Now showing items 8613-8632 of 14567

    • Non-interleaved Deferred Shading of Interleaved Sample Patterns 

      Segovia, Benjamin; Iehl, Jean Claude; Mitanchey, Richard; Péroche, Bernard (The Eurographics Association, 2006)
      This paper presents a novel and fast technique to combine interleaved sampling and deferred shading on a GPU. The core idea of this paper is quite simple. Interleaved sample patterns are computed in a non-interleaved ...
    • Non-iterative Second-order Approximation of Signed Distance Functions for Any Isosurface Representation 

      Molchanov, Vladimir; Rosenthal, Paul; Linsen, Lars (The Eurographics Association and Blackwell Publishing Ltd., 2010)
      Signed distance functions (SDF) to explicit or implicit surface representations are intensively used in various computer graphics and visualization algorithms. Among others, they are applied to optimize collision detection, ...
    • Non-linear Volume Photon Mapping 

      Gutierrez, Diego; Munoz, Adolfo; Anson, Oscar; Seron, Francisco J. (The Eurographics Association, 2005)
      This paper describes a novel extension of the photon mapping algorithm, capable of handling both volume multiple inelastic scattering and curved light paths simultaneously. The extension is based on the Full Radiative ...
    • Non-Linearly Quantized Moment Shadow Maps 

      Peters, Christoph (ACM, 2017)
      Moment shadow maps enable direct filtering to accomplish proper antialiasing of dynamic hard shadows. For each texel, the moment shadow map stores four powers of the depth in either 64 or 128 bits. After filtering, this ...
    • Non-Local Low-Rank Normal Filtering for Mesh Denoising 

      Li, Xianzhi; Zhu, Lei; Fu, Chi-Wing; Heng, Pheng-Ann (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      This paper presents a non-local low-rank normal filtering method for mesh denoising. By exploring the geometric similarity between local surface patches on 3D meshes in the form of normal fields, we devise a low-rank ...
    • Non-local Means for Scanning Transmission Electron Microscopy Images and Poisson Noise based on Adaptive Periodic Similarity Search and Patch Regularization 

      Mevenkamp, Niklas; Yankovich, Andrew B.; Voyles, Paul M.; Berkels, Benjamin (The Eurographics Association, 2014)
      High-Angle Annular Darkfield Scanning Transmission Electron Microscopy (HAADF-STEM) allows to take images at atomic scale with a contrast proportional to the atomic number. STEM acquires an image line-by-line, pixel-by-pixel ...
    • Non-Local Sparse and Low-Rank Regularization for Structure-Preserving Image Smoothing 

      Zhu, Lei; Fu, Chi-Wing; Jin, Yueming; Wei, Mingqiang; Qin, Jing; Heng, Pheng-Ann (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      This paper presents a new image smoothing method that better preserves prominent structures. Our method is inspired by the recent non-local image processing techniques on the patch grouping and filtering. Overall, it has ...
    • Non-manifold and special purpose modelling 

      Stroud, Ian (Eurographics Association, 1997)
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    • Non-manifold Mesh Extraction from Time-varying Segmented Volumes used for Modeling a Human Heart 

      Bertram, Martin; Reis, Gerd; Lengen, Rolf H. van; Köhn, Sascha; Hagen, Hans (The Eurographics Association, 2005)
      We present a new algorithm extracting and fairing surfaces from segmented volumes composed of multiple materials. In a first pass, the material boundaries in the volume are smoothed considering signed distance functions ...
    • Non-Oriented MLS Gradient Fields 

      Chen, Jiazhou; Guennebaud, Gaël; Barla, Pascal; Granier, Xavier (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We introduce a new approach for defining continuous non-oriented gradient fields from discrete inputs, a fundamental stage for a variety of computer graphics applications such as surface or curve reconstruction, and image ...
    • Non-Periodic Corner Tilingsin Computer Graphics 

      Schlömer, Thomas (Schlömer, 2012-11-16)
      Rendering computer-generated images is both memory and runtime intensive.This is particularly true in realtime computer graphics where large amounts ofcontent have to be produced very quickly and from limited data. ...
    • Non-Photorealistic Animation for Immersive Storytelling 

      Curtis, Cassidy J.; Dart, Kevin; Latzko, Theresa; Kahrs, John (The Eurographics Association, 2019)
      Immersive media such as virtual and augmented reality pose some interesting new challenges for non-photorealistic animation: we must not only balance the screen-space rules of a 2D visual style against 3D motion coherence, ...
    • Non-Photorealistic Rendering 

      Eißele, Mike (Eurographics Association, 2003)
      • Focus of this talk – Silhouette rendering – Cartoon shading – Hatching – Charcoal rendering – Image-space filter operations – Dither screens
    • Non-Photorealistic Rendering of Portraits 

      Rosin, Paul L.; Lai, Yu-Kun (The Eurographics Association, 2015)
      We describe an image-based non-photorealistic rendering pipeline for creating portraits in two styles: The first is a somewhat ''puppet'' like rendering, that treats the face like a relatively uniform smooth surface, with ...
    • Non-Photorealistic Rendering with Spot Colour 

      Rosin, Paul L.; Lai, Yu-Kun (ACM, 2013)
      Colour is an important aspect of art. Not only does it give richness to images, but it always provides a means to highlight certain objects. This idea of spot colour has been used extensively in both fine art and commercial ...
    • Non-Planar Polygons and Photographic Components for Naturalism in Computer Graphics 

      Hofmann, Georg Rainer (Eurographics Association, 1989)
      The measuring of natural objects like landscapes and already existing (not simply planned!) buildings produces natural data. That data of hue geometry typically consists of Non-planar Polygons. These may be triangulized, ...
    • Non-realistic 3D object stylization 

      Kratt, Julian; Eisenkeil, Ferdinand; Pirk, Sören; Sharf, Andrei; Deussen, Oliver (ACM, 2014)
      In this paper we introduce the novel paradigm of non-realistic 3D stylization, where the expressiveness of a given 3D model is manifested in the 3D shape itself, rather than only in its rendering. We analyze the input model ...
    • Non-Rectangular Surface Patches Suitable for Inclusion in a B-Spline Surface 

      Sabin, M.A. (The Eurographics Association, 1983)
    • Non-rigid 3D Faces Registration using Geodesic Distance Maps 

      Gurguí, T.; Poveda, F.; Martí, E. (The Eurographics Association, 2012)
      3D facial mesh registration is a key step in 3D facial analisys. This process calculates a mapping between faces in order to put in correspondence each point of both faces. In this poster we introduce a new approach for ...
    • Non-rigid 3D Model Classification Using 3D Hahn Moment Convolutional Neural Networks 

      Mesbah, Abderrahim; Berrahou, Aissam; Hammouchi, Hicham; Berbia, Hassan; Qjidaa, Hassan; Daoudi, Mohamed (The Eurographics Association, 2018)
      In this paper, we propose a new architecture of 3D deep neural network called 3D Hahn Moments Convolutional Neural Network (3D HMCNN) to enhance the classification accuracy and reduce the computational complexity of a 3D ...