Browsing Eurographics Local Chapter Events by Title
Now showing items 1445-1464 of 1568
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Usability Testing of Services offered Through the Internet - Results of a Preliminary Study for Internet Banking
(The Eurographics Association, 2021)The commercial purposes of the Internet have been increasing due to the delivery of services to customers by severa! organizations. Therefore, special attention should be paid to ease of use, attractiveness and minimal ... -
Use of a 3D Graphical User Interface in Microelectronics Learning and Simulation of an Industrial Application
(The Eurographics Association, 2007)The COMSON project (COupled Multiscale Simulation and Optimization in Nanoelectronics) is a Marie Curie Research Training Network (RTN) supported by the European Commission within the 6th Framework Research Programme of ... -
Use of Shader Technology for Realistic Presentation of Train Prototypes in Virtual Reality
(The Eurographics Association, 2006)The aim of the paper is to make up a virtual showroom and work-through of a train model in order to allow railway companies showing new trains prototypes, in phase of concept, and present their new design in more exhaustive ... -
User Interaction Feedback in a Hand-Controlled Interface for Robot Team Tele-operation Using Wearable Augmented Reality
(The Eurographics Association, 2017)Continuous advancements in the field of robotics and its increasing spread across heterogeneous application scenarios make the development of ever more effective user interfaces for human-robot interaction (HRI) an extremely ... -
A User Study on Quantisation Thresholds of Triangle Meshes
(The Eurographics Association, 2017)We present the results of a user study on estimating a quantisation threshold above which the quantised triangle mesh is perceived as indistinguishable from its unquantised original. The design of the experiment and the ... -
User-assisted Sphere-mesh Construction
(The Eurographics Association, 2023)In this study, we investigate the semi-automated generation of sphere-meshes as high-quality approximations for given threedimensional shapes, originally represented as common triangular meshes. A sphere-mesh is a class ... -
User-reconfigurable CAD Feature Recognition in 1- and 2-topologies with Reduction of Search Space via Geometry Filters
(The Eurographics Association, 2019)In the context of Computer-Aided Design and Manufacturing, the problem of feature recognition plays a key role in the integration of systems. Until now, compromises have been reached by only using FACE-based geometric ... -
Using 3D Visualisation in the Repair of Intra-articular Fractures
(The Eurographics Association, 2007)The overall aim of this work in progress is to use visualisation to provide a tool for pre-operative planning of surgery on complex fractures, in particular for intra-articular fractures. Currently, a patient suffering ... -
Using Layout Profiles in MPE G-4 Hypervideo Presentation
(The Eurographics Association, 2006)The definition of presentation layout, based on device and user features, can be useful to provide multidevices content adaptation capabilities for hypervideos presentations. We provide a possible approach of content ... -
Using Multimedia to Support Cooperative Software Development
(The Eurographics Association, 2023)The aim of this paper is to propose a global solution to support Cooperative Soft- ware Development (CSD) through a multimedia environment. CSD systems have as main goal to enable several users connected over a network to ... -
Using Processing to Develop iCove: a Tool for Interactive Coastal Oceanographic Visualization
(The Eurographics Association, 2010)We have been developing iCove: the interactive coastal oceanographic visualization environment. The challenge for the ocean scientists is that their models are complex and the datasets that are generated are huge. Furthermore, ... -
Using Quest3D to Develop VES: a Tool for Enhancing Electrical Safety and Design in the Built Environment
(The Eurographics Association, 2012)This paper presents a novel desktop virtual reality model titled Virtual Electrical Services (VES), developed to en-hance electrical safety and design in the built environment. The model developed using Quest3D has the ... -
Using Semi-automatic 3D Scene Reconstruction to Create a Digital Medieval Charnel Chapel
(The Eurographics Association, 2016)The use of a terrestrial laser scanner (TLS) has become a popular technique for the acquisition of 3D scenes in the fields of cultural heritage and archaeology. In this study, a semi-automatic reconstruction technique is ... -
Using Sketches to Edit Electronic Documents
(The Eurographics Association, 2021)Calligraphic interfaces mimic the interaction of users with pen and paper, to which most persons are used to from an early age. This makes them a privileged way of interacting with computers in efficient and natural ways. ... -
Using Sketching to Control Heterogeneous Groups
(The Eurographics Association, 2015)The basic methods of interaction in strategy games with regards to controlling groups of units has largely remained the same since the first strategy games were released. Although the control systems in games today are ... -
Using The Barnes-Hut Approximation for Fast N-Body Simulations in Computer Graphics
(The Eurographics Association, 2023)Particle systems in CG often encounter performance issues when all the particles rely on mutual influence, producing an O(N2) performance. The Barnes-Hut approximation is used in the field of astrophysics to provide ... -
Using the Discrete Fourier Transform for Character Motion Blending and Manipulation - a Streamlined Approach
(The Eurographics Association, 2010)Motion capture data allows natural-looking motion to be bestowed upon simulated characters. Research has sought ways of extending the range of motions it can reproduce. One such method involves blending between captured ... -
Utilização de Dados Fisiológicos na Avaliação de Aplicações Móveis
(The Eurographics Association, 2021)Os ambientes e aplicações móveis têm sido alvo de pesquisa extensiva, com foco nas questões de usabilidade e experiência de utilização. Métodos como gravação de video, Feiticeiro de Oz ou etnografia são amplamente usados ... -
Utilização de Objetos Reais em Aplicações de Realidade Aumentada para Dispositivos Móveis: Aplicação de Advertainment
(The Eurographics Association, 2021)A evolução das tecnologias de realidade aumentada e dos dispositivos móveis permitem que hoje em dia estes executem aplicações de realidade aumentada utilizando como padrões de reconhecimentos uma qualquer imagem a cores, ... -
Utilização de um Ray-Caster na Visualização de Volumes: Uma Aplicação e um Estudo
(The Eurographics Association, 2023)Neste artigo apresenta-se uma aplicação desenvolvida com o objectivo de estudar a utilização de um ray-caster na visualização de volumes definidos por voxels; esta aplicação permite a variação de alguns parâmetros que ...