Now showing items 16222-16241 of 16434

    • VR-VIBE: A Virtual Environment for Co-operative Information Retrieval 

      Benford, Steve; Snowdon, Dave; Greenhalgh, Chris; Ingram, Rob; Knox, Ian; Brown, Chris (Blackwell Science Ltd and the Eurographics Association, 1995)
      We present a virtual reality application called VR-VIBE which is intended to support the co-operative browsing and filtering of large document stores. VR-VIBE extends a visualisation approach proposed in a previous two ...
    • VRECKO: Virtual Reality Framework 

      Flasar, Jan; Pokluda, Ludek; O lej ek, Radek; Kolcárek, Pavel; Sochor, Jirí (The Eurographics Association, 2005)
      In this paper, we present a framework for experimenting with virtual environments. The architecture of the system VRECKO is designed for the rapid prototyping of techniques for human-computer interaction. The architecture ...
    • VRIDAA: Virtual Reality Platform for Training and Planning Implantations of Occluder Devices in Left Atrial Appendages 

      Medina, Elodie; Aguado, Ainhoa M.; Mill, Jordi; Freixa, Xavier; Arzamendi, Dabit; Yagüe, Carlos; Camara, Oscar (The Eurographics Association, 2020)
      Personalized anatomical information of the heart is usually obtained from the visual analysis of patient-specific medical images with standard multiplanar reconstruction (MPR) of 2D orthogonal slices, volume rendering and ...
    • VRIPHYS 2017: Frontmatter 

      Jaillet, Fabrice; Zara, Florence (Eurographics Association, 2017)
    • VRIPHYS 2018: Frontmatter 

      Andrews, Sheldon; Erleben, Kenny; Jaillet, Fabrice; Zachmann, Gabriel (Eurographics Association, 2018)
    • vrLib: A Designer Oriented Interaction and 3D User Interface Library 

      Sternberger, Ludovic; Brandel, Sylvain; Bechmann, Dominique (The Eurographics Association, 2007)
      In this paper we propose vrLib, a toolkit which aims to make 3D graphical user interface and interaction very easy to design in virtual environments. This project provides well known and new interaction techniques and ready ...
    • VRML+:uma Plataforma de Desenvolvimento Rápido de Mundos VRML 

      Fernades, A. Ramires; Pires, H. Castelo (The Eurographics Association, 2023)
      O VRML é uma linguagem "simples" para a criação de modelos 3D [VnnlSpec, Carey97, Ames97, Femandes97]. Contudo, esta simplicidade força à escrita de muitas linhas de código quando, por vezes, o que se pretende fazer é algo, ...
    • VRML-based System for a Three-Dimensional Virtual Museum on the Web 

      Diez-Higuera, J. F.; Diaz-Pernas, F. J.; Gomez Garcia-Bermejo, J.; Mompo Gomez, R. (Eurographics Association, 1999)
      This work is part of a research project dealing with the design and implementation of a Virtual and Interactive Museum in 3D on the Web. The main idea for the design of this platform is to have a Web server maintained by ...
    • VRML.... porque não? 

      Gonçalves, Alexandrino; Mendes, António (The Eurographics Association, 2021)
      O VRML surgiu da ambição em projectar a World Wide Web para um outro nível, o nível tridimensional. No entanto, e mesmo sem grandes alternativas, o VRML não é muito utilizado. De facto, o número de trabalhos/projectos ...
    • VRVis Zentrum für Virtual Reality und Visualisierung Forschungs-GmbH, Vienna, Austria 

      Stonawski, G.; Purgathofer, W. (The Eurographics Association, 2013)
      VRVis is a research and technology transfer organization in the field of Visual Computing funded by the Federal Government of Austria and the City of Vienna since 2000. 50 percent of the money come from industry partners ...
    • VSim: Real-time Visualization of 3D Digital Humanities Content for Education and Collaboration 

      Poyart, Eduardo; Snyder, Lisa; Friedman, Scott; Faloutsos, Petros (The Eurographics Association, 2011)
      This paper presents VSim, a framework for the visualization of 3D architectural and archeological models. VSim's design focuses on educational use and scholarly collaboration, an approach that is not commonly found in ...
    • VTK4AR: An Object Oriented Framework for Scientific Visualization of CAE Data in Augmented Reality 

      Bruno, F.; Caruso, F.; Ferrise, F.; Muzzupappa, M. (The Eurographics Association, 2006)
      In the last ten years many Augmented Reality (AR) applications for Scientific Visualization have been developed, attesting the effectiveness of this technique for data visualization and interaction. In all these applications, ...
    • VtkSMP: Task-based Parallel Operators for VTK Filters 

      Ettinger, Mathias; Broquedis, F.; Gautier, T.; Ploix, S.; Raffin, Bruno (The Eurographics Association, 2013)
      NUMA nodes are potentially powerful but taking benefit of their capabilities is challenging due to their architecture (multiple computing cores, advanced memory hierarchy). They are nonetheless one of the key components ...
    • Wait-Free Shared-Memory Irradiance Cache 

      Dubla, Piotr; Debattista, Kurt; Santos, Luis Paulo; Chalmers, Alan (The Eurographics Association, 2009)
      The irradiance cache (IC) is an acceleration data structure which caches indirect diffuse irradiance values within the context of a ray tracing algorithm. In multi-threaded shared memory parallel systems the IC must be ...
    • Wake Synthesis For Shallow Water Equation 

      Pan, Zherong; Huang, Jin; Tong, Yiying; Bao, Hujun (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      In fluid animation, wake is one of the most important phenomena usually seen when an object is moving relative to the flow. However, in current shallow water simulation for interactive applications, this effect is greatly ...
    • "Walk to here": A Voice Driven Animation System 

      Wang, Zhijin; Panne, Michiel van de (The Eurographics Association, 2006)
      We present a novel interface for directing the actions of computer animated characters and camera movements. Our system takes spoken input in combination with mouse pointing to generate desired character animation based ...
    • Walk-Through Illustrations: Frame-Coherent Pen-and-Ink Style in a Game Engine 

      Freudenberg, Bert; Masuch, Maic; Strothotte, Thomas (Blackwell Publishers Ltd and the Eurographics Association, 2001)
      In this paper we show how a game engine designed to generate photorealistic images can be extended to produce non-photorealistic and hybrid renditions. We introduce new hardware-based methods to accomplish pen-and-ink ...
    • Walk2Map: Extracting Floor Plans from Indoor Walk Trajectories 

      Mura, Claudio; Pajarola, Renato; Schindler, Konrad; Mitra, Niloy (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Recent years have seen a proliferation of new digital products for the efficient management of indoor spaces, with important applications like emergency management, virtual property showcasing and interior design. While ...
    • Walking On Broken Mesh: Defect-Tolerant Geodesic Distances and Parameterizations 

      Campen, Marcel; Kobbelt, Leif (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Efficient methods to compute intrinsic distances and geodesic paths have been presented for various types of surface representations, most importantly polygon meshes. These meshes are usually assumed to be well-structured ...
    • Walking Through Virtual Doors: A Study on the Effects of Virtual Location Changes on Memory 

      Watson, Paul; Gaudl, Swen E. (The Eurographics Association, 2021)
      The spaces we inhabit can shape and influence the way in which we learn or reinforce information. Virtual reality (VR) is a technology that allows us to alter and create designed environments with great freedom over the ...