Now showing items 4929-4948 of 5413

    • Triangulating Point Set Surfaces with Bounded Error 

      Scheidegger, Carlos E.; Fleishman, Shachar; Silva, Claudio T. (The Eurographics Association, 2005)
      We introduce an algorithm for constructing a high-quality triangulation directly from Point Set Surfaces. Our algorithm requires no intermediate representation and no post-processing of the output, and naturally handles ...
    • Triangulations with Locally Optimal Steiner Points 

      Erten, Hale; Uengoer, Alper (The Eurographics Association, 2007)
      We present two new Delaunay refinement algorithms, the second an extension of the first. For a given input domain (a set of points in the plane or a planar straight line graph), and a threshold angle a, the Delaunay ...
    • Triggering the Past: Cultural Heritage Interpretation Using Augmented and Virtual Reality at a Living History Museum 

      Shitut, Kunal; Geigel, Joe; Decker, Juilee; Jacobs, Gary; Doherty, Amanda (The Eurographics Association, 2021)
      In this paper, we present a use case for the introduction of historical digital characters in the context of a living history museum. We describe a prototype system and framework that enables the use of augmented and virtual ...
    • The Trilateral Filter for High Contrast Images and Meshes 

      Choudhury, Prasun; Tumblin, Jack (The Eurographics Association, 2003)
      We present a new, single-pass nonlinear filter for edge-preserving smoothing and visual detail removal for N dimensional signals in computer graphics, image processing and computer vision applications. Built from two ...
    • Trivial Connections on Discrete Surfaces 

      Keenan Crane; Mathieu Desbrun; Peter Schroeder (2010)
      This paper presents a straightforward algorithm for constructing connections on discrete surfaces that are as smooth as possible everywhere but on a set of isolated singularities with given index. We compute these connections ...
    • TrustNeighborhoods: Visualizing Trust in Distributed File Sharing Systems 

      Elmqvist, Niklas; Tsigas, Philippas (The Eurographics Association, 2007)
      We present TrustNeighborhoods, a security trust visualization for situational awareness on the Internet aimed at novice and intermediate users of a distributed file sharing system. The TrustNeighborhoods technique uses the ...
    • Tuning of Algorithms for Independent Task Placement in the Context of Demand-Driven Parallel Ray Tracing 

      Plachetka, T. (The Eurographics Association, 2004)
      This paper investigates assignment strategies (load balancing algorithms) for process farms which solve the problem of online placement of a constant number of independent tasks with given, but unknown, time complexities ...
    • Tutbury Castle : Recovering a period site 

      Inman, Laurence; Morris, Phil (The Eurographics Association, 2013)
      This paper proposes a method for virtual reconstruction of a ruin in three dimensions, using a number of sources. The case study that accompanies this paper shows an example of the virtual restoration of Tutbury castle in ...
    • Two Algorithms for Fast Reclustering of Dynamic Meshed Surfaces 

      Carr, Nathan A.; Hart, John C. (The Eurographics Association, 2004)
      Numerous mesh algorithms such as parametrization, radiosity, and collision detection require the decomposition of meshes into a series of clusters. In this paper we present two novel approaches for maintaining mesh clusterings ...
    • Two Methods for Fast Ray-Cast Ambient Occlusion 

      Laine, Samuli; Karras, Tero (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Ambient occlusion has proven to be a useful tool for producing realistic images, both in offline rendering and interactive applications. In production rendering, ambient occlusion is typically computed by casting a large ...
    • Two Stage Importance Sampling for Direct Lighting 

      Cline, David; Egbert, Parris K.; Talbot, Justin F.; Cardon, David L. (The Eurographics Association, 2006)
      We describe an importance sampling method to generate samples based on the product of a BRDF and an environment map or large light source. The method works by creating a hierarchical partition of the light source based on ...
    • A Two-Dimensional Frame Buffer Processor 

      Kaufman, Arie (The Eurographics Association, 1987)
      The two-dimensional Frame Buffer Processor (FBP) is part of a proposed raster graphics computer architecture. It is a hardware-oriented organisation of a variation of a bitblt engine with a much richer repertoire. In ...
    • Two-Handed Through-the-Lens-Techniques for Navigation in Virtual Environments 

      Stoev, Stanislav L.; Schmalstieg, Dieter; Straßer, Wolfgang (The Eurographics Association, 2001)
      We present a tool set of techniques for navigation in virtual environments. Based on a through-the-lens concept, the user is enabled to simultaneously view the surrounding virtual world and an arbitrary location of the ...
    • A Two-Level Cascade Classification Algorithm for Real-Time Bifurcation Detection in CTA Images of Blood Vessels 

      Novikov, Alexey A.; Wimmer, Maria; Major, David; Bühler, Katja (The Eurographics Association, 2015)
      We introduce a cascade classification algorithm for bifurcation detection in Computed Tomography Angiography (CTA) scans of blood vessels. The proposed algorithm analyzes the vessel surrounding by a trained classifier ...
    • Two-level Pipelining of Systolic Array Graphics Engines 

      Jayasinghe, J. A. K. S.; Herrmann, O. E. (The Eurographics Association, 1989)
      In a systolic array, the maximum operating speed is determined by the most complex operation performed. In a systolic army graphics engine, capable of generating high quality images, one has to perform complex operations ...
    • Two-Pass Image and Volume Rotation 

      Chen, Baoquan; Kaufman, Arie (The Eurographics Association, 2001)
      We present a novel two-pass approach for both 2D image and 3D volume rotation. Each pass is a pseudo shear. However, it has a similar regularity as a pure shear in that a beam remains rigid while being sheared. Furthermore, ...
    • A Two-Stage Approach for Interpreting Line Drawings of Curved Objects 

      Varley, P. A. C.; Takahashi, Y.; Mitani, J.; Suzuki, H. (The Eurographics Association, 2004)
      We describe a two-stage approach for interpreting line drawings of curved objects. In the first stage, the user enters a natu-ral line drawing of a polyhedral template; this is automatically interpreted as the corresponding ...
    • Two-way Coupling of Fluids to Reduced Deformable Bodies 

      Lu, Wenlong; Jin, Ning; Fedkiw, Ronald P. (The Eurographics Association, 2016)
      We propose a fully monolithic two-way coupling framework that couples incompressible fluids to reduced deformable bodies. Notably, the resulting linear system matrix is both symmetric and positive-definite. Our method ...
    • Two-way Coupling of Rigid and Deformable Bodies 

      Shinar, Tamar; Schroeder, Craig; Fedkiw, Ronald (The Eurographics Association, 2008)
      We propose a framework for the full two-way coupling of rigid and deformable bodies, which is achieved with both a unified time integration scheme as well as individual two-way coupled algorithms at each point of that ...
    • Two-Way Coupling of Skinning Transformations and Position Based Dynamics 

      Wu, Yuhan; Umetani, Nobuyuki (ACM Association for Computing Machinery, 2023)
      Skinning transformations enable digital characters to be animated with minimal user input. Physics simulations can improve the detailed dynamic movement of an animated character; however, such details are typically added ...