Search
Now showing items 1-2 of 2
Optimal Depth Buffer for Low-Cost Graphics Hardware
(The Eurographics Association, 1999)
3D applications using hardware depth buffers for visibility testing are confronted with multiple choices of buffer types, sizes and formats. Some of the options are not exposed through 3D API or may be used by the driver ...
Architectural Implications of Hardware-Accelerated Bucket Rendering on the PC
(The Eurographics Association, 1997)
Bucket rendering is a technique whereby a scene is sorted into screen-space tiles and each tile is rendered independently in turn. We expect hardware-accelerated bucket rendering to become available on the PC, and in this ...