Now showing items 1-20 of 31

    • Little Manila: A Digital Recreation 

      Salyers, Joshua; Cliburn, Daniel; Sparks, Edith; Culilap, Jamie Lynn; Kuo, Sarah; Sabbatino, Kyle; Sanchez, Ronnie; Thomasson, Danielle; Tvergyak, Hannah (The Eurographics Association, 2017)
      Little Manila was once a vibrant Filipino community in Stockton, California, decimated by a freeway construction project that began in the 1960s and took nearly three decades to complete. This paper describes our initial ...
    • Hybrid Virtual Reality Touch Table - An Immersive Collaborative Platform for Public Explanatory Use of Cultural Objects and Sites 

      Sundén, Erik; Lundgren, Ingemar; Ynnerman, Anders (The Eurographics Association, 2017)
      In this work we present an interactive and immersive solution for scientific data exploration which target visitors to museums and science centers, where the visitors themselves can conduct self-guided tours of scientific ...
    • From Paper to Web: Automatic Generation of a Web-Accessible 3D Repository of Pottery Types 

      Dellepiane, Matteo; Callieri, Marco; Banterle, Francesco; Arenga, Domenico; Zallocco, Massimo; Scopigno, Roberto (The Eurographics Association, 2017)
      3D web repositories are a hot topic for the research community in general. In the Cultural Heritage (CH) context, 3D repositories pose a difficult challenge due to the complexity and variability of models and to the need ...
    • Multisensory Virtual Experience of Tanning in Medieval Coventry 

      Dong, Yuanfa; Webb, Mark; Harvey, Carlo; Debattista, Kurt; Chalmers, Alan (The Eurographics Association, 2017)
      In the medieval period, Coventry, in the English Midlands was a major centre for tanning as well as for its better-known cloth industry. Heavily damaged during the Second World War, and unsympathetically rebuilt in the ...
    • OpenREC: A Framework for 3D Reconstruction of Models from Photographs 

      Arroyo, Germán; Martín, Domingo (The Eurographics Association, 2017)
      In this paper we introduce openREC to the scientific community, an extendable framework for reconstruction of 3D models from photographs. This system provides a framework designed for archaeologist, art restorers, architects, ...
    • An Introductory Video Generator for Disseminating Cultural Heritage Projects 

      Wang, Zeyu; Akoglu, Kiraz; Rushmeier, Holly (The Eurographics Association, 2017)
      There are many different activities in cultural heritage research, such as digitization, data visualization, information analysis, and dissemination. Much effort has been made to develop better technologies for data capture ...
    • Visualization of ERT Data for Archaeological Purposes 

      Bernardes, Paulo; Alves, Mafalda; Pereira, Bruno; Madeira, Joaquim; Martins, Manuela; Fontes, Luis (The Eurographics Association, 2017)
      This work presents a visualization methodology for the correct comprehension and interpretation of ERT data by archaeologists. The authors developed a methodology based not only in colour mapping and slicing techniques but ...
    • An Application to Compare the Past and Present of Townscapes 

      Endo, Mari; Motoyama, Kiyofumi; Endo, Mamoru; Yasuda, Takami (The Eurographics Association, 2017)
      Townscapes change from one instance to another, and the data of change, like photos and maps, is kept and archived in museums and libraries. In this research, we focus on archived photo data and, by developing a smartphone ...
    • 3D Annotation Transfer 

      Scalas, Andreas; Mortara, Michela; Spagnuolo, Michela (The Eurographics Association, 2017)
      In the last few years, there has been an increase in digitalization efforts within the Cultural Heritage field, which boosted the interest for new strategies to improve documentation standards. While these concepts have ...
    • CHER-ish: A Sketch- and Image-based System for 3D Representation and Documentation of Cultural Heritage Sites 

      Rudakova, Victoria; Lin, Nathan; Trayan, Natallia; Sezgin, Tevfik Metin; Dorsey, Julie; Rushmeier, Holly (The Eurographics Association, 2017)
      We present a work-in-progress report on a sketch- and image-based software called ''CHER-ish'' designed to help make sense of the cultural heritage data associated with sites within 3D space. The software is based on the ...
    • Reproduction of Gloss, Color and Relief of Paintings using 3D Scanning and 3D Printing 

      Elkhuizen, Willemijn S.; Essers, Tessa T. W.; Lenseigne, Boris; Weijkamp, Clemens; Song, Yu; Pont, Sylvia C.; Geraedts, Jo M.- P.; Dik, Joris (The Eurographics Association, 2017)
      High fidelity reproductions of paintings provide new opportunities to museums in preserving and providing access to cultural heritage. This paper presents an integrated system which is able to capture and fabricate color, ...
    • Projecting our Past to the Future - Challenges and Results: The Case of Asinou church 

      Papaefthymiou, M.; Nikolakopoulou, V.; Leventis, Georgios; Domajnko, M.; Ioannides, M.; Papagiannakis, G.; Santos, P. (The Eurographics Association, 2017)
      In this paper, we present some of the novel results of the Marie Curie Initial Training Network for Digital Cultural Heritage (ITN-DCH) project, describing briefly the work done focusing on the project's first case study: ...
    • The Fabricated Diorama: Tactile Relief and Context-aware Technology for Visually Impaired Audiences 

      Samaroudi, Myrsini; Echavarria, Karina Rodriguez; Song, Ran; Evans, Roger (The Eurographics Association, 2017)
      The recent popularity of digital fabrication has stimulated cultural heritage professionals to utilise such technologies for a variety of processes, including the creation of digitally fabricated handling objects. The ...
    • Educational Virtual Reality Visualisations of Heritage Sites 

      John, David; Shaw, Lawrence; Cheetham, Paul; Manley, Harry; Stone, Aaron A.; Blakeburn, Michaela; Gosling, Karl (The Eurographics Association, 2017)
      This paper discusses the use of games engines to create virtual heritage applications. The use of 3D software for cultural or heritage applications is discussed with reference to the capabilities and potential of games ...
    • Kyrenia - Hyper Storytelling Pilot Application 

      Rizvic, Selma; Boskovic, Dusanka; Okanovic, Vensada; Sljivo, Sanda (The Eurographics Association, 2017)
      A team of multidisciplinary experts from computer science, visual arts, literature, film directing, psychology, communicology and human computer interaction developed a new interactive digital storytelling method - hyper ...
    • Multispectral RTI Analysis of Heterogeneous Artworks 

      Giachetti, Andrea; Ciortan, Irina Mihaela; Daffara, Claudia; Pintus, Ruggero; Gobbetti, Enrico (The Eurographics Association, 2017)
      We propose a novel multi-spectral reflectance transformation imaging (MS-RTI) framework for the acquisition and direct analysis of the reflectance behavior of heterogeneous artworks. Starting from free-form acquisitions, ...
    • Visual Computing for Archaeological Artifacts with Integral Invariant Filters in 3D 

      Mara, Hubert; Krömker, Susanne (The Eurographics Association, 2017)
      3D-artifacts from ancient civilizations contain many different kinds of information in form of forensic trace evidence, e.g., tool marks from styli or fingerprints on wax sealings. These very fine structures are increasingly ...
    • Digitising Ivory Artefacts at the National History Museum in Brazil 

      Marroquim, Ricardo; Sá, Asla Medeiros e; Echavarria, Karina Rodriguez; Balbio, Vitor; Zamorano, Rafael (The Eurographics Association, 2017)
      The advantages of digitisation technologies, such as 3D scanning, photogrammetry and 3D modelling, for the documentation and dissemination of cultural heritage artefacts is well understood by researchers. Nevertheless, ...
    • Towards Semi-Automatic Scaling Detection on Flat Stones 

      Muñoz-Pandiella, Imanol; Akoglu, Kiraz; Bosch, Carles; Rushmeier, Holly (The Eurographics Association, 2017)
      In Cultural Heritage projects, it is very important to identify and track weathering effects on monuments in order to design and test conservation strategies. Currently, this mapping is manual work performed by experts ...
    • Accurate Soil and Mudbrick BRDF Models for Archaeological Illumination Rendering with Application to Small Finds 

      Badler, Virginia; Jr., Joseph Kider; Moore, Megan; Walter, B.; Badler, Norman (The Eurographics Association, 2017)
      The prevalence of mudbrick structures in the ancient world presents an unexplored opportunity for the realistic portrayal of their appearance. 3D computer models are often constructed from architectural remains to study ...