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Real-Time Guidance and Anatomical Information by Image Projection onto Patients
(The Eurographics Association, 2016)
The Image Projection onto Patients (IPoP) system is work in progress intended to assist medical practitioners perform procedures such as biopsies, or provide a novel anatomical education tool, by projecting anatomy and ...
Blurry (Sticky) Finger: Proprioceptive Pointing and Selection of Distant Objects for Optical See-through based Augmented Reality
(The Eurographics Association, 2016)
Most AR interaction techniques are focused on direct interaction with close objects within one’s reach (e.g. using the hands). Interacting with distant objects, especially those that are real, has not received much attention. ...
Decoupled Shading for Real-time Heterogeneous Volume Illumination
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Existing real-time volume rendering techniques which support global illumination are limited in modeling distinct realistic appearances for classified volume data, which is a desired capability in many fields of study for ...
Real-Time Sound Synthesis for Paper Material Based on Geometric Analysis
(The Eurographics Association, 2016)
In this article, we present the first method to generate plausible sounds while animating crumpling virtual paper in real time. Our method handles shape-dependent friction and crumpling sounds which typically occur when ...
Asynchronous Implicit Backward Euler Integration
(The Eurographics Association, 2016)
In standard deformable object simulation in computer animation, all the mesh elements or vertices are timestepped synchronously, i.e., under the same timestep. Previous asynchronous methods have been largely limited to ...
Identifying Style of 3D Shapes using Deep Metric Learning
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
We present a method that expands on previous work in learning human perceived style similarity across objects with different structures and functionalities. Unlike previous approaches that tackle this problem with the help ...
Volume Visualization Using Principal Component Analysis
(The Eurographics Association, 2016)
In this paper, we investigate the use of Principal Component Analysis (PCA) for image-based volume visualization. Firstly we compute a high-dimensional eigenspace using training images, pre-rendered using a standard ...
Efficient Stackless Hierarchy Traversal on GPUs with Backtracking in Constant Time
(The Eurographics Association, 2016)
The fastest acceleration schemes for ray tracing rely on traversing a bounding volume hierarchy (BVH) for efficient culling and use backtracking, which in the worst case may expose cost proportional to the depth of the ...
Wall Painting Reconstruction Using a Genetic Algorithm
(The Eurographics Association, 2016)
Global reconstruction of two-dimensional wall paintings (frescoes) from fragments is an important problem for many archaeological sites. The goal is to find the global position and rotation for each fragment so that all ...
Matching of Deformable Shapes with Topological Noise
(The Eurographics Association, 2016)
A particularly challenging setting of the shape matching problem arises when the shapes being matched have topological artifacts due to the coalescence of spatially close surface regions - a scenario that frequently occurs ...