Now showing items 32-51 of 1568

    • 3DWikiU - 3D Wiki For Urban Environments 

      Melo, M.; Silva, P.; Magalhães, L.; Bessa, M.; Coelho, A.; Moura, J.; Rocha, A.; Ferreira, F.; Cruz, J.; Sousa, A. (The Eurographics Association, 2021)
      Virtual Reality (VR) systems may be used with great effectiveness in applications such as urban planning, virtual tourism, cultural heritage and education. In fact, the VR systems allow the visualization and interaction ...
    • Abecedário 3D 

      Deusdado, Leonel Domingues (The Eurographics Association, 2021)
      O artigo apresentado debruça-se sobre a utilização das novas tecnologias para divulgação e ensino da língua gestual. Embora exista um consenso sobre a necessidade de intervenção humana no ensino de uma língua gestual, ...
    • Abordagem Tridimensional e Interactiva para Analisador Táctico de Match Racing 

      Mourato, Fausto José; Santos, Manuel Próspero dos (The Eurographics Association, 2021)
      Tem havido, recentemente, uma ascensão tecnológica no contexto desportivo. É cada vez mais recorrente, em diversas modalidades, o uso de sistemas audiovisuais, comunicação e gestão de dados, entre outros. Neste artigo é ...
    • Above and Beyond: Outer Space as a Metaphor for Document Browsing and Visualization 

      Gonçalves, Daniel P.; Bilo, Luís; Gonçalves, Daniel; Fonseca, Manuel J.; Jorge, Joaquim A. (The Eurographics Association, 2021)
      Currently, any ordinary user has hundreds or even thousands of electronic documents stored on his computer. Usually, those documents are archived using an hierarchically-organized file system, making their retrieval at a ...
    • Accelerating Raycasting Utilizing Volume Segmentation of Industrial CT Data 

      Frey, Steffen; Ertl, Thomas (The Eurographics Association, 2009)
      We propose a flexible acceleration technique for raycasting targeted at industrial CT data and the context of material deficiency checking. Utilizing volume segmentation that is typically employed for object analysis, GPU ...
    • Accelerating Surface Tension Calculation in SPH via Particle Classification and Monte Carlo Integration 

      Zorrilla, Fernando; Sappl, Johannes; Rauch, Wolfgang; Harders, Matthias (The Eurographics Association, 2019)
      Surface tension has a strong influence on the shape of fluid interfaces. We propose a method to calculate the corresponding forces efficiently. In contrast to several previous approaches, we discriminate to this end between ...
    • Accurate and Marker-less Head Tracking Using Depth Sensors 

      Breidt, Martin; Bülthoff, Heinrich H.; Curio, Cristóbal (The Eurographics Association, 2013)
      Parameterized, high-fidelity 3D surface models can not only be used for rendering animations in the context of Computer Graphics (CG), but have become increasingly popular for analyzing data, and thus making these accessible ...
    • Accurate Molecular Atom Selection in VR 

      Molina, Elena; Vázquez, Pere-Pau (The Eurographics Association, 2022)
      Target acquisition is a basic task that is part of almost any high-level interaction in 3D environments. Therefore, providing accurate selection is a necessity for most applications and games. When targets are small and ...
    • Acessibilidade Móvel: Soluções para Deficientes Visuais 

      Lagoá, Paulo; Nicolau, Hugo; Guerreiro, Tiago; Gonçalves, Daniel; Jorge, Joaquim (The Eurographics Association, 2021)
      Os dispositivos móveis desempenham um papel importante na sociedade moderna. As suas funcionalidades vão além da simples comunicação, juntando agora um grande leque de funcionalidades, sejam elas de lazer ou de cariz ...
    • Acquisition, Representation and Rendering of Real-World Models using Polynomial Texture Maps in 3D 

      Vassallo, Elaine; Spina, Sandro; Debattista, Kurt (The Eurographics Association, 2013)
      The ability to represent real-world objects digitally in a realistic manner is an indispensable tool for many applications. This paper proposes a method for acquiring, processing, representing, and rendering these digital ...
    • Adaptação de Cor para Dicromatas na Visualização de Imagens 

      Ribeiro, Madalena; Gomes, Abel (The Eurographics Association, 2021)
      O incremento de informação visual nos novos media veio conferir à cor um papel novo e preponderante. Entre outros, a cor é fundamental na destrinça de conteúdos, possibilitando uma perceção integral das coisas. No entanto, ...
    • Adaptação de Simbologia em Realidade Aumentada 

      Carmo, Maria Beatriz; Cláudio, Ana Paula; Ferreira, António; Afonso, Ana Paula; Montez, Edgar; Simplício, Raúl (The Eurographics Association, 2021)
      Em aplicações de Realidade Aumentada, quando a cor dos elementos gráficos, que são desenhados sobre uma imagem real, é semelhante à cor do fundo circundante, torna-se difícil identificar esses elementos. O ajuste dinâmico ...
    • Adaptação de um Algoritmo de ' Ray-Tracing' ao Sistema MS(E) 

      Almeida, J. Emílio; Branco, Vasco (The Eurographics Association, 2023)
      Apresenta-se a implementação e adaptação de um algoritmo de 'Ray Tracing' a um sistema de modelação de objectos tridimensionais baseado em B-REPS.
    • An adaptative Shader for Human Visual Defects Simulation 

      Fons, Pere; Buades, Jose Maria; Perales, Franisco (The Eurographics Association, 2023)
      A novel programmable shader is proposed to accurately simulate the main important human visual defects under different situations in daily life. An improved model of eye model is introduced to reasonably predict the ...
    • Adapting Computer Graphics Curricula to Changes in Graphics Technology 

      Hitchner, Lewis E.; Sowizral, Henry A. (The Eurographics Association, 2023)
      Introductory computer graphics courses are changing their focus and learning environments. Improvements in hardware and software technology coupled with changes in preparation, interest, and abilities of incoming students ...
    • Adaptive Clipping of Splats to Models with Sharp Features 

      Ivo, Rafael; Ganovelli, Fabio; Vidal, Creto; Scopigno, Roberto (The Eurographics Association, 2014)
      Splat-based models are a good representation because of its absense of topology, making complex modeling operations easier, but keeping the same approximation ratio from triangular meshes. However corners cannot be properly ...
    • Adaptive Environmental Sampling: The Interplay Between Geostatistics and Geometry 

      Berretta, S.; Cabiddu, D.; Pittaluga, S.; Mortara, M.; Spagnuolo, M.; Zuccolini, M. Vetuschi (The Eurographics Association, 2018)
      In environmental surveys a large sampling effort is required to produce accurate geostatistical maps representing the distribution of environmental variables, and the analysis of each sample is often expensive. Typically, ...
    • Adaptive Frame Rate Up-conversion with Motion Extraction from 3D Space for 3D Graphic Pipelines 

      Falchetto, M.; Barone, M.; Pau, D. (The Eurographics Association, 2006)
      A novel 3D Graphic Pipeline for mobile handheld devices is introduced. It s able to achieve increased frame-rate at its output, high picture quality, improved temporal anti-aliasing, thanks to frame-rate upconversion ...
    • Adaptive Infrastructure for Visual Computing 

      Brodlie, K. W.; Brooke, J.; Chen, M.; Chisnall, D.; Hughes, C. J.; John, Nigel W.; Jones, M. W.; Riding, M.; Roard, N.; Turner, M.; Wood, J. D. (The Eurographics Association, 2007)
      Recent hardware and software advances have demonstrated that it is now practicable to run large visual computing tasks over heterogeneous hardware with output on multiple types of display devices. As the complexity of the ...
    • Adaptive Quad Mesh Simplification 

      Bozzo, Agostino; Panozzo, Daniele; Puppo, Enrico; Pietroni, Nico; Rocca, Luigi (The Eurographics Association, 2010)
      We present an improved algorithm for the progressive simplification of quad meshes, which adapts the resolution of the mesh to details of the modeled shape. We extend previous work [TPC*10], by simplifying the approach and ...