Browsing EGVE01: 7th EG Workshop on Virtual Environments, 5th Immersive Projection Technology Workshop by Issue Date
Now showing items 21-27 of 27
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Round Table: A Physical Interface for Virtual Camera Deployment in Electronic Arenas
(The Eurographics Association, 2001)In this paper, we describe a physical input device for the control of virtual cameras. The so called RoundTable has a round projection area where physical icons are used to stipulate the position of virtual cameras. With ... -
First-Person Science Inquiry in the Field
(The Eurographics Association, 2001)In this paper we describe a class of restricted simulations, virtual ambients, designed to support science inquiry learning among elementary school students. These simulations employ large multi-user VR displays to support ... -
Using Exercise Cycle as a Haptic Input Device in a Virtual Environment
(The Eurographics Association, 2001)Virku (Virtual Fitness Centre) is a study, in which an exercise cycle is used for navigating in a virtual environment. The cycle acts as a haptic bodily user interface between the user and the simulation. The simulation ... -
COMPUTER GRAPHICS OPTIQUE Optical Superposition of Projected Computer Graphics
(The Eurographics Association, 2001)We present some ideas and demonstrations for a hybrid projectorbased rendering and display technique we call Computer Graphics Optique. Instead of partially overlapping projected images to achieve a wide-area display, we ... -
Comprehensive Calibration and Registration Procedures for Augmented Reality
(The Eurographics Association, 2001)Augmented Reality - best described as adding computer-generated virtual content to the real environment needs more adjustments to work properly than immersive virtual environments. To be perceived as an augmentation of ... -
Spelunking: Experiences using the DIVE System on CAVE-like Platforms
(The Eurographics Association, 2001)The Distributed Interactive Virtual Environment (DIVE) system is a mature toolkit that has been used for prototyping many collaborative virtual environment (CVE) applications [3]. Until recently, support for immersive ... -
MAESTRO - a tool for interactive assembly simulation in virtual environments
(The Eurographics Association, 2001)We introduce MAESTRO, a Virtual Reality based assembly simulation tool that comprises physically-based modeling, haptic feedback and artificial support mechanisms. The focus of this paper is on the developed support ...