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The Ray Engine
(The Eurographics Association, 2002)
Assisted by recent advances in programmable graphics hardware, fast rasterization-based techniques have made significant progress in photorealistic rendering, but still only render a subset of the effects possible with ray ...
Quasi-Linear Depth Buffers With Variable Resolution
(The Eurographics Association, 2001)
In this paper we present new class of variable-resolution depth buffers, providing a flexible trade-off between depth precision in the distant areas of the view volume and performance. These depth buffers can be implemented ...
Efficient Rendering of Spatial Bi-directional Reflectance Distribution Functions
(The Eurographics Association, 2002)
We propose texture maps that contain at each texel all the parameters of a Lafortune representation BRDF as a compact, but quite general surface appearance representation. We describe a method for rendering such surfaces ...
Contact Visualization
(The Eurographics Association, 2016)
We present in this paper a production-oriented technique designed to visualize contact in real-time between 3D objects. The motivation of this work is to provide integrated tools in the production workflow that help artists ...
Visual and Quantitative Analysis of Higher Order Arborization Overlaps for Neural Circuit Research
(The Eurographics Association, 2014)
Neuroscientists investigate neural circuits in the brain of the common fruit fly Drosophila melanogaster to discover how complex behavior is generated. Hypothesis building on potential connections between individual neurons ...
Learning Motion Controllers with Adaptive Depth Perception
(The Eurographics Association, 2012)
We present a novel approach to real-time character animation that allows a character to move autonomously based on vision input. By allowing the character to ''see'' the environment directly using depth perception, we can ...
Visualizing Movements of Protein Tunnels in Molecular Dynamics Simulations
(The Eurographics Association, 2014)
Analysis and visualization of molecules and their structural features help biochemists and biologists to better understand protein behavior. Studying these structures in molecular dynamics simulations enhances this ...
Photon Mapping on Programmable Graphics Hardware
(The Eurographics Association, 2003)
We present a modified photon mapping algorithm capable of running entirely on GPUs. Our implementation uses breadth-first photon tracing to distribute photons using the GPU. The photons are stored in a grid-based photon ...
Towards Clinical Deployment of Automated Anatomical Regions-Of-Interest
(The Eurographics Association, 2014)
The purpose of this work is to investigate, and improve, the feasibility of advanced Region Of Interest (ROI) selection schemes in clinical volume rendering. In particular, this work implements and evaluates an Automated ...
Grand Challenges: Material Models in the Automotive Industry
(The Eurographics Association, 2013)
Material reflectance definitions are core to high fidelity visual simulation of objects within a compelling 3D scene. In the automotive industry these are used across the entire business process: from conceptualisation of ...