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Now showing items 11-20 of 23
LightNet: A Lightweight 3D Convolutional Neural Network for Real-Time 3D Object Recognition
(The Eurographics Association, 2017)
With the rapid growth of 3D data, accurate and efficient 3D object recognition becomes a major problem. Machine learning methods have achieved the state-of-the-art performance in the area, especially for deep convolutional ...
Sketch-based Image-independent Editing of 3D Tumor Segmentations using Variational Interpolation
(The Eurographics Association, 2012)
In the past years sophisticated automatic segmentation algorithms for various medical image segmentation problems have been developed. However, there are always cases where automatic algorithms fail to provide an acceptable ...
CubeCover - Parameterization of 3D Volumes
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
Despite the success of quad-based 2D surface parameterization methods, effective parameterization algorithms for 3D volumes with cubes, i.e. hexahedral elements, are still missing. CUBECOVER is a first approach for generating ...
Surface Patches from Unorganized Space Curves
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
Recent 3D sketch tools produce networks of three-space curves that suggest the contours of shapes. The shapes may be non-manifold, closed three-dimensional, open two-dimensional, or mixed. We describe a system that ...
Computing Local Binary Patterns on Mesh Manifolds for 3D Texture Retrieval
(The Eurographics Association, 2015)
In this paper, we present and experiment a novel approach for retrieving 3D geometric texture patterns on 2D mesh-manifolds (i.e., surfaces in the 3D space) using local binary patterns (LBP) constructed on the mesh. The ...
3D Volume Matching for Mesh Animation of Moving Actors
(The Eurographics Association, 2014)
4D multiview reconstruction of moving actors has many applications in the entertainment industry and although studios providing such services become more accessible, efforts have to be done in order to improve the underlying ...
Parallel Progressive Mesh Editing
(The Eurographics Association, 2014)
Highly detailed models are commonly used in computer games and other interactive rendering applications. Intuitive editing methods are thus also required in addition to rendering algorithms. Progressive meshes are often ...
A Peridynamic Perspective on Spring-Mass Fracture
(The Eurographics Association, 2014)
The application of spring-mass systems to the animation of brittle fracture is revisited. The motivation arises from the recent popularity of peridynamics in the computational physics community. Peridynamic systems can be ...
Incorporating Sharp Features in the General Solid Sweep Framework
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
This paper extends a recently proposed robust computational framework for constructing the boundary representation (brep) of the volume swept by a given smooth solid moving along a one parameter family h of rigid motions. ...
Animation-Aware Quadrangulation
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Geometric meshes that model animated characters must be designed while taking into account the deformations that the shape will undergo during animation. We analyze an input sequence of meshes with point-to-point correspondence, ...