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Individualized Calibration of Rotation Gain Thresholds for Redirected Walking
(The Eurographics Association, 2018)
Redirected walking allows the exploration of large virtual environments within a limited physical space. To achieve this, redirected walking algorithms must maximize the rotation gains applied while remaining imperceptible ...
Blowing in the Wind: Increasing Copresence with a Virtual Human via Airflow Influence in Augmented Reality
(The Eurographics Association, 2018)
In a social context where two or more interlocutors interact with each other in the same space, one's sense of copresence with the others is an important factor for the quality of communication and engagement in the ...
How Good is Good Enough? The Challenge of Evaluating Subjective Quality of AI-Edited Video Coverage of Live Events
(The Eurographics Association, 2020)
This paper reports on recent and ongoing work to develop empirical methods for assessment of the subjective quality of artificial intelligence (AI)-produced multicamera video. We have developed a prototype software system ...
Designing an Adpative Assisting Interface for Learning Virtual Filmmaking
(The Eurographics Association, 2020)
In this paper, we present an adaptive assisting interface for learning virtual filmmaking. The design of the system is based on the scaffolding theory, to provide timely guidance to the user in the form of visual and audio ...
GAZED - Gaze-guided Cinematic Editing of Wide-Angle Monocular Video Recordings
(The Eurographics Association, 2020)
We present GAZED- eye GAZ-guided EDiting for videos captured by a solitary, static, wide-angle and high-resolution camera. Eye-gaze has been effectively employed in computational applications as a cue to capture interesting ...