Now showing items 1140-1159 of 2886

    • HAGI, a High-level Application/Graphics Interface 

      Hsu, Y. H.; Kuo, Y. S. (Blackwell Science Ltd and the Eurographics Association, 1992)
      HAGI is an object-oriented graphics system developed on top of the X window system. In addition to providing facilities that structured graphics systems such as GKS usually have, HAGI supports a high- level graphics paradigm ...
    • A Halfedge Refinement Rule for Parallel Loop Subdivision 

      Vanhoey, Kenneth; Dupuy, Jonathan (The Eurographics Association, 2022)
      We observe that a Loop refinement step invariably splits halfedges into four new ones. We leverage this observation to formulate a breadth-first uniform Loop subdivision algorithm: Our algorithm iterates over halfedges to ...
    • Halftone Pattern: A New Steganographic Approach 

      Cruz, Leandro; Patrão, Bruno; Gonçalves, Nuno (The Eurographics Association, 2018)
      In general, an image is worth a thousand words, but sometimes, words are the most efficient tool to communicate some information. Thereupon, in this work, we will present an approach for combining the visual appeal of ...
    • Hallucinating Stereoscopy from a Single Image 

      Zeng, Qiong; Chen, Wenzheng; Wang, Huan; Tu, Changhe; Cohen-Or, Daniel; Lischinski, Dani; Chen, Baoquan (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We introduce a novel method for enabling stereoscopic viewing of a scene from a single pre-segmented image. Rather than attempting full 3D reconstruction or accurate depth map recovery, we hallucinate a rough approximation ...
    • HaLo-NeRF: Learning Geometry-Guided Semantics for Exploring Unconstrained Photo Collections 

      Dudai, Chen; Alper, Morris; Bezalel, Hana; Hanocka, Rana; Lang, Itai; Averbuch-Elor, Hadar (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      Internet image collections containing photos captured by crowds of photographers show promise for enabling digital exploration of large-scale tourist landmarks. However, prior works focus primarily on geometric reconstruction ...
    • A Hand Control and Automatic Grasping System for Synthetic Actors 

      Sanso, Ramon Mas; Thalmann, Daniel (Blackwell Science Ltd and the Eurographics Association, 1994)
      In the computer animation field, the interest for grasping has appeared with the development of synthetic actors. Based on a grasp taxonomy, we propose a completely automatic grasping system for synthetic actors. In ...
    • Haptic Simulation, Perception and Manipulation of Deformable Objects 

      Magnenat-Thalmann, Nadia; Volino, Pascal; Bonanni, Ugo; Summers, Ian R.; Brady, A. C.; Qu, J.; Allerkamp, D.; Fontana, M.; Tarri, F.; Salsedo, F.; Bergamasco, Massimo (The Eurographics Association, 2007)
      This tutorial addresses haptic simulation, perception and manipulation of complex deformable objects in virtual environments (VE). We first introduce HAPTEX, a research project dealing with haptic simulation and perception ...
    • A HARDWARE APPROACH TO THE CORE SYSTEM OF ACM/SIGGRAPH 

      Möller, Gerd (The Eurographics Association, 1981)
      A new structure of the picture generation pipeline for a high-performance vector refresh graphic system is proposed. This pipeline consists of a graphic processor calculating the viewing transformations, a refresh buffer ...
    • Hardware Lighting and Shading 

      Kautz, Jan (Eurographics Association, 2003)
      Traditionally, hardware rasterizers only support the Phong lighting model in combination with Gouraud shading using point light sources. However, the Phong lighting model is strictly empirical and physically implausible. ...
    • Hardware-Accelerated, High-Quality Rendering Based on Trivariate Splines Approximating Volume Data 

      Kalbe, Thomas; Zeilfelder, Frank (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We develop an approach for hardware-accelerated, high-quality rendering of volume data using trivariate splines. The proposed quasi-interpolating schemes are realtime reconstructions. The low total degrees provide several ...
    • Hardware-Assisted Relief Texture Mapping 

      Fujita, Masahiro; Kanai, Takashi (Eurographics Association, 2002)
      Image-Based Rendering by Warping (IBRW) creates three-dimensional scene by deforming several 2D images with depth information. Image-based rendering has an advantage compared to traditional polygon rendering that the ...
    • Hardware-Based Non-Photorealistic Rendering Using a Painting Robot 

      Lindemeier, Thomas; Metzner, Jens; Pollak, Lena; Deussen, Oliver (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      We describe a painting machine and associated algorithms. Our modified industrial robot works with visual feedback and applies acrylic paint from a repository to a canvas until the created painting resembles a given input ...
    • Hardware-Based Volume Ray Casting 

      Weiler, Manfred (Eurographics Association, 2003)
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    • Harnessing the Human Visual System for Image Based Modeling: an Interaction System 

      Morvan, Y.; O'Sullivan, C. (The Eurographics Association, 2006)
      We present a novel interaction system for modeling 3D geometry from photographs. Given a set of stereo pairs, along with their camera parameters, the interface tracks the movements of the users and allows them to intuitively ...
    • Hatching for Motion Picture Production 

      Umenhoffer, Tamás; Szécsi, László; Szirmay-Kalos, László (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      This paper presents a hatching algorithm which - while also allows for an implementation in real-time - is integrated into the production pipeline of computer generated motion picture. Motion picture production pipelines ...
    • HCCMeshes: Hierarchical-Culling oriented Compact Meshes 

      Kim, Tae-Joon; Byun, Yongyoung; Kim, Yongjin; Moon, Bochang; Lee, Seungyong; Yoon, Sung-Eui (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      Hierarchical culling is a key acceleration technique used to efficiently handle massive models for ray tracing, collision detection, etc. To support such hierarchical culling, bounding volume hierarchies (BVHs) combined ...
    • HDR Imaging Using Augmented Lagrange Multipliers (ALM) 

      Bhardwaj, Adit; Raman, Shanmuganathan (The Eurographics Association, 2014)
      We consider the High Dynamic Range (HDR) imaging problem for real world scenes. We can change either the exposure time or the aperture while capturing multiple images of the scene to generate an HDR image. This paper ...
    • HDR Photographic Pipeline for Camera Modules in Mobile Devices 

      Mantiuk, R.; Cybularczyk, J.; Cichowicz, M.; Smyk, M.; Bazyluk, B. (The Eurographics Association, 2011)
      We replace the standard image capture pipeline in mobile phones with an HDR acquisition pipeline based on the multi-exposure method. We report timings for basic HDR algorithms implemented in a smartphone with ARMv6 processor ...
    • HDR Reconstruction for Alternating Gain (ISO) Sensor Readout 

      Hajisharif, Saghi; Kronander, Joel; Unger, Jonas (The Eurographics Association, 2014)
      Modern image sensors are becoming more and more flexible in the way an image is captured. In this paper, we focus on sensors that allow the per pixel gain to be varied over the sensor and develop a new technique for efficient ...
    • The HDR-video Pipeline 

      Unger, Jonas; Banterle, Francesco; Eilertsen, Gabriel; Mantiuk, Rafał K. (The Eurographics Association, 2016)
      High dynamic range (HDR) video technology has gone through remarkable developments over the last few years; HDR-video cameras are being commercialized, new algorithms for color grading and tone mapping specifically designed ...