Browsing GCH 2017 - Eurographics Workshop on Graphics and Cultural Heritage by Subject "Virtual reality"
Now showing items 1-5 of 5
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Educational Virtual Reality Visualisations of Heritage Sites
(The Eurographics Association, 2017)This paper discusses the use of games engines to create virtual heritage applications. The use of 3D software for cultural or heritage applications is discussed with reference to the capabilities and potential of games ... -
Hybrid Virtual Reality Touch Table - An Immersive Collaborative Platform for Public Explanatory Use of Cultural Objects and Sites
(The Eurographics Association, 2017)In this work we present an interactive and immersive solution for scientific data exploration which target visitors to museums and science centers, where the visitors themselves can conduct self-guided tours of scientific ... -
Kyrenia - Hyper Storytelling Pilot Application
(The Eurographics Association, 2017)A team of multidisciplinary experts from computer science, visual arts, literature, film directing, psychology, communicology and human computer interaction developed a new interactive digital storytelling method - hyper ... -
Multisensory Virtual Experience of Tanning in Medieval Coventry
(The Eurographics Association, 2017)In the medieval period, Coventry, in the English Midlands was a major centre for tanning as well as for its better-known cloth industry. Heavily damaged during the Second World War, and unsympathetically rebuilt in the ... -
Projecting our Past to the Future - Challenges and Results: The Case of Asinou church
(The Eurographics Association, 2017)In this paper, we present some of the novel results of the Marie Curie Initial Training Network for Digital Cultural Heritage (ITN-DCH) project, describing briefly the work done focusing on the project's first case study: ...