Now showing items 15126-15145 of 17315

    • A Temporal Scripting Language for Object-Oriented Animation 

      Fiume, E.; Tsichritzis, D.; Dami, L. (Eurographics Association, 1987)
      Object orientation and concurrency are inherent to computer animation. Since the pieces of an animation can come from various media such as computer-generated imagery, video, and sound, the case for object orientation is ...
    • Temporal Sketch Recognition in Interspersed Drawings 

      Sezgin, Tevfik Metin; Davis, Randall (The Eurographics Association, 2007)
      Sketch recognition has been recognized as an enabling technology for pen-based interfaces. Previous work in the field has shown that in certain domains the stroke orderings used when drawing objects contain temporal patterns ...
    • Temporal Terrestrial Laser Scanning to Visualize the Archaeological Excavation Process 

      Srour, David; Richter, Ashley; Levy, Thomas; Kuester, Falko (The Eurographics Association, 2013)
      Archaeology is a destructive science. Photographs and videos preserve some aspects of the sequence of events inherent within the archaeological excavation process, but cannot replicate the spatiality and detail of the ...
    • Temporal Upsampling of Point Cloud Sequences by Optimal Transport for Plant Growth Visualization 

      Golla, Tim; Kneiphof, Tom; Kuhlmann, Heiner; Weinmann, Michael; Klein, Reinhard (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Plant growth visualization from a series of 3D scanner measurements is a challenging task. Time intervals between successive measurements are typically too large to allow a smooth animation of the growth process. Therefore, ...
    • Temporal Visualization of Boundary-based Geo-information Using Radial Projection 

      Drocourt, Y.; Borgo, Rita; Scharrer, K.; Murray, T.; Bevan, S. I.; Chen, M. (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      This work is concerned with a design study by an interdisciplinary team on visualizing a 10-year record of seasonal and inter-annual changes in frontal position (advance/retreat) of nearly 200 marine terminating glaciers ...
    • A Temporally Adaptive Material Point Method with Regional Time Stepping 

      Fang, Yu; Hu, Yuanming; Hu, Shi-Min; Jiang, Chenfanfu (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Spatially and temporally adaptive algorithms can substantially improve the computational efficiency of many numerical schemes in computational mechanics and physics-based animation. Recently, a crucial need for temporal ...
    • Temporally Coherent Adaptive Sampling for Imperfect Shadow Maps 

      Barák, Tomas; Bittner, Jiri; Havran, Vlastimil (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We propose a new adaptive algorithm for determining virtual point lights (VPL) in the scope of real-time instant radiosity methods, which use a limited number of VPLs. The proposed method is based on Metropolis-Hastings ...
    • Temporally Coherent and Artistically Intended Stylization of Feature Lines Extracted from 3D Models 

      Cardona, Luis; Saito, Suguru (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      In this paper, we propose a method to maintain the temporal coherence of stylized feature lines extracted from 3D models and preserve an artistically intended stylization provided by the user. We formally define the problem ...
    • Temporally Coherent and Spatially Accurate Video Matting 

      Shahrian, Ehsan; Price, Brian; Cohen, Scott; Rajan, Deepu (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Image and video matting are still challenging problems in areas with low foreground-background contrast. Video matting also has the challenge of ensuring temporally coherent mattes because the human visual system is highly ...
    • Temporally Coherent Irradiance Caching for High Quality Animation Rendering 

      Smyk,, Miloslaw; Kinuwaki, Shin-ichi; Durikovic Roman; Myszkowski, Karol (The Eurographics Association and Blackwell Publishing, Inc, 2005)
    • Temporally Consistent Motion Segmentation From RGB‐D Video 

      Bertholet, P.; Ichim, A.E.; Zwicker, M. (© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Temporally consistent motion segmentation from RGB‐D videos is challenging because of the limitations of current RGB‐D sensors. We formulate segmentation as a motion assignment problem, where a motion is a sequence of rigid ...
    • Temporally Consistent Wide Baseline Facial Performance Capture via Image Warping 

      Kettern, Markus; Hilsmann, Anna; Eisert, Peter (The Eurographics Association, 2015)
      In this paper, we present a method for detailed temporally consistent facial performance capture that supports any number of arbitrarily placed video cameras. Using a suitable 3D model as reference geometry, our method ...
    • Temporally Dense Exploration of Moving and Deforming Shapes 

      Frey, S. (© 2021 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2021)
      We present our approach for the dense visualization and temporal exploration of moving and deforming shapes from scientific experiments and simulations. Our image space representation is created by convolving a noise texture ...
    • Temporally Dense Ray Tracing 

      Andersson, Pontus; Nilsson, Jim; Salvi, Marco; Spjut, Josef; Akenine-Möller, Tomas (The Eurographics Association, 2019)
      We present a technique for real-time ray tracing with the goal of reaching 240 frames per second or more. The core idea is to trade spatial resolution for faster temporal updates in such a way that the display and human ...
    • Temporally Reliable Motion Vectors for Real-time Ray Tracing 

      Zeng, Zheng; Liu, Shiqiu; Yang, Jinglei; Wang, Lu; Yan, Ling-Qi (The Eurographics Association and John Wiley & Sons Ltd., 2021)
      Real-time ray tracing (RTRT) is being pervasively applied. The key to RTRT is a reliable denoising scheme that reconstructs clean images from significantly undersampled noisy inputs, usually at 1 sample per pixel as limited ...
    • Temporally Sliced Photon Primitives for Time-of-flight Rendering 

      Liu, Yang; Jiao, Shaojie; Jarosz, Wojciech (The Eurographics Association and John Wiley & Sons Ltd., 2022)
      We derive a class of new Monte Carlo estimators for volumetric time-of-flight rendering, generalizing prior work on transient photon points and beams. Conceptually, our method starts with any steady-state photon primitive ...
    • Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications 

      Stappen, Stefan; Unterguggenberger, Johannes; Kerbl, Bernhard; Wimmer, Michael (The Eurographics Association, 2021)
      We propose two novel methods to improve the efficiency and quality of real-time rendering applications: Texel differential-based content-adaptive shading (TDCAS) and spatio-temporally filtered adaptive shading (STeFAS). ...
    • Temporally Stable Real-Time Joint Neural Denoising and Supersampling 

      Thomas, Manu Mathew; Liktor, Gabor; Peters, Christoph; Kim, Sungye; Vaidyanathan, Karthik; Forbes, Angus G. (ACM Association for Computing Machinery, 2022)
      Recent advances in ray tracing hardware bring real-time path tracing into reach, and ray traced soft shadows, glossy reflections, and diffuse global illumination are now common features in games. Nonetheless, ray budgets ...
    • Tensor Approximation in Visualization and Computer Graphics 

      Pajarola, Renato; Suter, Susanne K.; Ruiters, Roland (The Eurographics Association, 2013)
      In this course, we will introduce the basic concepts of tensor approximation (TA) - a higher-order generalization of the SVD and PCA methods - as well as its applications to visual data representation, analysis and ...
    • Tensor Clustering for Rendering Many-Light Animations 

      Hasan, Milos; Velazquez-Armendariz, Edgar; Pellacini, Fabio; Bala, Kavita (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      Rendering animations of scenes with deformable objects, camera motion, and complex illumination, including indirect lighting and arbitrary shading, is a long-standing challenge. Prior work has shown that complex lighting ...