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    Efficient Animation of Point-Sampled Thin Shells 

    Wicke, Martin; Steinemann, Denis; Gross, Markus (The Eurographics Association and Blackwell Publishing, Inc, 2005)
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    A Finite Element Method on Convex Polyhedra 

    Wicke, Martin; Botsch, Mario; Gross, Markus (The Eurographics Association and Blackwell Publishing Ltd, 2007)
    We present a method for animating deformable objects using a novel finite element discretization on convex polyhedra. Our finite element approach draws upon recently introduced 3D mean value coordinates to define smooth ...
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    Adaptive Space Deformations Based on Rigid Cells 

    Botsch, Mario; Pauly, Mark; Wicke, Martin; Gross, Markus (The Eurographics Association and Blackwell Publishing Ltd, 2007)
    We propose a new adaptive space deformation method for interactive shape modeling. A novel energy formulation based on elastically coupled volumetric cells yields intuitive detail preservation even under large deformations. ...
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    Interactive 3D Painting on Point-Sampled Objects 

    Adams, Bart; Wicke, Martin; Dutré, Philip; Gross, Markus; Pauly, Mark; Teschner, Matthias (The Eurographics Association, 2004)
    We present a novel painting system for 3D objects. In order to overcome parameterization problems of existing applications, we propose a unified sample-based approach to represent geometry and appearance of the 3D object ...
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    Versatile Virtual Materials Using Implicit Connectivity 

    Wicke, Martin; Hatt, Philipp; Pauly, Mark; Müller, Matthias; Gross, Markus (The Eurographics Association, 2006)
    We propose a new method for strain computation in mesh-free simulations. Without storing connectivity information, we compute strain using local rest states that are implicitly defined by the current system configuration. ...

    Polyhedral Finite Elements Using Harmonic Basis Functions 

    Martin, Sebastian; Kaufmann, Peter; Botsch, Mario; Wicke, Martin; Gross, Markus (The Eurographics Association and Blackwell Publishing Ltd, 2008)
    Finite element simulations in computer graphics are typically based on tetrahedral or hexahedral elements, which enables simple and efficient implementations, but in turn requires complicated remeshing in case of topological ...
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    Conversion of Point-Sampled Models to Textured Meshes 

    Wicke, Martin; Olibet, Sandro; Gross, Markus (The Eurographics Association, 2005)
    We present an algorithm to convert point-sampled objects to textured meshes. The output mesh carries the geometric information present in the input model, while information about color and other surface attributes is ...

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    Author
    Gross, Markus (7)
    Wicke, Martin (7)
    Botsch, Mario (3)Pauly, Mark (3)Adams, Bart (1)Dutré, Philip (1)Hatt, Philipp (1)Kaufmann, Peter (1)Martin, Sebastian (1)Müller, Matthias (1)... View MoreSubjectCategories and Subject Descriptors (according to ACM CCS): I.3.4 [Computer Graphics]: Graphics Utilities, I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling (1)... View MoreDate Issued2005 (2)2007 (2)2004 (1)2006 (1)2008 (1)Has File(s)true (7)

    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
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