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    Multi-scale Feature Extraction on Point-Sampled Surfaces 

    Pauly, Mark; Keiser, Richard; Gross, Markus (Blackwell Publishers, Inc and the Eurographics Association, 2003)
    We present a new technique for extracting line-type features on point-sampled geometry. Given an unstructuredpoint cloud as input, our method first applies principal component analysis on local neighborhoods toclassify ...
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    Are Points the Better Graphics Primitives? 

    Gross, Markus (Blackwell Publishers Ltd and the Eurographics Association, 2001)
    Since the early days of graphics the computer based representation of three-dimensional geometry has been one of the core research fields. Today, various sophisticated geometric modelling techniques including NURBS or ...
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    Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces 

    Hadwiger, Markus; Sigg, Christian; Scharsach, Henning; Buehler, Khatja; Gross, Markus (The Eurographics Association and Blackwell Publishing, Inc, 2005)
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    Efficient Animation of Point-Sampled Thin Shells 

    Wicke, Martin; Steinemann, Denis; Gross, Markus (The Eurographics Association and Blackwell Publishing, Inc, 2005)
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    Efficient Raytracing of Deforming Point-Sampled Surfaces 

    Adams, Bart; Keiser, Richard; Pauly, Mark; J. Guibas, Leonidas; Gross, Markus; Dutre, Philip (The Eurographics Association and Blackwell Publishing, Inc, 2005)
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    Adaptive Instant Displays: Continuously Calibrated Projections Using Per-Pixel Light Control 

    Cotting, Daniel; Ziegler, Remo; Gross, Markus; Fuchs, Henry (The Eurographics Association and Blackwell Publishing, Inc, 2005)
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    Robust and Efficient Wave Simulations on Deforming Meshes 

    Angst, Roland; Thuerey, Nils; Botsch, Mario; Gross, Markus (The Eurographics Association and Blackwell Publishing Ltd, 2008)
    The goal of this paper is to enable the interactive simulation of phenomena such as animated fluid characters. While full 3D fluid solvers achieve this with control algorithms, these 3D simulations are usually too costly ...
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    Soft Articulated Characters with Fast Contact Handling 

    Galoppo, Nico; Otaduy, Miguel A.; Tekin, Serhat; Gross, Markus; Lin, Ming C. (The Eurographics Association and Blackwell Publishing Ltd, 2007)
    Fast contact handling of soft articulated characters is a computationally challenging problem, in part due to complex interplay between skeletal and surface deformation. We present a fast, novel algorithm based on a layered ...
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    Texturing Internal Surfaces from a Few Cross Sections 

    Pietroni, Nico; Otaduy, Miguel A.; Bickel, Bernd; Ganovelli, Fabio; Gross, Markus (The Eurographics Association and Blackwell Publishing Ltd, 2007)
    We introduce a new appearance-modeling paradigm for synthesizing the internal structure of a 3D model from photographs of a few cross-sections of a real object. When the internal surfaces of the 3D model are revealed as ...
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    A Finite Element Method on Convex Polyhedra 

    Wicke, Martin; Botsch, Mario; Gross, Markus (The Eurographics Association and Blackwell Publishing Ltd, 2007)
    We present a method for animating deformable objects using a novel finite element discretization on convex polyhedra. Our finite element approach draws upon recently introduced 3D mean value coordinates to define smooth ...
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    Gross, Markus (45)
    Pauly, Mark (10)Botsch, Mario (9)Otaduy, Miguel A. (9)Wicke, Martin (7)Keiser, Richard (5)Steinemann, Denis (5)Müller, Matthias (4)Adams, Bart (3)Alexa, Marc (3)... View MoreSubjectAnimation (1)Categories and Subject Descriptors (according to ACM CCS): I.3.1 [Hardware Architecture]: Graphics processors (1)Categories and Subject Descriptors (according to ACM CCS): I.3.4 [Computer Graphics]: Graphics Utilities, I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling (1)Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling Geometric Transformations; (1)Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling. (1)Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object ModelingPhysically Based Modeling; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and RealismAnimation and Virtual Reality (1)Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Physic. based modeling (1)Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism: Animation. (1)Categories and Subject Descriptors (according to ACM CCS): I.4.1 [Image Processing and Computer Vision]: Scanning (1)Games (1)... View MoreDate Issued2005 (9)2007 (9)2008 (8)2003 (6)2006 (5)2009 (3)2001 (2)2004 (2)2002 (1)Has File(s)true (44)false (1)

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