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    Temporally Dense Ray Tracing

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    Date
    2019
    Author
    Andersson, Pontus
    Nilsson, Jim
    Salvi, Marco
    Spjut, Josef
    Akenine-Möller, Tomas
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    Abstract
    We present a technique for real-time ray tracing with the goal of reaching 240 frames per second or more. The core idea is to trade spatial resolution for faster temporal updates in such a way that the display and human visual system aid in integrating high-quality images. We use a combination of frameless and interleaved rendering concepts together with ideas from temporal antialiasing algorithms and novel building blocks-the major one being adaptive selection of pixel orderings within tiles, which reduces spatiotemporal aliasing significantly. The image quality is verified with a user study. Our work can be used for esports or any kind of rendering where higher frame rates are needed.
    BibTeX
    @inproceedings {10.2312:hpg.20191193,
    booktitle = {High-Performance Graphics - Short Papers},
    editor = {Steinberger, Markus and Foley, Tim},
    title = {{Temporally Dense Ray Tracing}},
    author = {Andersson, Pontus and Nilsson, Jim and Salvi, Marco and Spjut, Josef and Akenine-Möller, Tomas},
    year = {2019},
    publisher = {The Eurographics Association},
    ISSN = {2079-8687},
    ISBN = {978-3-03868-092-5},
    DOI = {10.2312/hpg.20191193}
    }
    URI
    https://doi.org/10.2312/hpg.20191193
    https://diglib.eg.org:443/handle/10.2312/hpg20191193
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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA