Now showing items 310-329 of 2886

    • C 2 Gregory patch 

      Miuraa, Kenjiro Takai; Wangb, Kuo-King (Eurographics Association, 1991)
      G² continuity of free-form surfaces is sometimes very important in engineering applications. The conditions for G2 continuity between two Bezier patches has been studied and methods developed to ensure such continuity. ...
    • C. G .A. L. 

      Comninos, Peter; Webster, Graeme (The Eurographics Association, 1980)
      C.G.A.L. stands for Computer Graphics and Animation Language, and as its name implies, it is a computer language especially designed to help the user produce still and animated pictures with a Digital Computer. The major ...
    • A CAD - SYSTEM FOR INTERACTIVE GRAPHICAL HANDLING OF HIERARCHICAL BLOCK DIAGRAM INFORMATION 

      Leinemann, Klaus (The Eurographics Association, 1980)
      The CAD - system named GRIMBI is designed to support the functional modelling of large engineering systems. GRIMBI includes a data definition facility, to define model classes functionally and graphically. The data ...
    • CAD in the Design of Railway-Highway Intersection Safety Equipment and Railway Station Safety Equipment 

      Vilfan, B.; Kolar, R.; Toni, M.; Marusic, M.; Mahnic, V. (The Eurographics Association, 1983)
      We describe a software package for the automation of design activities and the automatic production of design documentation. The package is currently beeing used by a consulting organisation in the design of railway -highway ...
    • A CAD System for Color Design of a Car 

      Oshima, Tetsuya; Yuasa, Shinji; Sakanoshita, Ken-ichi; Ogata, Yoshinori (Blackwell Science Ltd and the Eurographics Association, 1992)
      We have developed a color CAD system which enables a color designer to evaluate and create body colors of a car on a graphic display and put this system into practical use. The system has three features- generating realistic ...
    • CADASTRAL MAPPING PILOT PROJECT 

      Sondergaard, Aage (The Eurographics Association, 1984)
      The immense and complicated task of converting a traditional cadastral map production into the most modern computer assisted interactive graphic production technique, and at the same time achieve increased productivity, ...
    • The Calculus of the Non-Exact Perspective Projection - Scene-Shifting for Computer Animation 

      Hofmann, Georg Rainer (Eurographics Association, 1988)
      This paper shows the principle way to apply the, scene-shiftin technique of the classical film to computer animation. calculus is presented which is a modification of the well-known classical calculus of the perspective ...
    • CAMA: Contact-Aware Matrix Assembly with Unified Collision Handling for GPU-based Cloth Simulation 

      Tang, Min; Wang, Huamin; Tang, Le; Tong, Ruofeng; Manocha, Dinesh (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We present a novel GPU-based approach to robustly and efficiently simulate high-resolution and complexly layered cloth. The key component of our formulation is a parallelized matrix assembly algorithm that can quickly build ...
    • Camera Control in Computer Graphics 

      Christie, Marc; Olivier, Patrick (The Eurographics Association, 2006)
      Progress in modeling, animation and rendering means that rich, high fidelity interactive virtual worlds are now commonplace. But as photographers and cinematographers know, achievement of the intended informational and ...
    • Can GPT-4 Trace Rays 

      Feng, Tony Haoran; Wünsche, Burkhard C.; Denny, Paul; Luxton-Reilly, Andrew; Hooper, Steffan (The Eurographics Association, 2024)
      Ray Tracing is a fundamental concept often taught in introductory Computer Graphics courses, and Ray-Object Intersection questions are frequently used as practice for students, as they leverage various skills essential to ...
    • Can we Invert a Local Reflectance Model From a Single Specular Highlight with Known Scene Geometry and Camera Pose? 

      Hadj-Said, Souheil; Tamaazousti, Mohamed; Bartoli, Adrien (The Eurographics Association, 2019)
      Recovering the scene's illumination from images is a crucial step in Augmented and Diminished Reality. We present an experimental investigation to assess the well-posedness of this problem (i) using a known scene geometry ...
    • CAPITOL : A LOW COST 3-D MODELLING AND VISUALIZATION SYSTEM FOR INTERIOR DESIGNERS AND ARCHITECTS 

      Webster, C. A. G. (The Eurographics Association, 1981)
      The CAPITOL system aims to provide a flexible but low cost 3-D modelling and visualization system which can be used as an integral part of the creative aesthetic and visual design process by interior designers and architects. ...
    • Capture and Statistical Modeling of Arm-Muscle Deformations 

      Neumann, Thomas; Varanasi, Kiran; Hasler, Nils; Wacker, Markus; Magnor, Marcus; Theobalt, Christian (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present a comprehensive data-driven statistical model for skin and muscle deformation of the human shoulderarm complex. Skin deformations arise from complex bio-physical effects such as non-linear elasticity of muscles, ...
    • Capturing Reflectance - From Theory to Practice 

      Lensch, Hendrik P. A.; Goesele, Michael; M¨uller, Gero (The Eurographics Association, 2007)
      One important problem in photorealistic or predictive rendering nowadays is to realistically model the light interaction with objects. Measurements can capture the reflection properties of real world surface, i.e., they ...
    • Capturing Relightable Human Performances under General Uncontrolled Illumination 

      Li, Guannan; Wu, Chenglei; Stoll, Carsten; Liu, Yebin; Varanasi, Kiran; Dai, Qionghai; Theobalt, Christian (The Eurographics Association and Blackwell Publishing Ltd., 2013)
      We present a novel approach to create relightable free-viewpoint human performances from multi-view video recorded under general uncontrolled and uncalibated illumination.We first capture a multi-view sequence of an actor ...
    • Carving, Painting, and Printing with a Pen Tablet 

      Mizuno, Shinji; Kobayashi, Daigo; Okada, Minoru; Toriwaki, Junichiro; Yamamoto, Shinji (The Eurographics Association, 2005)
      We discuss on an interactive CG system with a pressure sensitive pen tablet. This system is based on the virtual sculpting and printing method which are simulations of real sculpting and woodblock printing. In the sculpting ...
    • CAVER Viewer - the explorer of behaviour of tunnels in proteins 

      Kozlíková, Barbora; Sochor, Jirí (The Eurographics Association, 2010)
      Protein exploration in order to discover new medication has been the principal aim of biochemists. In combination with informatics the solution of this task can be faster, more accurate and also more intuitive and ...
    • CCD-Camera Based Optical Beacon Tracking for Virtual and Augmented Reality 

      Madritsch, Franz; Gervautz, Michael (Blackwell Science Ltd and the Eurographics Association, 1996)
      We introduce a scheme for optical beacon tracking using two CCD-cameras and LED beacons. Due to the sub-pixel accuracy of the beacon detection algorithm a very high precision can be achieved so that the tracking method is ...
    • A Cell-Based Light Interaction Model for Human Blood 

      Yim, Daniel; Baranoski, Gladimir V. G.; Kimmel, Brad W.; Chen, T. Francis; Miranda, Erik (The Eurographics Association and John Wiley and Sons Ltd., 2012)
      The development of predictive appearance models for organic tissues is a challenging task due to the inherent complexity of these materials. In this paper, we closely examine the biophysical processes responsible for the ...
    • Centers of Approximate Spherical Symmetry and Radial Symmetry Graphs 

      Giachetti, Andrea; Lovato, Christian (The Eurographics Association, 2013)
      In this paper we propose the possible use of a new type of salient points we call CASS (Centers of Approximate Spherical Symmetry) that are extracted from the Multiscale Area Projection transform described in [GL12]. In ...