Now showing items 5696-5715 of 17315

    • Filling Holes in Meshes 

      Liepa, Peter (The Eurographics Association, 2003)
      We describe a method for filling holes in unstructured triangular meshes. The resulting patching meshes interpolate the shape and density of the surrounding mesh. Our methods work with arbitrary holes in oriented connected ...
    • Filling N-Sided Regions by Quad Meshes for Subdivision Surfaces 

      Nasri, A.; Sabin, M.; Yasseen, Z. (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      Given an n-sided region bounded by a loop of n polylines, we present a general algorithm to fill such a region by a quad mesh suitable for a subdivision scheme. Typically, the approach consists of two phases: the topological ...
    • A Film Balloon Design System Integrated with Shell Element Simulation 

      Furuta, Yohsuke; Umetani, Nobuyuki; Mitani, Jun; Igarashi, Takeo; Fukui, Yukio (The Eurographics Association, 2010)
      CAD systems that have user-friendly interfaces for assisting ordinary people to design objects is becoming common. Most of these systems combine a sketch interface with physical simulation. In this paper, we propose a ...
    • Film Directing for Computer Games and Animation 

      Ronfard, Rémi (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Over the last forty years, researchers in computer graphics have proposed a large variety of theoretical models and computer implementations of a virtual film director, capable of creating movies from minimal input such ...
    • Film Ties: A Web-based Virtual 3D Lab for Teaching the Film Art from Script to Blocking 

      Bares, William; Requierme, Caroline; Obisesan, Elizabeth (The Eurographics Association, 2017)
      Film production education programs include hands-on training in script writing, planning blocking of performers and cameras on set, camera operation, editing to select the best footage at each beat of the story, and expert ...
    • Film Ties: An Architecture for Collaborative Data-driven Cinematography 

      Bares, William; Schwartz, Donald; Segundo, Cristovam; Nitya, Santoshi; Aiken, Sydney; Medbery, Clinton (The Eurographics Association, 2015)
      The ability to store, share, and re-use digital assets is of primary importance in the film production pipeline. Digital assets typically include texture images, three-dimensional models, and scripts for creating special ...
    • Filtered Jitter 

      Klassen, R. Victor (Blackwell Publishers Ltd and the Eurographics Association, 2000)
      Jitter is one popular way of generating samples for stochastic sampling in computer graphics. The Poisson disk distribution better approximates that of the human photomosaic. In this paper we examine the spatial and frequency ...
    • Filtered Quadrics for High‐Speed Geometry Smoothing and Clustering 

      Legrand, Hélène; Thiery, Jean‐Marc; Boubekeur, Tamy (© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Modern 3D capture pipelines produce dense surface meshes at high speed, which challenge geometric operators to process such massive data on‐the‐fly. In particular, aiming at instantaneous feature‐preserving smoothing and ...
    • Filtered Stochastic Shadow Mapping Using a Layered Approach 

      Andersson, M.; Hasselgren, J.; Munkberg, J.; Akenine‐Möller, T. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Given a stochastic shadow map rendered with motion blur, our goal is to render an image from the eye with motion‐blurred shadows with as little noise as possible. We use a layered approach in the shadow map and reproject ...
    • Filtering and Optimization Strategies for Markerless Human Motion Capture with Skeleton-Based Shape Models 

      Gall, Juergen (Gall, Juergen, 2009-07-07)
      Since more than 2000 years, people have been interested in understanding and analyzing themovements of animals and humans which lead to the development of advanced computer systemsfor motion capture. Although marker-based ...
    • Filtering Distributions of Normals for Shading Antialiasing 

      Kaplanyan, Anton S.; Hill, Stephen; Patney, Anjul; Lefohn, Aaron (The Eurographics Association, 2016)
      High-frequency illumination effects, such as highly glossy highlights on curved surfaces, are challenging to render in a stable manner. Such features can be much smaller than the area of a pixel and carry a high amount of ...
    • Filtering Edges by Pixel Integration 

      Pitteway, M.L.V.; Olive, P.M. (Blackwell Publishing Ltd and the Eurographics Association, 1985)
      An algorithm is presented which evaluates the area of the triangles formed by the intersection of a straight-line boundary with pixel elements, yet involves only tests and additions.
    • Filtering Environment Illumination for Interactive Physically-Based Rendering in Mixed Reality 

      Mehta, Soham Uday; Kim, Kihwan; Pajak, Dawid; Pulli, Kari; Kautz, Jan; Ramamoorthi, Ravi (The Eurographics Association, 2015)
      Physically correct rendering of environment illumination has been a long-standing challenge in interactive graphics, since Monte-Carlo ray-tracing requires thousands of rays per pixel. We propose accurate filtering of a ...
    • Filtering mechanisms for the visualization of non-geometrical and geometrical data 

      Carmo, Maria Beatriz; Cunha, Joao Duarte; Claudio, Ana Paula (Eurographics Association, 1999)
      The paper describes a fundamental feature in a prototype for the visualization of both geometrical and non-geometrical data: filtering mechanisms. The information class is a basic concept of this prototype. Each class ...
    • Filtering Multi‐Layer Shadow Maps for Accurate Soft Shadows 

      Selgrad, K.; Dachsbacher, C.; Meyer, Q.; Stamminger, M. (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
      In this paper, we introduce a novel technique for pre‐filtering multi‐layer shadow maps. The occluders in the scene are stored as variable‐length lists of fragments for each texel. We show how this representation can be ...
    • Filtering Relocations on a Delaunay Triangulation 

      Manhaes de Castro, Pedro Machado; Tournois, Jane; Alliez, Pierre; Devillers, Olivier (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      Updating a Delaunay triangulation when its vertices move is a bottleneck in several domains of application. Rebuilding the whole triangulation from scratch is surprisingly a very viable option compared to relocating the ...
    • Filtering Techniques for Low-Noise Previews of Interactive Stochastic Ray Tracing 

      Schwenk, Karsten (Schwenk, 2013-07-05)
      Progressive stochastic ray tracing is increasingly used in interactive applications. Examples of such applications are interactive design reviews and digital content creation. This dissertation aims at advancing this ...
    • Filtering, Clustering and Hierarchy Construction: a New Solution for Ray-Tracing Complex Scenes 

      Cazals, Frederic; Drettakis, George; Puech, Claude (Blackwell Science Ltd and the Eurographics Association, 1995)
      Data structures that handle very complex scenes (hundreds of thousands of objects) have in the past either been laboriously built by hand, or have required the determination of unintuitive parameter values by the user. It ...
    • Filtragem e Escolha de Representação na Visualização de Informação 

      Carmo, Maria Beatriz; Cunha, João Duarte (The Eurographics Association, 2023)
      O tratamento de grandes volumes de informação requer a existência de meios para reduzir a quantidade de informação a visualizar, quer eliminando informação (filtragem), quer simplificando a forma de a representar (escolha ...
    • Finally Everyone Can Work With Highly Complex 3D Models 

      Rossignac, Jarek (Blackwell Publishers Ltd and the Eurographics Association, 1997)
      In the past, access to 3D databases was restricted to few specialists having the appropriate CAD skills, software, and graphics hardware.The availability of inexpensive graphics support on personal computers, the Internetâ ...