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    Skeleton Lab: an Interactive Tool to Create, Edit, and Repair Curve-Skeletons

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    Date
    2015
    Author
    Barbieri, Simone
    Meloni, Pietro
    Usai, Francesco
    Scateni, Riccardo
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    Abstract
    Curve-skeletons are well known shape descriptors, able to encode topological and structural information of a shape. The range of applications in which they are used comprises, to name a few, computer animation, shape matching, modelling and remeshing. Different tools for automatically extracting the curve-skeleton for a given input mesh are currently available, as well as inverse skeletonization tools, where a user-defined skeleton is taken as input in order to build a mesh that reflects the encoded structure. Although their use is broad, an automatically extracted curve-skeleton is usually not well-suited for the next pipeline step in which they will be used. We present a tool for creating, editing and repairing curve-skeletons whose aim is to allow users to obtain, within minutes, curve-skeletons that are tailored for their specific task.
    BibTeX
    @inproceedings {stag.20151299,
    booktitle = {Smart Tools and Apps for Graphics - Eurographics Italian Chapter Conference},
    editor = {Andrea Giachetti and Silvia Biasotti and Marco Tarini},
    title = {{Skeleton Lab: an Interactive Tool to Create, Edit, and Repair Curve-Skeletons}},
    author = {Barbieri, Simone and Meloni, Pietro and Usai, Francesco and Scateni, Riccardo},
    year = {2015},
    publisher = {The Eurographics Association},
    ISBN = {978-3-905674-97-2},
    DOI = {10.2312/stag.20151299}
    }
    URI
    http://dx.doi.org/10.2312/stag.20151299
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    Eurographics Association copyright © 2013 - 2020 
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    Theme by @mire NV
    System hosted at  Graz University of Technology.
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