Now showing items 21-27 of 27

    • Round Table: A Physical Interface for Virtual Camera Deployment in Electronic Arenas 

      Hoch, Michael; Jää-Aro, Kai-Mikael; Bowers, John (The Eurographics Association, 2001)
      In this paper, we describe a physical input device for the control of virtual cameras. The so called RoundTable has a round projection area where physical icons are used to stipulate the position of virtual cameras. With ...
    • First-Person Science Inquiry in the Field 

      Moher, T.; Johnson, A.; Cho, Y.; Lin, Y. (The Eurographics Association, 2001)
      In this paper we describe a class of restricted simulations, virtual ambients, designed to support science inquiry learning among elementary school students. These simulations employ large multi-user VR displays to support ...
    • Using Exercise Cycle as a Haptic Input Device in a Virtual Environment 

      Välkkynen, Pasi; Heinilä, Juhani; Lainio, Sari; Lakaniemi, Sami; Väätänen, Antti (The Eurographics Association, 2001)
      Virku (Virtual Fitness Centre) is a study, in which an exercise cycle is used for navigating in a virtual environment. The cycle acts as a haptic bodily user interface between the user and the simulation. The simulation ...
    • COMPUTER GRAPHICS OPTIQUE Optical Superposition of Projected Computer Graphics 

      Majumder, Aditi; GregWelch, (The Eurographics Association, 2001)
      We present some ideas and demonstrations for a hybrid projectorbased rendering and display technique we call Computer Graphics Optique. Instead of partially overlapping projected images to achieve a wide-area display, we ...
    • Comprehensive Calibration and Registration Procedures for Augmented Reality 

      Fuhrmann, A.L.; Splechtna, R.; Prikryl, J. (The Eurographics Association, 2001)
      Augmented Reality - best described as adding computer-generated virtual content to the real environment needs more adjustments to work properly than immersive virtual environments. To be perceived as an augmentation of ...
    • Spelunking: Experiences using the DIVE System on CAVE-like Platforms 

      Steed, Anthony; Mortensen, Jesper; Frécon, Emmanuel (The Eurographics Association, 2001)
      The Distributed Interactive Virtual Environment (DIVE) system is a mature toolkit that has been used for prototyping many collaborative virtual environment (CVE) applications [3]. Until recently, support for immersive ...
    • MAESTRO - a tool for interactive assembly simulation in virtual environments 

      Steffan, Roland; Kuhlen, Torsten (The Eurographics Association, 2001)
      We introduce MAESTRO, a Virtual Reality based assembly simulation tool that comprises physically-based modeling, haptic feedback and artificial support mechanisms. The focus of this paper is on the developed support ...