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The ArchAIDE Project: Results and Perspectives After the First Year
(The Eurographics Association, 2017)
The ArchAIDE project is a Horizon 2020 project that has the main goal to digitally support the day-to-day operations on the field of archaeologists. This allows them to reduce time and costs of delivering an accurate and ...
Archives of Thrill: The V-Armchair Experience
(The Eurographics Association, 2017)
Technology for older people is typically concerned either with health care or accessibility of existing systems. In this paper we take a more 'entertainment-oriented' approach to developing experiences aimed at older users. ...
Exploring Pupil Dilation in Emotional Virtual Reality Environments
(The Eurographics Association, 2017)
Previous investigations have shown that pupil dilation can be affected by emotive pictures, audio clips, and videos. In this paper, we explore how emotive Virtual Reality (VR) content can also cause pupil dilation. VR has ...
PCR: A Geometric Cocktail for Triangulating Point Clouds Beautifully Without Angle Bounds
(The Eurographics Association, 2017)
Reconstructing a triangulated surface from a point cloud through a mesh growing algorithm is a difficult problem, in largely because they use bounds for the admissible dihedral angle to decide on the next triangle to be ...
Modeling Go: A mobile sketch-based modeling system for extracting objects
(Association for Computing Machinery, Inc (ACM), 2017)
This article presents an easy to use mobile application which allows users to create 3D digital copies of their interested objects anywhere and anytime. An advanced 3-sweep modeling technique is developed to construct 3D ...
Dual Streaming for Hardware-Accelerated Ray Tracing
(ACM, 2017)
Hardware acceleration for ray tracing has been a topic of great interest in computer graphics. However, even with proposed custom hardware, the inherent irregularity in the memory access pattern of ray tracing has limited ...
Non-Linearly Quantized Moment Shadow Maps
(ACM, 2017)
Moment shadow maps enable direct filtering to accomplish proper antialiasing of dynamic hard shadows. For each texel, the moment shadow map stores four powers of the depth in either 64 or 128 bits. After filtering, this ...
Mesh Color Textures
(ACM, 2017)
The fundamental limitations of texture mapping has been a long standing problem in computer graphics. The cost of defining and maintaining texture coordinates and the seams that introduce various filtering inconsistencies ...
Real-time Ambient Fusion of Commodity Tracking Systems for Virtual Reality
(The Eurographics Association, 2017)
Cross-compatibility of virtual reality devices is limited by the difficulty of alignment and fusion of data between systems. In this paper, a plugin for ambiently aligning the reference frames of virtual reality tracking ...
Photo-Guided Exploration of Volume Data Features
(The Eurographics Association, 2017)
In this work, we pose the question of whether, by considering qualitative information such as a sample target image as input, one can produce a rendered image of scientific data that is similar to the target. The algorithm ...