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Now showing items 1545-1564 of 1568

    • Voxelización de Sólidos Mediante Instanciación de Geometría 

      Noguera, J. M.; Rueda, A. J.; Ogayar, C. J.; Segura, R. J. (The Eurographics Association, 2008)
      En este artículo analizamos un algoritmo para calcular la voxelización de un sólido que es simple, eficiente, robusto y que aprovecha gran parte del potencial del hardware gráfico 3D. La nueva generación de hardware gráfico ...
    • VR Studio: Solid Modelling in a Virtual Reality Environment 

      Cappello, F.; Ingrassia, T.; Romano, M. (The Eurographics Association, 2007)
      Today one of the most important industrial needs is to improve the design process, making it faster and more robust; of course such a requirement can be obtained by using virtual reality. In the field of mechanical design, ...
    • VRECKO: Virtual Reality Framework 

      Flasar, Jan; Pokluda, Ludek; O lej ek, Radek; Kolcárek, Pavel; Sochor, Jirí (The Eurographics Association, 2005)
      In this paper, we present a framework for experimenting with virtual environments. The architecture of the system VRECKO is designed for the rapid prototyping of techniques for human-computer interaction. The architecture ...
    • VRML+:uma Plataforma de Desenvolvimento Rápido de Mundos VRML 

      Fernades, A. Ramires; Pires, H. Castelo (The Eurographics Association, 2023)
      O VRML é uma linguagem "simples" para a criação de modelos 3D [VnnlSpec, Carey97, Ames97, Femandes97]. Contudo, esta simplicidade força à escrita de muitas linhas de código quando, por vezes, o que se pretende fazer é algo, ...
    • VRML.... porque não? 

      Gonçalves, Alexandrino; Mendes, António (The Eurographics Association, 2021)
      O VRML surgiu da ambição em projectar a World Wide Web para um outro nível, o nível tridimensional. No entanto, e mesmo sem grandes alternativas, o VRML não é muito utilizado. De facto, o número de trabalhos/projectos ...
    • VTK4AR: An Object Oriented Framework for Scientific Visualization of CAE Data in Augmented Reality 

      Bruno, F.; Caruso, F.; Ferrise, F.; Muzzupappa, M. (The Eurographics Association, 2006)
      In the last ten years many Augmented Reality (AR) applications for Scientific Visualization have been developed, attesting the effectiveness of this technique for data visualization and interaction. In all these applications, ...
    • Wavelet Compression and Transmission of Deformable Surfaces over Networks 

      Calado Lopes, António; Gamito, Manuel; Salles Dias, José Miguel (The Eurographics Association, 2022)
      An animation of a deformable surface with fixed topology is formed by a set of connected points (particles), which follow a trajectory over time. The transmission of such an animation is a task that consumes large amounts ...
    • A Web 3D-Scene Editor of Virtual Reality Exhibitions and 360-degree Videos 

      Martínez, Vicente; Ríos, Alba M.; Melero, Francisco Javier (The Eurographics Association, 2016)
      This work consists in the development of a Web-based system which allows museum managers to generate their own virtual 3D exhibitions, using a two-dimensional graphical user interface. These virtual 3D exhibitions can be ...
    • Web Based Multi-User Interactive Graphics Worlds for Education 

      Owen, G. Scott (The Eurographics Association, 2023)
      Several technologies are curremly being developed that will have a huge impact on the future of education. Advances in computational power and graphics capability will give the future home PC the capabilities of very ...
    • Web LOG File Information Analysis and Visualization Inside Organizations 

      Zamfir, Florin; Mealha, Óscar; Nunes, José; Santos, Beatriz Sousa (The Eurographics Association, 2021)
      In the context of this work, organizations can be understood as organic systems composed of people, processes and procedures. The intranets are incorporated in organizations to support their mission and guarantee effective ...
    • Web tasks classification based on the dominant visual mechanism identification 

      Gonçalves, Martinho Fradeira; Bessa, Maximino; Adão, Telmo; Magalhães, Luís; Chalmers, Alan (The Eurographics Association, 2020)
      The internet contains a wide variety of websites in terms of the information that is presented, their appearance, and layouts that can range from simple to highly complex. When creating new layouts, designers always try ...
    • Web-based direct manipulation of feature models 

      Bidarra, Rafael; Bunnik, Andre van; Bronsvoort, Willem F. (The Eurographics Association, 2021)
      Providing advanced 3D interactive facilities to users of a client-server collaborative modeling system presents a great challenge when thin clients are involved, mainly due to their lack of both a proper CAD model and the ...
    • WebGL-based Visualization of Voxelized Brain Models 

      Torre, J. Cruz de la; Ibáñez, J. Jiménez; Estrella, A. M. López; Miras, J. Ruiz de (The Eurographics Association, 2012)
      This work presents our preliminary results on the interactive construction and visualization of voxelized brain models into Web platforms by using WebGL. Our voxel model is a non-usual level of detail (LOD) representation ...
    • When Size Matters: Towards Evaluating Perceivability of Choropleths 

      McNabb, Liam; Laramee, Robert S.; Wilson, Max (The Eurographics Association, 2018)
      Choropleth maps are an invaluable visualization type for mapping geo-spatial data. One advantage to a choropleth map over other geospatial visualizations such as cartograms is the familiarity of a non-distorted landmass. ...
    • Where are the Lights? Measuring the Accuracy of Human Vision 

      Lopez-Moreno, Jorge; Sangorrin, Francisco; Latorre, Pedro; Gutierrez, Diego (The Eurographics Association, 2009)
      In real life, light sources are frequently not present in our view field. However human vision is able to infer the illumination just by observing its effect on visible objects (serving as lightprobes) or, inverting the ...
    • Where's Wally? A Machine Learning Approach 

      Barthelmes, Tobias; Vidal, Franck (The Eurographics Association, 2021)
      Object detection has been implemented in all sorts of real-life scenarios such as facial recognition, traffic monitoring and medical imaging but the research that has gone into object detection in drawings and cartoons is ...
    • WiiPlay: A XNA Third Person Game 

      Barbosa, André; Silva, Frutuoso (The Eurographics Association, 2021)
      Este artigo apresenta um jogo 3D do tipo plataforma visto na terceira pessoa e desenvolvido em XNA. A principal novidade do jogo ea forma como pode ser jogado, ou seja, a forma como o utilizador controla a personagem do ...
    • Wiiplay: Avaliação da interacção 

      Barbosa, André F. S.; Silva, Frutuoso G. M. (The Eurographics Association, 2021)
      Este artigo descreve um videojogo 3D de plataformas que permite jogo individual ou cooperativo e que utiliza detecção de movimentos como forma de interacção com o jogador. O jogo foi construído através da plataforma XNA e ...
    • Working with Volumetric Meshes in a Game Engine: a Unity Prototype 

      Pitzalis, Luca; Cherchi, Gianmarco; Scateni, Riccardo; Spano, Lucio Davide (The Eurographics Association, 2020)
      Volumetric meshes are useful assets in many different research and application fields, like physical simulations, FEM or IGA. In the last decade, the Computer Graphics community dedicated a lot of effort in studying and ...
    • Workload Distribution for Ray Tracing in Multi-Core Systems 

      Nunes, Miguel; Santos, Luís Paulo (The Eurographics Association, 2021)
      One of the features that made interactive ray tracing possible over the last Jew years was the careful exploitation of the computational power and parallelism available on modern multicore processors. Multithreaded interactive ...