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    Triangle Scan Conversion using 2D Homogeneous Coordinates 

    Olano, Marc; Greer, Trey (The Eurographics Association, 1997)
    We present a new triangle scan conversion algorithm that works entirely in homogeneous coordinates. By using homogeneous coordinates, the algorithm avoids costly clipping tests which make pipelining or hardware implementations ...
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    TRIANGLECASTER Extensions To 3BTexturing Units For Accelerated Volume Rendering 

    Knittel, Gunter (The Eurographics Association, 1999)
    We discuss hardware extensions to 3D-texturing units, which are very small but nevertheless remove some substantial performance limits typically found when using a 3D-texturing unit for volume rendering. The underlying ...
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    Z3: An Economical Hardware Technique for High-Quality Antialiasing and Transparency 

    Jouppi, Norman P.; Chang, Chun-Fa (The Eurographics Association, 1999)
    In this paper we present an algorithm for low-cost hardware antialiasing and transparency. This technique keeps a central Z value along with compact floating-point Z gradients in the X and Y dimensions for each fragment ...
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    PixelFlow: The Realization 

    Eyles, John; Molnar, Steven; Poulton, John; Greer, Trey; Lastra, Anselmo; England, Nick; Westover, Lee (The Eurographics Association, 1997)
    PixelFlow is an architecture for high-speed, highly realistic image generation, based on the techniques of object-parallelism and image composition. Its initial architecture was described in [MOLN92]. After development by ...
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    Codesign Of Graphics Hardware Accelerators 

    Ewins, Jon P.; L.Watten, Phil; White, Martin; McNeill, Michael D. J.; Lister, Paul F. (The Eurographics Association, 1997)
    The design of a hardware architecture for a computer graphics pipeline requires a thorough understanding of the algorithms involved at each stage, and the implications these algorithms have on the organisation of the ...
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    View-independent Environment Maps 

    Heidrich, Wolfgang; Seidel, Hans-Peter (The Eurographics Association, 1998)
    Environment maps are widely used for approximating reflections in hardware-accelerated rendering applications. Unfortunately, the parameterizations for environment maps used in today s graphics hardware severely undersample ...
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    Hybrid Volume and Polygon Rendering with Cube Hardware 

    Kreeger, Kevin; Kaufman, Arie (The Eurographics Association, 1999)
    We present two methods which connect today s polygon graphics hardware accelerators to Cube-5 volume rendering hardware, the successor to Cube4 The proposed methods allow mixing of both opaque and translucent polygons with ...
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    Neon: A Single-Chip 3D Workstation Graphics Accelerator 

    McCormack, Joel; McNamara, Robert; Gianos, Christopher; Seiler, Larry; Jouppi, Norman P.; Correll, Ken (The Eurographics Association, 1998)
    High-performance 3D graphics accelerators traditionally require multiple chips on multiple boards, including geometry, rasterizing, pixel processing, and texture mapping chips. These designs are often scalable: they can ...
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    IMEM: An Intelligent Memory for Bump- and Reflection-Mapping 

    Kugler, Anders (The Eurographics Association, 1998)
    Data path simplification in the context of reflection- and bumpmapping hardware opens new solutions in the design of rendering and shading circuits. We are proposing a novel approach to rendering bump- and reflection-mapped ...
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    High-Quality Volume Rendering Using Texture Mapping Hardware 

    Dachille, Frank; Kreeger, Kevin; Chen, Baoquan; Bitter, Ingmar; Kaufman, Arie (The Eurographics Association, 1998)
    We present a method Jor volume rendering of regular grids which takes advantage of 3D texture mapping hardware currently, available on graphics workstations. Our method products accurate shading for arbitrary and dynamically ...
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    AuthorGreer, Trey (2)Jouppi, Norman P. (2)Kaufman, Arie (2)Kreeger, Kevin (2)Bishop, Gary (1)Bitter, Ingmar (1)Chang, Chun-Fa (1)Chen, Baoquan (1)Correll, Ken (1)Dachille, Frank (1)... View MoreSubject
    Hardware Architecture (12)
    Picture/Image Generation (12)
    1.3.1 [Computer Graphics] (10)1.3.3 [Computer Graphics] (10)1.3.7 [Computer Graphics] (6)Color (4)Three (4)Three Dimensional Graphics and Realism (4)and texture (3)Graphics Processors (3)... View MoreDate Issued1997 (4)1998 (4)1999 (4)Has File(s)true (12)

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    TUGFhA