Now showing items 1007-1026 of 2886

    • G1 Smoothing Solid Objects by Bicubic Bezier Patches 

      Liang, Youdong; Ye, Xiuzi; Fang, Shiaofen (Eurographics Association, 1988)
      A general and unified method is presented for generating a wide range of 3D objects by smoothing the vertices and edges of a given polyhedron with arbitrary topology using bicubic Bezier patches. The common solution to the ...
    • Game Based Interfaces 

      Diener, Holger; Schumacher, Hagen (Eurographics Association, 2001)
      Complex menu and dialog structures prevent users from working intuitively with standard applications. In this paper, a new kind of user interface is suggested based on concepts of computer games. Defining a new structure ...
    • Game Level Layout from Design Specification 

      Ma, Chongyang; Vining, Nicholas; Lefebvre, Sylvain; Sheffer, Alla (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      The design of video game environments, or levels, aims to control gameplay by steering the player through a sequence of designer-controlled steps, while simultaneously providing a visually engaging experience. Traditionally ...
    • Game-based Transformations: A Playful Approach to Learning Transformations in Computer Graphics 

      Eisemann, Martin (The Eurographics Association, 2023)
      In this paper, we present a playful and game-based learning approach to teaching transformations in a second-year undergraduate computer graphics course. While the theoretical concepts were taught in class, the exercise ...
    • Gaming in Elliptic Geometry 

      Szirmay-Kalos, Laszlo; Magdics, Milán (The Eurographics Association, 2021)
      An interesting way to explore curved spaces is to play games governed by the rules of non-Euclidean geometries. However, modeling tools and game engines are developed with Euclidean geometry in mind. This paper addresses ...
    • Gaming to Learn: A Pilot Case Study on Students Acceptance of Playing Video Games as a Learning Method 

      Nisiotis, Louis (The Eurographics Association, 2024)
      This paper presents a case study on playing video games as a method to support the delivery of a game development University module, describing the teaching methodology and presenting details on a 'gaming' for learning ...
    • GANtlitz: Ultra High Resolution Generative Model for Multi-Modal Face Textures 

      Gruber, Aurel; Collins, Edo; Meka, Abhimitra; Mueller, Franziska; Sarkar, Kripasindhu; Orts-Escolano, Sergio; Prasso, Luca; Busch, Jay; Gross, Markus; Beeler, Thabo (The Eurographics Association and John Wiley & Sons Ltd., 2024)
      High-resolution texture maps are essential to render photoreal digital humans for visual effects or to generate data for machine learning. The acquisition of high resolution assets at scale is cumbersome, it involves ...
    • Garment Transfer for Quadruped Characters 

      Narita, Fumiya; Saito, Shunsuke; Kato, Takuya; Fukusato, Tsukasa; Morishima, Shigeo (The Eurographics Association, 2016)
      Modeling clothing to characters is one of the most time-consuming tasks for artists in 3DCG animation production. Transferring existing clothing models is a simple and powerful solution to reduce labor. In this paper, we ...
    • Gaseous Volume Visualization Using Particle Maps 

      Adabala, Neeharika; Manohar, Swami (Eurographics Association, 1999)
      This paper presents a new method of rendering gaseous volumes using particle maps which store the particles that model the gaseous volume. The particle maps enable quick estimation of densities within a gaseous volume ...
    • A Gaze-Contingent Display Compensating for Scotomata 

      Duchowski, Andrew T.; Eaddy, Tiras D. (The Eurographics Association, 2009)
      A Gaze-Contingent Display (GCD) is developed in GLSL to compensate for scotomata (loss of retinal visual acuity) such as brought on by Age-related Macular Degeneration (AMD). The compensatory GCD introduces a magnification ...
    • Gaze-Contingent Level Of Detail Rendering 

      Murphy, Hunter; Duchowski, Andrew T. (Eurographics Association, 2001)
      The contributions of this paper are the development and evaluation of a nonisotropic model-based Level Of Detail (LOD) rendering technique for gaze-contingent viewing of multiresolution meshes. A high resolution portion ...
    • Gaze-driven Object Tracking for Real Time Rendering 

      Mantiuk, Radoslaw; Bazyluk, Bartosz; Mantiuk, Rafal K. (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      To efficiently deploy eye-tracking within 3D graphics applications, we present a new probabilistic method that predicts the patterns of user's eye fixations in animated 3D scenes from noisy eye-tracker data. The proposed ...
    • gCubik+i Virtual 3D Aquarium: Interfacing a Graspable 3d Display with a Tabletop Display 

      Lopez-Gulliver, Roberto; Yoshida, Shunsuke; Makino, Mao; Yano, Sumio; Ando, Hiroshi (The Eurographics Association, 2010)
      We propose gCubik+i as a new interactive platform that naturally interfaces a 3D display with a tabletop display. The proposed platform is suitable for group collaboration and it introduces two novel interaction paradigms ...
    • General and Robust Error Estimation and Reconstruction for Monte Carlo Rendering 

      Bauszat, Pablo; Eisemann, Martin; Eisemann, Elmar; Magnor, Marcus (The Eurographics Association and John Wiley & Sons Ltd., 2015)
      Adaptive filtering techniques have proven successful in handling non-uniform noise in Monte-Carlo rendering approaches. A recent trend is to choose an optimal filter per pixel from a selection of non spatially-varying ...
    • General Projective Maps for Multidimensional Data Projection 

      Lehmann, Dirk J.; Theisel, Holger (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      To project high-dimensional data to a 2D domain, there are two well-established classes of approaches: RadViz and Star Coordinates. Both are well-explored in terms of accuracy, completeness, distortions, and interaction ...
    • A General Purpose User Interface With Hierarchical Data Structure Management 

      Janni, Alberto Di; Italiano, Margherita (The Eurographics Association, 1986)
      This paper presents a general purpose User Interface Management System based upon a user driven menu handling and a hierarchical organization of graphic data structure. The package has mainly two purposes: one being to ...
    • A GENERALISATION OF THE TIMMER BLENDING FUNCTIONS FOR BEZIER-TYPE CUBIC CURVES 

      NTOKO, NZUMBE-MESAPE (The Eurographics Association, 1985)
      Alternative blending functions are derived for a Bezier-type cubic curve touching the middle side of its control polygon. Three shape parameters are used which determine the point on the middle side of the control polygon ...
    • GENERALIZATION OF CONTOUR TRACKING IN IMAGE SYNTHESIS, AND APPLICATION 

      Hegron, Gerard (The Eurographics Association, 1985)
      In this report, we propose to present most of the treatments about convex and nonconvex colored shapes from a data structure of their contour which is the general approach of contour tracking . Contour filling and oblique ...
    • Generalized As-Similar-As-Possible Warping with Applications in Digital Photography 

      Chen, Renjie; Gotsman, Craig (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Discrete conformal mappings of planar triangle meshes, also known as the As-Similar-As-Possible (ASAP) mapping, involve the minimization of a quadratic energy function, thus are very easy to generate and are popular in ...
    • Generalized Diffusion Curves: An Improved Vector Representation for Smooth-Shaded Images 

      Jeschke, Stefan (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      This paper generalizes the well-known Diffusion Curves Images (DCI), which are composed of a set of Bezier curves with colors specified on either side. These colors are diffused as Laplace functions over the image domain, ...