Now showing items 2463-2482 of 5413

    • Interactive Distributed Ray Tracing of Highly Complex Models 

      Wald, Ingo; Slusallek, Philipp; Benthin, Carsten (The Eurographics Association, 2001)
      Many disciplines must handle the creation, visualization, and manipulation of huge and complex 3D environments. Examples include large structural and mechanical engineering projects dealing with entire cars, ships, buildings, ...
    • Interactive Domitilla Catacomb Exploration 

      Scheiblauer, Claus; Zimmermann, N.; Wimmer, Michael (The Eurographics Association, 2009)
      In this paper we present an approach for interactive visualization and manipulation of huge point clouds. Archaeological monuments like the Domitilla Catacomb in Rome lead to data sets surpassing 1 Billion (109) points or ...
    • Interactive Editing of Large Point Clouds 

      Wand, Michael; Berner, Alexander; Bokeloh, Martin; Fleck, Arno; Hoffmann, Mark; Jenke, Philipp; Maier, Benjamin; Staneker, Dirk; Schilling, Andreas (The Eurographics Association, 2007)
      This paper describes a new out-of-core multi-resolution data structure for real-time visualization and interactive editing of large point clouds. In addition, an editing system is discussed that makes use of the novel data ...
    • Interactive Editing of Lighting and Materials using a Bivariate BRDF Representation 

      Sitthi-Amorn, Pitchaya; Romeiro, Fabiano; Zickler, Todd; Lawrence, Jason (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We present a new Precomputed Radiance Transfer (PRT) algorithm based on a two dimensional representation of isotropic BRDFs. Our approach involves precomputing matrices that allow quickly mapping environment lighting, which ...
    • Interactive Editing of Motion Style Using Drives and Correlations 

      Neff, Michael; Kim, Yejin (ACM SIGGRAPH / Eurographics Association, 2009)
      Animation data, from motion capture or other sources, is becoming increasingly available and provides high quality motion, but is difficult to customize for the needs of a particular application. This is especially true ...
    • Interactive Experiences in the Stedelijk Museum, A Living Lab Experiment with the CHESS Framework 

      Vayanou, Maria; Katifori, Akrivi; Kourtis, Vassilis; Bomers, Erna; Jong, Niels de (IEEE, 2015)
      This paper reports on a small-scale experiment conducted in the Stedelijk Museum Amsterdam (SMA), showcasing the effective use of CHESS research prototype for the creation and provision of personalized interactive museum ...
    • Interactive Exploded Views for Molecular Structures 

      Sbardellati, Maximilian; Miao, Haichao; WU, Hsiang-Yun; Groeller, Eduard; Barisic, Ivan; Viola, Ivan (The Eurographics Association, 2019)
      We propose an approach to interactively create exploded views of molecular structures with the goal to help domain experts in their design process and provide them with a meaningful visual representation of component ...
    • Interactive Exploration of Dissipation Element Geometry 

      Vierjahn, Tom; Schnorr, Andrea; Weyers, Benjamin; Denker, Dominik; Wald, Ingo; Garth, Christoph; Kuhlen, Torsten W.; Hentschel, Bernd (The Eurographics Association, 2017)
      Dissipation elements (DE) define a geometrical structure for the analysis of small-scale turbulence. Existing analyses based on DEs focus on a statistical treatment of large populations of DEs. In this paper, we propose a ...
    • Interactive Exploration of Gigantic Point Clouds on Mobile Devices 

      Rodriguez, Marcos Balsa; Gobbetti, Enrico; Marton, Fabio; Pintus, Ruggero; Pintore, Giovanni; Tinti, Alex (The Eurographics Association, 2012)
      New embedded CPUs that sport powerful graphics chipsets have the potential to make complex 3D applications feasible on mobile devices. In this paper, we present a scalable architecture and its implementation for mobile ...
    • Interactive Exploration of Large Data in Hybrid Visualization Environments 

      Schirski, Marc; Bischof, Christian; Kuhlen, Torsten (The Eurographics Association, 2007)
      With rising data sizes and growing complexity, the results of modern numerical simulations are increasingly dif- ficult to understand. Thus, using Virtual Reality methodology for an interactive analysis of such data gains ...
    • Interactive Exploration of Protein Cavities 

      Krone, M.; Falk, M.; Rehm, S.; Pleiss, J.; Ertl, T. (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      We present a novel application for the interactive exploration of cavities within proteins in dynamic data sets. Inside a protein, cavities can often be found close to the active center. Therefore, when analyzing a molecular ...
    • Interactive Exploratory Visualization of 2D Vector Fields 

      Isenberg, Tobias; Everts, Maarten H.; Grubert, Jens; Carpendale, Sheelagh (The Eurographics Association and Blackwell Publishing Ltd., 2008)
      In this paper we present several techniques to interactively explore representations of 2D vector fields. Through a set of simple hand postures used on large, touch-sensitive displays, our approach allows individuals to ...
    • Interactive Extraction and Tracking of Biomolecular Surfaces Features 

      Krone, Michael; Reina, Guido; Schulz, Christoph; Kulschewski, Tobias; Pleiss, Jürgen; Ertl, Thomas (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present a coordinated-view application for the analysis of molecular surface features like cavities, channels and pockets. Our tool employs object-space ambient occlusion for the detection of such features and tracks ...
    • Interactive Feature Specification for Focus+Context Visualization of Complex Simulation Data 

      Doleisch, Helmut; Gasser, Martin; Hauser, Helwig (The Eurographics Association, 2003)
      Visualization of high-dimensional, large data sets, resulting from computational simulation, is one of the most challenging fields in scientific viualization. When visualization aims at supporting the analysis of such data ...
    • Interactive Formation of Statistical Hypotheses in Diffusion Tensor Imaging 

      Abbasloo, Amin; Wiens, Vitalis; Schmidt-Wilcke, Tobias; Sundgren, Pia; Klein, Reinhard; Schultz, Thomas (The Eurographics Association, 2019)
      When Diffusion Tensor Imaging (DTI) is used in clinical studies, statistical hypothesis testing is the standard approach to establish significant differences between groups, such as patients and healthy controls. However, ...
    • Interactive Fusion and Tracking For Multi-Modal Spatial Data Visualization 

      Elshehaly, Mai; Gracanin, Denis; Gad, Mohamed; Elmongui, Hicham G.; Matkovic, Kresimir (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Scientific data acquired through sensors which monitor natural phenomena, as well as simulation data that imitate time-identified events, have fueled the need for interactive techniques to successfully analyze and understand ...
    • Interactive Global Illumination in Complex and Highly Occluded Environments 

      Wald, Ingo; Benthin, Carsten; Slusallek, Philipp (The Eurographics Association, 2003)
      Global illumination algorithms have traditionally been very time consuming and were only suitable for off-line computations. Recent research in realtime ray tracing has improved global illumination performance to allow for ...
    • Interactive Global Illumination using Fast Ray Tracing 

      Wald, Ingo; Kollig, Thomas; Benthin, Carsten; Keller, Alexander; Slusallek, Philipp (The Eurographics Association, 2002)
      Rasterization hardware provides interactive frame rates for rendering dynamic scenes, but lacks the ability of ray tracing required for efficient global illumination simulation. Existing ray tracing based methods yield ...
    • Interactive Global Illumination Using Selective Photon Tracing 

      Dmitriev, Kirill; Brabec, Stefan; Myszkowski, Karol; Seidel, Hans-Peter (The Eurographics Association, 2002)
      We present a method for interactive global illumination computation which is embedded in the framework of Quasi-Monte Carlo photon tracing and density estimation techniques. The method exploits temporal coherence of ...
    • Interactive Global Light Propagation in Direct Volume Rendering using Local Piecewise Integration 

      Hernell, Frida; Ljung, Patric; Ynnerman, Anders (The Eurographics Association, 2008)
      A novel technique for efficient computation of global light propagation in interactive DVR is presented in this paper. The approach is based on a combination of local shadows from the vicinity of each voxel with global ...