Now showing items 2861-2880 of 2886

    • Walking On Broken Mesh: Defect-Tolerant Geodesic Distances and Parameterizations 

      Campen, Marcel; Kobbelt, Leif (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Efficient methods to compute intrinsic distances and geodesic paths have been presented for various types of surface representations, most importantly polygon meshes. These meshes are usually assumed to be well-structured ...
    • Walking with Pens 

      Kolhoff, Philipp; Preuß, Jacqueline; Loviscach, Jörn (The Eurographics Association, 2005)
      Believable 3D animation of walking or running characters still requires complex motion capture technology or extensive skills in manual keyframing. We present an inexpensive, yet natural input method: The user walks on ...
    • Warp-based Motion Compensation for Endoscopic Kymography 

      Schneider, David C.; Hilsmann, Anna; Eisert, Peter (The Eurographics Association, 2011)
      Endoscopic videokymography is a method for visualizing the motion of the plica vocalis (vocal folds) for medical diagnosis. The diagnostic interpretability of a kymogram deteriorates if camera motion interferes with vocal ...
    • Warped Textures for UV Mapping Encoding 

      Sorkine, Olga; Cohen-Or, Daniel (Eurographics Association, 2001)
      This paper introduces an implicit representation of the u; v texture mapping. Instead of using the traditional explicit u; v mapping coordinates, a non-distorted piecewise embedding of the triangular mesh is created, on ...
    • Wavelet Potentials: An Efficient Potential Recovery Technique for Pointwise Incompressible Fluids 

      Lyu, Luan; Ren, Xiaohua; Cao, Wei; Zhu, Jian; Wu, Enhua; Yang, Zhi-Xin (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      We introduce an efficient technique for recovering the vector potential in wavelet space to simulate pointwise incompressible fluids. This technique ensures that fluid velocities remain divergence-free at any point within ...
    • Wavelet Projections for Volume Rendering 

      Horbelt, Stefan; Unser, Michael; Vetterli, Martin (Eurographics Association, 1999)
      We extended Gross’s 3 method of volume wavelet rendering by computing splats via an orthogonal projection operator. The method decomposes the volume data into a wavelet pyramid representation in the spline domain. The ...
    • Wavelet Rasterization 

      Manson, Josiah; Schaefer, Scott (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      We present a method for analytically calculating an anti-aliased rasterization of arbitrary polygons or fonts bounded by Bezier curves in 2D as well as oriented triangle meshes in 3D. Our algorithm rasterizes multiple ...
    • Web 2D Graphics: State-of-the-Art 

      Duce, David; Herman, Ivan; Hopgood, Bob (Eurographics Association, 2001)
      The early browsers for the Web were predominantly aimed at retrieval of textual information. Tim Berners-Lee's original browser for the NeXT computer did allow images to be viewed but they popped up in a separate window ...
    • Web Design - New design for web sites in a commercial context 

      Barfield, Lon (Eurographics Association, 1997)
      The web is a completely new medium and is rapidly taking its place alongside existing media such as television, telephone, CD-ROMS, etc. Any new media requires a new approach to design. How do the advances in the web compare ...
    • A Web-Based Multimedia Virtual Reality Environment for E-Learning 

      McArdle, Gavin; Monahan, Teresa; Bertolotto, Michela; Mangina, Eleni (Eurographics Association, 2004)
      The past decade has seen major advances in the availability of broadband computer access. With this everincreasing connection speed and improved Internet performance more and more web-based applications are becoming ...
    • A web-enabled Geovisual Analytics tool applied to OECD Regional Data 

      Jern, Mikael; Brezzi, Monica; Thygesen, Lars (The Eurographics Association, 2009)
      Recent advances in web-enabled graphics technologies have the potential to make a dramatic impact on developing highly interactive Geovisual Analytics applications for the Internet. An emerging and challenging application ...
    • WebTalk: a 3D collaborative environment to access the Web 

      Paolini, P.; Barbieri, T.; Loiudice, P.; Alonzo, F.; Arru, M.; Zanti, M.; Gaia, G. (Eurographics Association, 1999)
      The notion of cooperative visit and interaction within a web site, both at 2D and 3D level, could add decisive motivation to pursue exploitation of the third dimension in networked environments. A prototype developed at ...
    • What Can We Gain from Transdisciplinary Visualization Courses? 

      Chalmers, Panel Chair: Gitta Domik; Panellists: Alan; Domik, Gitta; Fellner, Dieter W.; Rushmeier, Holly (The Eurographics Association, 2008)
      Transdisciplinary education means going even further in the collaboration with other disciplines than multidisciplinary and interdisciplinary education do. Transdisciplinary education attempts to search for new insights ...
    • What Should a Virtual/Augmented Reality Course be? 

      Santos, Beatriz Sousa; Dias, Paulo (The Eurographics Association, 2017)
      Never before has Virtual and Augmented Reality hardware been so affordable allowing so many new applications of these technologies; however, developing these applications implies specific skills that are not usually acquired ...
    • What we are teaching in Introduction to Computer Graphics 

      Balreira, Dennis G.; Walter, Marcelo; Fellner, Dieter W. (The Eurographics Association, 2017)
      Computer Graphics is a very active field, with new knowledge being published every day at a high rate. There is, therefore, some pressure to regularly review our teaching contents and adjust accordingly. Among the courses ...
    • WHATEVER HAPPENED TO COMPUTER ART? 

      Lansdown, John (The Eurographics Association, 1982)
      The way in which computer art has developed over the past fifteen years is discussed and the successes and failures touched upon. Suggestions are made on how computer artists might help in the business of general computer ...
    • When is a Line a Line? 

      Brodlie, Ken W.; Göbel, Martin; Roberts, Ann; Ziegler, Rolf (Eurographics Association, 1989)
      Conformance testing of graphics systems is a very complex and exhausting task. Years of practice with the GKS testing tools have shown a need for the automatic testing of visual output. Indeed, with regard to graphics ...
    • Why Games Will Be the Preeminent Art Form of the 21st Century 

      Hecker, Chris (Eurographics Association, 2001)
      Computer games share many artistic and technical characteristics with films of the early 1900s. Games' artistic evolution is hampered by the lack of artistic respect from society at large, and the lack of technical standards ...
    • Wind projection basis for real-time animation of trees 

      Diener, Julien; Rodriguez, Mathieu; Baboud, Lionel; Reveret, Lionel (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      This paper presents a real-time method to animate complex scenes of thousands of trees under a user-controllable wind load. Firstly, modal analysis is applied to extract the main modes of deformation from the mechanical ...
    • A Window Managment System on Top of GKS 

      Hartelt, Helga I.M.; Magalhaes, Leo Pini; Daltrini, Beatriz Mascia (Eurographics Association, 1987)
      This paper presents a Window Management System, GAV, which utilizes a GKS Graphics System as a supporting tool. GAV allows the definition, by the users (designers of application programs), of several areas of visualization ...