, ...
  • Exploiting Silhouette Descriptors and Synthetic Data for Hand Gesture Recognition 

    Memo, Alvise; Minto, Ludovico; Zanuttigh, Pietro (The Eurographics Association, 2015)
    This paper proposes a novel real-time hand gesture recognition scheme explicitly targeted to depth data. The hand silhouette is firstly extracted from the acquired data and then two ad-hoc feature sets are computed from ...
  • Scene Segmentation Based on NURBS Surface Fitting Metrics 

    Pagnutti, Giampaolo; Zanuttigh, Pietro (The Eurographics Association, 2015)
    This paper proposes a segmentation scheme jointly exploiting color and depth data within a recursive region splitting framework. A set of multi-dimensional vectors is built from color and depth data and the scene is segmented ...
  • Low-cost Experimental Setups for Mid-air 3D Reconstruction 

    Dancu, Alexandru; Fratarcangeli, Marco; Fourgeaud, Mickaël; Franjcic, Zlatko; Chindea, Daniel; Fjeld, Morten (The Eurographics Association, 2015)
    The reconstruction of the physical environment using a depth sensor involves data-intensive computations which are difficult to implement on mobile systems (e.g., tracking and aligning the position of the sensor with the ...
  • Robust 3D Pose Estimation of a Laparoscopic Instrument with three Landmarks 

    Carletti, Marco; Zerbato, Davide; Dall'Alba, Diego; Calanca, Andrea; Fiorini, Paolo (The Eurographics Association, 2015)
    Knowing surgeon movements during laparoscopic training may provide useful data to speed up the learning process by means of instantaneous error correction and performance evaluation. The first step toward this knowledge ...
  • Frontmatter: Smart Tools and Applications in computer Graphics (STAG) 

    Giachetti, Andrea; Biasotti, Silvia; Tarini, Marco (The Eurographics Association, 2015)