Browsing by Title
Now showing items 16202-16221 of 17315
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Video Visualization
(The Eurographics Association, 2013)Video data, generated by the entertainment industry, security and traffic cameras, video conferencing systems, video emails, and so on, is particularly time-consuming to process by human beings. The field of visualization ... -
Video Visualization for Snooker Skill Training
(The Eurographics Association and Blackwell Publishing Ltd., 2010)We present a feasibility study on using video visualization to aid snooker skill training. By involving the coaches and players in the loop of intelligent reasoning, our approach addresses the difficulties of automated ... -
A Video-Based 3D-Reconstruction of Soccer Games
(Blackwell Publishers Ltd and the Eurographics Association, 2000)In this paper we present SoccerMan, a reconstruction system designed to generate animated, virtual 3D views from two synchronous video sequences of a short part of a given soccer game. After the reconstruction process, ... -
Video-based Approach to Human Animation
(Blackwell Publishers Ltd and the Eurographics Association, 2000)A method based on computer vision technologies is presented to determine the 3-D spatial locations of joints or feature points of a human body from human motion video. The proposed method first applies the geometric ... -
Video-Based Character Animation
(The Eurographics Association, 2005)In this paper we introduce a video-based representation for free viewpoint visualization and motion control of 3D character models created from multiple view video sequences of real people. Previous approaches to videobased ... -
Video-Based Rendering of Dynamic Stationary Environments from Unsynchronized Inputs
(The Eurographics Association and John Wiley & Sons Ltd., 2021)Image-Based Rendering allows users to easily capture a scene using a single camera and then navigate freely with realistic results. However, the resulting renderings are completely static, and dynamic effects - such as ... -
Video-Driven Animation of Neural Head Avatars
(The Eurographics Association, 2023)We present a new approach for video-driven animation of high-quality neural 3D head models, addressing the challenge of person-independent animation from video input. Typically, high-quality generative models are learned ... -
Video-Realistic Image-based Eye Animation System
(The Eurographics Association, 2009)In this work we elaborate on a novel image-based system for creating video-realistic eye animations to arbitrary spoken output. These animations are useful to give a face to multimedia applications such as virtual operators ... -
Video-Realistic Inner Mouth Reanimation
(The Eurographics Association, 2013)We propose a novel post-effect method that can make an existing speech animation video-realistic by generating an inner mouth appearance that is tailored to the speaker. The automatic generation of photorealistic inner ... -
View and Time Interpolation in Image Space
(The Eurographics Association and Blackwell Publishing Ltd, 2008)The ability to interpolate between images taken at different time and viewpoints directly in image space opens up new possiblities. The goal of our work is to create plausible in-between images in real time without the ... -
View Dependent Decompression for Web-based Massive Triangle Meshes Visualisation
(The Eurographics Association, 2022)We introduce a framework extending an existing progressive compression-decompression algorithm for 3D triangular meshes. First, a mesh is partitioned. Each resulting part is compressed, then joined with one of its neighbours. ... -
View Dependent Tone Mapping of HDR Panoramas for Head Mounted Displays
(The Eurographics Association, 2016)Head mounted display(HMD)s are characterized by relatively low resolution and low dynamic range. These limitations significantly reduce the visual quality of photorealistic captures on such displays. In this paper we present ... -
View Interpolation for Dynamic Scenes
(Eurographics Association, 2002)This paper describes a novel technique for synthesizing a dynamic scene from two images without the use of a 3D model. A scene containing rigid or non-rigid objects, in which each object can move in any orientation or ... -
A View Management Method for Mobile Mixed Reality Systems
(The Eurographics Association, 2008)This paper describes a view management method for annotations on mobile mixed reality systems. In recent years, mobile devices, such as mobile phones and PDAs, have rapidly gained popularity. Thus, MR systems using mo- ... -
A View of Eurographics 87
(Blackwell Publishing Ltd and the Eurographics Association, 1987) -
View-based Shape Similarity using Mutual Information Spheres
(The Eurographics Association, 2007)We present a new method for computing the shape similarity between 3D polygonal models using an informationtheoretic viewpoint selection framework. Given a 3D model, a sphere of viewpoints surrounding this model is used ... -
View-Dependent Adaptive Cloth Simulation
(The Eurographics Association, 2014)This paper describes a method for view-dependent cloth simulation using dynamically adaptive mesh refinement and coarsening. Given a prescribed camera motion, the method adjusts the criteria controlling refinement to account ... -
A View-Dependent and Inter-Frame Coherent Visualization of Integral Lines using Screen Contribution
(The Eurographics Association, 2011)In vector field visualization, integral lines like stream, path, or streak lines are often used to examine the behavior of steady and unsteady flows. In 3D, however, visualizing integral lines is problematic since the ... -
View-Dependent Control of Elastic Rod Simulation for 3D Character Animation
(ACM SIGGRAPH / Eurographics Association, 2013)This paper presents view-dependent control of elastic rod simulation for 3D character animation. Elastic rod simulation is often used in character animation to generate motion of passively deforming body parts such as hair, ... -
View-dependent Hierarchical Rendering of Massive Point Clouds through Textured Splats
(The Eurographics Association, 2019)Nowadays, there are multiple available range scanning technologies which can capture extremely detailed models of realworld surfaces. The result of such process is usually a set of point clouds which can contain billions ...