Browsing GCH 2017 - Eurographics Workshop on Graphics and Cultural Heritage by Title

Eurographics DL Repository

Browsing GCH 2017 - Eurographics Workshop on Graphics and Cultural Heritage by Title

Sort by: Order: Results:

  • Scalas, Andreas; Mortara, Michela; Spagnuolo, Michela (The Eurographics Association, 2017)
    In the last few years, there has been an increase in digitalization efforts within the Cultural Heritage field, which boosted the interest for new strategies to improve documentation standards. While these concepts have ...
  • Badler, Virginia; Jr., Joseph Kider; Moore, Megan; Walter, B.; Badler, Norman (The Eurographics Association, 2017)
    The prevalence of mudbrick structures in the ancient world presents an unexplored opportunity for the realistic portrayal of their appearance. 3D computer models are often constructed from architectural remains to study ...
  • Antunes, Rui F.; Cláudio, Ana Paula; Carmo, Maria Beatriz; Correia, Luis (The Eurographics Association, 2017)
    This paper provides a contribution to the field of historical simulations of the past. Throughout this document, we will describe a novel model to animate these simulations with autonomous characters exhibiting heterogeneous ...
  • Endo, Mari; Motoyama, Kiyofumi; Endo, Mamoru; Yasuda, Takami (The Eurographics Association, 2017)
    Townscapes change from one instance to another, and the data of change, like photos and maps, is kept and archived in museums and libraries. In this research, we focus on archived photo data and, by developing a smartphone ...
  • Banterle, Francesco; Dellepiane, Matteo; Evans, Tim; Gattiglia, Gabriele; Itkin, Barak; Zallocco, Massimo (The Eurographics Association, 2017)
    The ArchAIDE project is a Horizon 2020 project that has the main goal to digitally support the day-to-day operations on the field of archaeologists. This allows them to reduce time and costs of delivering an accurate and ...
  • Innmann, Matthias; Erhardt, Philipp; Schütz, Daniel; Greiner, Günther (The Eurographics Association, 2017)
    In this work, we present a novel approach to automatically transfer landmarks from a template mesh of a human skull to other meshes obtained via 3D scanning. Since previous methods rely on user input or only work on a ...
  • Rudakova, Victoria; Lin, Nathan; Trayan, Natallia; Sezgin, Tevfik Metin; Dorsey, Julie; Rushmeier, Holly (The Eurographics Association, 2017)
    We present a work-in-progress report on a sketch- and image-based software called ''CHER-ish'' designed to help make sense of the cultural heritage data associated with sites within 3D space. The software is based on the ...
  • Gregor, Robert; Mayrbrugger, Christof; Mavridis, Pavlos; Bustos, Benjamin; Schreck, Tobias (The Eurographics Association, 2017)
    Digitization of Cultural Heritage (CH) Objects is indispensable for many tasks including preservation, distributions and analysis of CH content. While digitization of 3D shape and appearance is progressing rapidly, much ...
  • Catalano, Chiara Eva; Repetto, Andrea; Spagnuolo, Michela (The Eurographics Association, 2017)
    Digital manipulation and analysis of tangible cultural objects has the potential to bring about a revolution in the way classification, stylistic analysis, and refitting of fragments are handled in the cultural heritage ...
  • Marroquim, Ricardo; Sá, Asla Medeiros e; Echavarria, Karina Rodriguez; Balbio, Vitor; Zamorano, Rafael (The Eurographics Association, 2017)
    The advantages of digitisation technologies, such as 3D scanning, photogrammetry and 3D modelling, for the documentation and dissemination of cultural heritage artefacts is well understood by researchers. Nevertheless, ...
  • John, David; Shaw, Lawrence; Cheetham, Paul; Manley, Harry; Stone, Aaron A.; Blakeburn, Michaela; Gosling, Karl (The Eurographics Association, 2017)
    This paper discusses the use of games engines to create virtual heritage applications. The use of 3D software for cultural or heritage applications is discussed with reference to the capabilities and potential of games ...
  • Schreck, Tobias; Weyrich, Tim; Sablatnig, Robert; Štular, Benjamin (Eurographics Association, 2017)
  • Savelonas, Michalis A.; Andreadis, Anthousis; Papaioannou, Georgios; Mavridis, Pavlos (The Eurographics Association, 2017)
    Virtual reassembly problems are often encountered in the cultural heritage domain. The reassembly or "puzzling" problem is typically described as the process for the identification of corresponding pieces within a part ...
  • Samaroudi, Myrsini; Echavarria, Karina Rodriguez; Song, Ran; Evans, Roger (The Eurographics Association, 2017)
    The recent popularity of digital fabrication has stimulated cultural heritage professionals to utilise such technologies for a variety of processes, including the creation of digitally fabricated handling objects. The ...
  • Dellepiane, Matteo; Callieri, Marco; Banterle, Francesco; Arenga, Domenico; Zallocco, Massimo; Scopigno, Roberto (The Eurographics Association, 2017)
    3D web repositories are a hot topic for the research community in general. In the Cultural Heritage (CH) context, 3D repositories pose a difficult challenge due to the complexity and variability of models and to the need ...
  • Feldmann, Felix; Bogacz, Bartosz; Prager, Christian; Mara, Hubert (The Eurographics Association, 2017)
    Deciphering the Maya writing is an ongoing effort that has already started in the early 19th century. Inexpertly-created drawings of Maya writing systems resulted in a large number of misinterpretations concerning the ...
  • Sundén, Erik; Lundgren, Ingemar; Ynnerman, Anders (The Eurographics Association, 2017)
    In this work we present an interactive and immersive solution for scientific data exploration which target visitors to museums and science centers, where the visitors themselves can conduct self-guided tours of scientific ...
  • Maietti, Federica; Medici, Marco; Piaia, Emanuele (The Eurographics Association, 2017)
    At the end of the second year of activity and after having completed the first steps in the development of its main goals, the project "INCEPTION - Inclusive Cultural Heritage in Europe through 3D Semantic Modelling" is ...
  • Wang, Zeyu; Akoglu, Kiraz; Rushmeier, Holly (The Eurographics Association, 2017)
    There are many different activities in cultural heritage research, such as digitization, data visualization, information analysis, and dissemination. Much effort has been made to develop better technologies for data capture ...
  • Rizvic, Selma; Boskovic, Dusanka; Okanovic, Vensada; Sljivo, Sanda (The Eurographics Association, 2017)
    A team of multidisciplinary experts from computer science, visual arts, literature, film directing, psychology, communicology and human computer interaction developed a new interactive digital storytelling method - hyper ...

Search Eurographics DL


Browse

My Account