Search
Now showing items 11-15 of 15
An Application of Photo RealisticWater Surface Interaction Using Mixed Reality
(The Eurographics Association, 2009)
The Reality of Virtual Reality is affected by many research areas. Therefore, individual researches must be combined to achieve the extreme goal of Virtual Reality. In this paper, we present an application of the novel and ...
Simulating Almost Incompressible Deformable Objects
(The Eurographics Association, 2009)
We present a new method for simulating almost incompressible deformable objects. A tetrahedral model is used to represent and restore the volume during the simulation. A new constraint, which computes impulses in the ...
Soil Deformation Models for Real-Time Simulation: A Hybrid Approach
(The Eurographics Association, 2009)
The simulation of soil deformation in real-time is a challenging task. Realizing the strengths and weaknesses of particle and mesh-based approaches we propose a hybrid model that combines both. Together with an adaptive ...
Nonsmooth Newton Method for Fischer Function Reformulation of Contact Force Problems for Interactive Rigid Body Simulation
(The Eurographics Association, 2009)
In interactive physical simulation, contact forces are applied to prevent rigid bodies from penetrating each other. Accurate contact force determination is a computationally hard problem. Thus, in practice one trades ...
Neighboring-based Linear System for Dynamic Meshes
(The Eurographics Association, 2009)
A linear system is a fundamental building block for several mesh-based computer graphics applications such as simulation, shape deformation, virtual surgery, and fluid/smoke animation, among others. Nevertheless, such a ...