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A Genetic Algorithm Based Heterogeneous Subsurface Scattering Representation
(The Eurographics Association, 2020)
In this paper, we present a novel heterogeneous subsurface scattering (sss) representation, which is based on a combination of Singular Value Decomposition (SVD) and genetic optimization techniques. To find the best ...
Improving Spectral Upsampling with Fluorescence
(The Eurographics Association, 2020)
Modern photorealistic rendering simulates spectral behaviour of light. Since many assets are still created in different RGB color spaces, spectral upsampling of the RGB colors to a spectral representation is required to ...
Bonn Appearance Benchmark
(The Eurographics Association, 2020)
There is a general shortage of standardized comparisons in the field of appearance modeling. We therefore introduce a benchmark for assessing the quality of reflectance models on a dataset of high quality material measurements ...
Neural Appearance Synthesis and Transfer
(The Eurographics Association, 2019)
Appearance acquisition is a challenging problem. Existing approaches require expensive hardware and acquisition times are long. Alternative ''in-the-wild'' few-shot approaches provide a limited reconstruction quality. ...
What is the Reddening Effect and does it really exist?
(The Eurographics Association, 2019)
The simulation of light-matter interaction is a major challenge in computer graphics. Particularly challenging is the modelling of light-matter interaction of rough surfaces, which contain several different scales of ...
Directed Acyclic Graph Encoding for Compressed Shadow Maps
(The Eurographics Association, 2021)
Detailed shadows in large-scale environments are challenging. Our approach enables efficient detailed shadow computations for static environments at a low memory cost. It builds upon compressed precomputed multiresolution ...