Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2009) 2009




Weißmann, Steffen; Pinkall, Ulrich
Real-time Interactive Simulation of Smoke Using Discrete Integrable Vortex Filaments


Glimberg, Stefan L.; Erleben, Kenny; Bennetsen, Jens C.
Smoke Simulation for Fire Engineering using a Multigrid Method on Graphics Hardware


Holz, Daniel; Beer, Thomas; Kuhlen, Torsten
Soil Deformation Models for Real-Time Simulation: A Hybrid Approach


Diziol, Raphael; Bayer, Daniel; Bender, Jan
Simulating Almost Incompressible Deformable Objects


Magnenat-Thalmann, Nadia; Bonanni, Ugo; Volino, P.; Assassi, L.
Hair, Cloth and Soft Tissues: The Influence of Mechanical Properties on the Real-Time Dynamics of Deformable Objects


Bang, Hyunwoo; Heo, Yunsil; Kim, Jinwook; Kim, Young J.
Space Foosball: Coupling Tangible Interfaces with a Real-time Game Physics Engine


Tawara, Takehiro; Ono, Kenji
An Application of Photo RealisticWater Surface Interaction Using Mixed Reality


Glondu, Loeiz; Marchal, Maud; Dumont, Georges
A Sub-world Coupling Scheme for Haptic Rendering of Physically-based Rigid Bodies Simulation


Engell-Nørregård, Morten; Hauberg, Søren; Lapuyade, Jerome; Erleben, Kenny; Pedersen, Kim Steenstrup
Interactive Inverse Kinematics for Human Motion Estimation


Park, Aee-Ni; Mukovskiy, Albert; Slotine, Jean-Jacques E.; Giese, Martin A.
Design of Dynamical Stability Properties in Character Animation


Serna, Sebastian Pena; Silva, Joao Goncalo Botica Ribeiro da; Stork, Andre; Marcos, Aderito Fernandes
Neighboring-based Linear System for Dynamic Meshes


Silcowitz, Morten; Niebe, Sarah; Erleben, Kenny
Nonsmooth Newton Method for Fischer Function Reformulation of Contact Force Problems for Interactive Rigid Body Simulation


Damkjær, Jesper; Erleben, Kenny
GPU Accelerated Tandem Traversal of Blocked Bounding Volume Hierarchy Collision Detection for Multibody Dynamics


Bayer, Daniel; Diziol, Raphael; Bender, Jan
Optimized Impulse-Based Dynamic Simulation


Lazarevych, Olexiy; Spillmann, Jonas; Renner, Christoph; Szekely, Gabor; Harders, Matthias
Friction Handling for Penalty-Based Methods