Now showing items 8633-8652 of 17315

    • Large-scale Argument Visualization (LSAV) 

      Khartabil, Dana; Wells, S.; Kennedy, Jessie (The Eurographics Association, 2016)
      Arguments are structures of premises and conclusions that underpin rational reasoning processes. Within complex knowledge domains, especially if they are contentious, argument structures can become large and complex. ...
    • Large-Scale Data Management for PRT-Based Real-Time Rendering of Dynamically Skinned Models 

      Feng, Wei-Wen; Peng, Liang; Jia, Yuntao; Yu, Yizhou (The Eurographics Association, 2007)
      Computer games and real-time applications frequently adopt mesh skinning as a deformation technique for virtual characters and articulated objects. Rendering skinned models with global shading effects, such as interreflection ...
    • A Large-Scale Evaluation of Correspondence-Based Coin Classification on Roman Republican Coinage 

      Zambanini, Sebastian; Kampel, Martin (The Eurographics Association, 2014)
      While being of great use for the numismatic community, the problem of image-based ancient coin classification has shown to be a challenging problem in the past [KZ08, Ara10, ZK12, ZKK14]. This is caused by the high number ...
    • Large-Scale Finite State Game Engines 

      Stanton, Matt; Geddert, Sascha; Blumer, Adrian; Hormis, Paul; Nealen, Andy; Cooper, Seth; Treuille, Adrien (The Eurographics Association, 2016)
      This paper presents a new model reduction technique that exploits large-scale, parallel precomputation to create interactive, real-time games with the visual fidelity of offline rendered films.We present an algorithm to ...
    • Large-scale Immersive Reconstitution of a Neolithic Corbel Dome 

      Gaugne, Ronan; Barreau, Jean-Baptiste; Cousseau, Florian; Gouranton, Valérie (The Eurographics Association, 2012)
      We propose a workflow of tools and procedures to reconstruct an existing archaeological site as a virtual 3D reconstitution in a large scale immersive system. This interdisciplinary endeavor, gathering archaeologists and ...
    • Large-Scale Integer Linear Programming for Orientation Preserving 3D Shape Matching 

      Windheuser, Thomas; Schlickewei, Ulrich; Schmidt, Frank R.; Cremers, Daniel (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      We study an algorithmic framework for computing an elastic orientation-preserving matching of non-rigid 3D shapes. We outline an Integer Linear Programming formulation whose relaxed version can be minimized globally in ...
    • Large-Scale Parallel Visualization of Particle-Based Simulations using Point Sprites and Level-Of-Detail 

      Rizzi, Silvio; Hereld, Mark; Insley, Joseph; Papka, Michael E.; Uram, Thomas; Vishwanath, Venkatram (The Eurographics Association, 2015)
      Recent large-scale particle-based simulations are generating vast amounts of data posing a challenge to visualization algorithms. One possibility for addressing this challenge is to map particles into a regular grid for ...
    • Large-Scale Worst-Case Topology Optimization 

      Zhang, Di; Zhai, Xiaoya; Fu, Xiao-Ming; Wang, Heming; Liu, Ligang (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      We propose a novel topology optimization method to efficiently minimize the maximum compliance for a high-resolution model bearing uncertain external loads. Central to this approach is a modified power method that can ...
    • Large‐Scale Pixel‐Precise Deferred Vector Maps 

      Thöny, Matthias; Billeter, Markus; Pajarola, Renato (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Rendering vector maps is a key challenge for high‐quality geographic visualization systems. In this paper, we present a novel approach to visualize vector maps over detailed terrain models in a pixel‐precise way. Our method ...
    • Las Meninas: Narrative Illusions in Virtual Reality 

      Bizri, Hisham M. (Eurographics Association, 1999)
      Las Meninas is a virtual reality artwork based on the painting of the same name by the Spanish painter Diego Velazquez. Created for the CAVE-Automatic Virtual Environment, Las Meninas is fused with narrative illusions as ...
    • Laser Scanner Super-resolution 

      Kil, Yong Joo; Mederos, Boris; Amenta, Nina (The Eurographics Association, 2006)
      We give a method for improving the resolution of surfaces captured with a laser range scanner by combining many very similar scans. This idea is an application of the 2D image processing technique known as superresolution. ...
    • Laser-Scanned Tree Stem Filtering for Forest Inventories Measurements 

      Ravaglia, Joris; Bac, Alexandra; Piboule, Alexandre (The Eurographics Association, 2013)
      With specific flora and fauna, regional landscapes and forests constitute an important part of the cultural heritage. Several natural environments have already been classified as national or regional parks. The UNESCO World ...
    • Last House on the Hill: Digitally Remediating Data and Media for Preservation and Access 

      Ashley, Michael; Tringham, Ruth; Perlingieri, Cinzia (The Eurographics Association, 2009)
      The idea of embedding, interweaving, entangling and otherwise linking the data and media from archaeological excavations with their interpretation and meaningful presentation in an open access sharable platform has long ...
    • The last words of Domenico: um instrumento de performance para a reconstrução sonora de discursos 

      Silva, Vitor Lago; Branco, Pedro (The Eurographics Association, 2021)
      Este artigo apresenta, a criação e o estudo de um instrumento para performance - Fato Sensível Wireless - constituído por um fato e uma luva equipados com sensores, que detectam os movimentos de um performer. A construção ...
    • The Late Medieval Street Layout of Vienna 

      Silvestru, Claudiu (The Eurographics Association, 2013)
      The present day street layout in Vienna's historical center is a product of the construction boom in the 13th Century, being the city's most present and also unnoticed medieval heritage. At the end of the 12th Century the ...
    • Latency Considerations of Depth-first GPU Ray Tracing 

      Guthe, Michael (The Eurographics Association, 2014)
      Despite the potential divergence of depth-first ray tracing [AL09], it is nevertheless the most efficient approach on massively parallel graphics processors. Due to the use of specialized caching strategies that were ...
    • Latency Hiding and High Fidelity Novel View Synthesis on Thin Clients using Decoupled Streaming Rendering from Powerful Servers 

      Hladký, Jozef (Universität des Saarlandes, 2022)
      Highly responsive 3D applications with state-of-the-art visual fidelity have always been associated with heavy immobile workstation hardware. By offloading demanding computations to powerful servers in the cloud, streaming ...
    • Latency- and Hazard-Free Volume Memory Ar­ chitecture for Direct Volume Rendering 

      Boer, M. de; Gropl, A.; Hesser, J.; Männer, R. (The Eurographics Association, 1996)
      The computational power required for direct volume rendering like ray-casting or volume ray-tracing can be provided by high­ speed rendering architectures. However the increasing proces­ sor speed makes a performance ...
    • Latent Doodle Space 

      Baxter, William; Anjyo, Ken-ichi (The Eurographics Association and Blackwell Publishing, Inc, 2006)
      We propose the concept of a latent doodle space, a low-dimensional space derived from a set of input doodles, or simple line drawings. The latent space provides a foundation for generating new drawings that are similar, ...
    • Latent Motion Manifold with Sequential Auto-Encoders 

      Jang, Deok-Kyeong; Lee, Sung-Hee (The Eurographics Association, 2018)
      We propose the sequential autoencoders for constructing latent motion manifold. Sequential autoencoders minimize the difference between the ground truth motion space distribution and reconstructed motion space distribution ...