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    Filtering Distributions of Normals for Shading Antialiasing

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    Date
    2016
    Author
    Kaplanyan, Anton S. ORCID
    Hill, Stephen
    Patney, Anjul
    Lefohn, Aaron
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    Abstract
    High-frequency illumination effects, such as highly glossy highlights on curved surfaces, are challenging to render in a stable manner. Such features can be much smaller than the area of a pixel and carry a high amount of energy due to high reflectance. These highlights are challenging to render in both offline rendering, where they require many samples and an outliers filter, and in real-time graphics, where they cause a significant amount of aliasing given the small budget of shading samples per pixel. In this paper, we propose a method for filtering the main source of highly glossy highlights in microfacet materials: the Normal Distribution Function (NDF). We provide a practical solution applicable for real-time rendering by employing recent advances in light transport for estimating the filtering region from various effects (such as pixel footprint) directly in the parallel-plane half-vector domain (also known as the slope domain), followed by filtering the NDF over this region. Our real-time method is GPU-friendly, temporally stable, and compatible with deferred shading, normal maps, as well as with filtering methods for normal maps.
    BibTeX
    @inproceedings {10.2312:hpg.20161201,
    booktitle = {Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics},
    editor = {Ulf Assarsson and Warren Hunt},
    title = {{Filtering Distributions of Normals for Shading Antialiasing}},
    author = {Kaplanyan, Anton S. and Hill, Stephen and Patney, Anjul and Lefohn, Aaron},
    year = {2016},
    publisher = {The Eurographics Association},
    ISSN = {2079-8679},
    ISBN = {978-3-03868-008-6},
    DOI = {10.2312/hpg.20161201}
    }
    URI
    http://dx.doi.org/10.2312/hpg.20161201
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    Eurographics Association copyright © 2013 - 2022 
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