GCH 2017 - Eurographics Workshop on Graphics and Cultural Heritage

Eurographics DL Repository

GCH 2017 - Eurographics Workshop on Graphics and Cultural Heritage

 

Graz, Austria, September 27 – 29, 2017


Presentation and Digitization
Animating With a Self-organizing Population the Reconstruction of Medieval Mértola
Rui F. Antunes, Ana Paula Cláudio, Maria Beatriz Carmo, and Luis Correia
Digitising Ivory Artefacts at the National History Museum in Brazil
Ricardo Marroquim, Asla Medeiros e Sá, Karina Rodriguez Echavarria, Vitor Balbio, and Rafael Zamorano
Acquisition and Analysis
Multispectral RTI Analysis of Heterogeneous Artworks
Andrea Giachetti, Irina Mihaela Ciortan, Claudia Daffara, Ruggero Pintus, and Enrico Gobbetti
Accurate Soil and Mudbrick BRDF Models for Archaeological Illumination Rendering with Application to Small Finds
Virginia Badler, Joseph Kider Jr., Megan Moore, B. Walter, and Norman Badler
Visual Computing for Archaeological Artifacts with Integral Invariant Filters in 3D
Hubert Mara and Susanne Krömker
Towards Semi-Automatic Scaling Detection on Flat Stones
Imanol Muñoz-Pandiella, Kiraz Akoglu, Carles Bosch, and Holly Rushmeier
Frameworks and Visualization
OpenREC: A Framework for 3D Reconstruction of Models from Photographs
Germán Arroyo and Domingo Martín
From Paper to Web: Automatic Generation of a Web-Accessible 3D Repository of Pottery Types
Matteo Dellepiane, Marco Callieri, Francesco Banterle, Domenico Arenga, Massimo Zallocco, and Roberto Scopigno
Visualization of ERT Data for Archaeological Purposes
Paulo Bernardes, Mafalda Alves, Bruno Pereira, Joaquim Madeira, Manuela Martins, and Luis Fontes
3D Annotation Transfer
Andreas Scalas, Michela Mortara, and Michela Spagnuolo
Presentation and User Experience
An Introductory Video Generator for Disseminating Cultural Heritage Projects
Zeyu Wang, Kiraz Akoglu, and Holly Rushmeier
Multisensory Virtual Experience of Tanning in Medieval Coventry
Yuanfa Dong, Mark Webb, Carlo Harvey, Kurt Debattista, and Alan Chalmers
An Application to Compare the Past and Present of Townscapes
Mari Endo, Kiyofumi Motoyama, Mamoru Endo, and Takami Yasuda
Little Manila: A Digital Recreation
Joshua Salyers, Daniel Cliburn, Edith Sparks, Jamie Lynn Culilap, Sarah Kuo, Kyle Sabbatino, Ronnie Sanchez, Danielle Thomasson, and Hannah Tvergyak
Hybrid Virtual Reality Touch Table - An Immersive Collaborative Platform for Public Explanatory Use of Cultural Objects and Sites
Erik Sundén, Ingemar Lundgren, and Anders Ynnerman
Retrieval, Classification, and Matching
Histogram of Oriented Gradients for Maya Glyph Retrieval
Felix Feldmann, Bartosz Bogacz, Christian Prager, and Hubert Mara
Cross-modal Content-based Retrieval for Digitized 2D and 3D Cultural Heritage Artefacts
Robert Gregor, Christof Mayrbrugger, Pavlos Mavridis, Benjamin Bustos, and Tobias Schreck
Pairwise Matching of Stone Tools Based on Flake-Surface Contour Points and Normals
Yang Xi, Katsutsugu Matsuyama, and Kouichi Konno
Automatic Transfer of Landmarks on Human Skulls using GPU-based Non-rigid Registration
Matthias Innmann, Philipp Erhardt, Daniel Schütz, and Günther Greiner
Exploiting Unbroken Surface Congruity for the Acceleration of Fragment Reassembly
Michalis A. Savelonas, Anthousis Andreadis, Georgios Papaioannou, and Pavlos Mavridis
Projects, Tools, and Case Studies
An Inclusive Approach to Digital Heritage: Preliminary Achievements Within the INCEPTION Project
Federica Maietti, Marco Medici, and Emanuele Piaia
A Dashboard for the Analysis of Tangible Heritage Artefacts: a Case Study in Archaeology
Chiara Eva Catalano, Andrea Repetto, and Michela Spagnuolo
The ArchAIDE Project: Results and Perspectives After the First Year
Francesco Banterle, Matteo Dellepiane, Tim Evans, Gabriele Gattiglia, Barak Itkin, and Massimo Zallocco
Streamlining the Preparation of Scanned 3D Artifacts to Support Digital Analysis and Processing: the GRAVITATE Case Study
Michela Mortara, Corrado Pizzi, and Michela Spagnuolo
Projecting our Past to the Future - Challenges and Results: The Case of Asinou church
M. Papaefthymiou, V. Nikolakopoulou, Georgios Leventis, M. Domajnko, M. Ioannides, G. Papagiannakis, and P. Santos
Education and Creation
Kyrenia - Hyper Storytelling Pilot Application
Selma Rizvic, Dusanka Boskovic, Vensada Okanovic, and Sanda Sljivo
Reproduction of Gloss, Color and Relief of Paintings using 3D Scanning and 3D Printing
Willemijn S. Elkhuizen, Tessa T. W. Essers, Boris Lenseigne, Clemens Weijkamp, Yu Song, Sylvia C. Pont, Jo M.- P. Geraedts, and Joris Dik
Educational Virtual Reality Visualisations of Heritage Sites
David John, Lawrence Shaw, Paul Cheetham, Harry Manley, Aaron A. Stone, Michaela Blakeburn, and Karl Gosling
CHER-ish: A Sketch- and Image-based System for 3D Representation and Documentation of Cultural Heritage Sites
Victoria Rudakova, Nathan Lin, Natallia Trayan, Tevfik Metin Sezgin, Julie Dorsey, and Holly Rushmeier
The Fabricated Diorama: Tactile Relief and Context-aware Technology for Visually Impaired Audiences
Myrsini Samaroudi, Karina Rodriguez Echavarria, Ran Song, and Roger Evans

Recent Submissions

  • Samaroudi, Myrsini; Echavarria, Karina Rodriguez; Song, Ran; Evans, Roger (The Eurographics Association, 2017)
    The recent popularity of digital fabrication has stimulated cultural heritage professionals to utilise such technologies for a variety of processes, including the creation of digitally fabricated handling objects. The ...
  • Rudakova, Victoria; Lin, Nathan; Trayan, Natallia; Sezgin, Tevfik Metin; Dorsey, Julie; Rushmeier, Holly (The Eurographics Association, 2017)
    We present a work-in-progress report on a sketch- and image-based software called ''CHER-ish'' designed to help make sense of the cultural heritage data associated with sites within 3D space. The software is based on the ...
  • Elkhuizen, Willemijn S.; Essers, Tessa T. W.; Lenseigne, Boris; Weijkamp, Clemens; Song, Yu; Pont, Sylvia C.; Geraedts, Jo M.- P.; Dik, Joris (The Eurographics Association, 2017)
    High fidelity reproductions of paintings provide new opportunities to museums in preserving and providing access to cultural heritage. This paper presents an integrated system which is able to capture and fabricate color, ...
  • John, David; Shaw, Lawrence; Cheetham, Paul; Manley, Harry; Stone, Aaron A.; Blakeburn, Michaela; Gosling, Karl (The Eurographics Association, 2017)
    This paper discusses the use of games engines to create virtual heritage applications. The use of 3D software for cultural or heritage applications is discussed with reference to the capabilities and potential of games ...
  • Rizvic, Selma; Boskovic, Dusanka; Okanovic, Vensada; Sljivo, Sanda (The Eurographics Association, 2017)
    A team of multidisciplinary experts from computer science, visual arts, literature, film directing, psychology, communicology and human computer interaction developed a new interactive digital storytelling method - hyper ...
  • Papaefthymiou, M.; Nikolakopoulou, V.; Leventis, Georgios; Domajnko, M.; Ioannides, M.; Papagiannakis, G.; Santos, P. (The Eurographics Association, 2017)
    In this paper, we present some of the novel results of the Marie Curie Initial Training Network for Digital Cultural Heritage (ITN-DCH) project, describing briefly the work done focusing on the project's first case study: ...
  • Mortara, Michela; Pizzi, Corrado; Spagnuolo, Michela (The Eurographics Association, 2017)
    Digitally acquired 3D models of cultural assets are not always ready for further processing. Sometimes, the digital surface presents geometric or topological defects that may hinder downstream surface analysis algorithms. ...
  • Banterle, Francesco; Dellepiane, Matteo; Evans, Tim; Gattiglia, Gabriele; Itkin, Barak; Zallocco, Massimo (The Eurographics Association, 2017)
    The ArchAIDE project is a Horizon 2020 project that has the main goal to digitally support the day-to-day operations on the field of archaeologists. This allows them to reduce time and costs of delivering an accurate and ...
  • Catalano, Chiara Eva; Repetto, Andrea; Spagnuolo, Michela (The Eurographics Association, 2017)
    Digital manipulation and analysis of tangible cultural objects has the potential to bring about a revolution in the way classification, stylistic analysis, and refitting of fragments are handled in the cultural heritage ...
  • Savelonas, Michalis A.; Andreadis, Anthousis; Papaioannou, Georgios; Mavridis, Pavlos (The Eurographics Association, 2017)
    Virtual reassembly problems are often encountered in the cultural heritage domain. The reassembly or "puzzling" problem is typically described as the process for the identification of corresponding pieces within a part ...
  • Maietti, Federica; Medici, Marco; Piaia, Emanuele (The Eurographics Association, 2017)
    At the end of the second year of activity and after having completed the first steps in the development of its main goals, the project "INCEPTION - Inclusive Cultural Heritage in Europe through 3D Semantic Modelling" is ...
  • Innmann, Matthias; Erhardt, Philipp; Schütz, Daniel; Greiner, Günther (The Eurographics Association, 2017)
    In this work, we present a novel approach to automatically transfer landmarks from a template mesh of a human skull to other meshes obtained via 3D scanning. Since previous methods rely on user input or only work on a ...
  • Xi, Yang; Matsuyama, Katsutsugu; Konno, Kouichi (The Eurographics Association, 2017)
    Stone tools constitute the main artifacts facilitating archaeological research of the Paleolithic era. The reassembly of stone tools is the most important research work for analyzing human activities of that period. In ...
  • Feldmann, Felix; Bogacz, Bartosz; Prager, Christian; Mara, Hubert (The Eurographics Association, 2017)
    Deciphering the Maya writing is an ongoing effort that has already started in the early 19th century. Inexpertly-created drawings of Maya writing systems resulted in a large number of misinterpretations concerning the ...
  • Gregor, Robert; Mayrbrugger, Christof; Mavridis, Pavlos; Bustos, Benjamin; Schreck, Tobias (The Eurographics Association, 2017)
    Digitization of Cultural Heritage (CH) Objects is indispensable for many tasks including preservation, distributions and analysis of CH content. While digitization of 3D shape and appearance is progressing rapidly, much ...
  • Sundén, Erik; Lundgren, Ingemar; Ynnerman, Anders (The Eurographics Association, 2017)
    In this work we present an interactive and immersive solution for scientific data exploration which target visitors to museums and science centers, where the visitors themselves can conduct self-guided tours of scientific ...
  • Salyers, Joshua; Cliburn, Daniel; Sparks, Edith; Culilap, Jamie Lynn; Kuo, Sarah; Sabbatino, Kyle; Sanchez, Ronnie; Thomasson, Danielle; Tvergyak, Hannah (The Eurographics Association, 2017)
    Little Manila was once a vibrant Filipino community in Stockton, California, decimated by a freeway construction project that began in the 1960s and took nearly three decades to complete. This paper describes our initial ...
  • Dong, Yuanfa; Webb, Mark; Harvey, Carlo; Debattista, Kurt; Chalmers, Alan (The Eurographics Association, 2017)
    In the medieval period, Coventry, in the English Midlands was a major centre for tanning as well as for its better-known cloth industry. Heavily damaged during the Second World War, and unsympathetically rebuilt in the ...
  • Endo, Mari; Motoyama, Kiyofumi; Endo, Mamoru; Yasuda, Takami (The Eurographics Association, 2017)
    Townscapes change from one instance to another, and the data of change, like photos and maps, is kept and archived in museums and libraries. In this research, we focus on archived photo data and, by developing a smartphone ...
  • Wang, Zeyu; Akoglu, Kiraz; Rushmeier, Holly (The Eurographics Association, 2017)
    There are many different activities in cultural heritage research, such as digitization, data visualization, information analysis, and dissemination. Much effort has been made to develop better technologies for data capture ...

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