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    Efficient 3D Content Creation using Point Sampled Geometry 

    Gross, Markus (The Eurographics Association, 2003)
    In recent years, point primitives have received a growing attention in computer graphics. The emergence of affordable 3D scanning devices along with the demand for ever more geometric detail has created the need to efficiently ...
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    High-Speed Object Tracking Using an Asynchronous Temporal Contrast Sensor 

    Saner, Daniel; Wang, Oliver; Heinzle, Simon; Pritch, Yael; Smolic, Aljoscha; Sorkine-Hornung, Alexander; Gross, Markus (The Eurographics Association, 2014)
    Purely image-based approaches to tracking objects in video sequences are more prone to failure the higher an object's speed, as it covers a greater distance over the camera's exposure time and is subject to increased motion ...
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    A Parallel Architecture for IISPH Fluids 

    Thaler, Felix; Solenthaler, Barbara; Gross, Markus (The Eurographics Association, 2014)
    We present an architecture for parallel computation of incompressible IISPH simulations on distributed memory systems. We use orthogonal recursive bisection for domain decomposition and present a stable and fast converging ...
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    A Hardware Processing Unit for Point Sets 

    Heinzle, Simon; Guennebaud, Gaël; Botsch, Mario; Gross, Markus (The Eurographics Association, 2008)
    We present a hardware architecture and processing unit for point sampled data. Our design is focused on fundamental and computationally expensive operations on point sets including k-nearest neighbors search, moving least ...
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    Accelerated Force Computation for Physics-Based Information Visualization 

    Hao, Ming C.; Dayal, Umeshwar; Cotting, Daniel; Holenstein, Thomas; Gross, Markus (The Eurographics Association, 2003)
    Visualization of similarity is an emerging technique for analyzing relation-based data sets. A common way of computing the respective layouts in an information space is to employ a physics-based mass-spring system. Force ...
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    Efficient Simulation of Example-Based Materials 

    Schumacher, Christian; Thomaszewski, Bernhard; Coros, Stelian; Martin, Sebastian; Sumner, Robert; Gross, Markus (The Eurographics Association, 2012)
    We present a new method for efficiently simulating art-directable deformable materials. We use example poses to define subspaces of desirable deformations via linear interpolation. As a central aspect of our approach, we ...

    Scalable Music: Automatic Music Retargeting and Synthesis 

    Wenner, Simon; Bazin, Jean-Charles; Sorkine-Hornung, Alexander; Kim, Changil; Gross, Markus (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    In this paper we propose a method for dynamic rescaling of music, inspired by recent works on image retargeting, video reshuffling and character animation in the computer graphics community. Given the desired target length ...

    Articulated Billboards for Video-based Rendering 

    Germann, Marcel; Hornung, Alexander; Keiser, Richard; Ziegler, Remo; Wuermlin, Stephan; Gross, Markus (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    We present a novel representation and rendering method for free-viewpoint video of human characters based on multiple input video streams. The basic idea is to approximate the articulated 3D shape of the human body using ...

    Computational Design of Rubber Balloons 

    Skouras, Mélina; Thomaszewski, Bernhard; Bickel, Bernd; Gross, Markus (The Eurographics Association and John Wiley and Sons Ltd., 2012)
    This paper presents an automatic process for fabrication-oriented design of custom-shaped rubber balloons. We cast computational balloon design as an inverse problem: given a target shape, we compute an optimal balloon ...

    Panoramic Video from Unstructured Camera Arrays 

    Perazzi, Federico; Sorkine-Hornung, Alexander; Zimmer, Henning; Kaufmann, Peter; Wang, Oliver; Watson, Scott; Gross, Markus (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We describe an algorithm for generating panoramic video from unstructured camera arrays. Artifact-free panorama stitching is impeded by parallax between input views. Common strategies such as multi-level blending or minimum ...
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    Gross, Markus (102)
    Sumner, Robert W. (11)Pauly, Mark (10)Botsch, Mario (9)Otaduy, Miguel A. (9)Thomaszewski, Bernhard (9)Keiser, Richard (7)Wicke, Martin (7)Öztireli, A. Cengiz (7)Coros, Stelian (6)... View MoreSubjectComputing methodologies (13)I.3.3 [Computer Graphics] (9)Three Dimensional Graphics and Realism (9)Animation (7)I.3.7 [Computer Graphics] (6)Picture/Image Generation (6)Neural networks (4)||| (4)Computational Geometry and Object Modeling (3)Line and curve generation (3)... View MoreDate Issued2020 - 2022 (12)2010 - 2019 (51)2001 - 2009 (45)Has File(s)true (107)false (1)

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    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
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