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PS: Polygon Streams A Distributed Architecture for Incremental Computation Applied to Graphics
(The Eurographics Association, 1989)
Polygon Streams is a distributed system with multiple processors a.nd strictly local communication. A unique custom VLSI chip that constitutes an independent processing module forms a stage of the PS pipeline. The number ...
A Hardware Algorithm for Fast Realistic Image Synthesis
(The Eurographics Association, 1989)
A VLSI oriented algorithm, for the implementation of a generalized two-pass radiosity method is presented. The method allows any reflection behavior, varying from purely diffuse to perfect mirroring. Moreover, objects may ...
A Generalised Parallel Architecture for Image Based Algorithms
(The Eurographics Association, 1989)
Real time image generation and image understanding require levels of computing power, that are beyond that available from conventional sequential machines. Current commercially available systems aimed at this area make use ...
A Virtual Memory System Organization for Bit-Mapped Graphics Displays
(The Eurographics Association, 1989)
Described is a display sub-system, designed for support of a very high speed rendering engine. It provides high-performance graphics to an enVironment that consists of a hierarchy of resizable windows. The concept of virtual ...
The Graphics Unit of the INTEL 180860
(The Eurographics Association, 1989)
The Intel 180860 is a very powerful RISe processor, designed for applications that require a large amount of floating point and integer calculations. Additionally it supports graphics applications with a Graphics hardware ...
Presentation of the Cubi9000: A Graphics System based on Inmos T800 Transputers
(The Eurographics Association, 1989)
The Cubi9000 family includes a range of products from the 3D graphics terminal up to the 3D graphics workstation. The Cubi9000 when configured as a 3D graphics terminal connects to a host computer via a parallel interface ...
The HERO Algorithm for Ray-Tracing Octrees
(The Eurographics Association, 1989)
An algorithm is presented for rapid traversal of octree data structures, in order to enhance the speed of ray tracing for scenes of high complexity. At each level of the octree, the algorithm generates the addresses of ...
A Real-Time Raster Scan Display for 3-D Graphics
(The Eurographics Association, 1989)
This paper describes the architecture of a raster scan display for real-time visualisation of shaded polygons. A performance of 15-106 Phong shaded pixels per second is a primary goal of a pipelined rendering processor. ...
CSG Hidden Surface Algorithms for VLSI Hardware Systems
(The Eurographics Association, 1986)
Constructive Solid Geometry (CSG) is a solid modeling representation thatdefines objects ·as Boolean combinations of primitive solids. For thedisplay of such objects, both the visibility problem and the problem ofcombining ...
Utilization of VLSI for Creating an Active Data Base of 3-D Geometric Models
(The Eurographics Association, 1986)
Parallelism of geometric computation can be achieved by distributing the computation efforts according to essentially three different strategies, based on functional, spatial and structural division, respectively (Mantyla ...