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Now showing items 31-40 of 42
Towards the Gamification of VR Authoring Environments
(The Eurographics Association, 2022)
The creation of content for educational Virtual Reality (VR) environments is still challenging - particularly for non-experts in the field of VR, resulting in a lack of motivation. Gamification is a tool that has shown ...
Prototype to Control a Mid-air CG Character Using Motion Capture Data of a Plush Toy
(The Eurographics Association, 2022)
We propose an integrated operation system that combines puppet motion capture and human body movements to easily control various movements of a mid-air CG character. The proposed method addresses the problems in controlling ...
Sign Language Learning System with Concurrent Shared Avatar Hand in a Virtual Environment: Psychological Evaluation
(The Eurographics Association, 2022)
We aimed to develop a sign language learning system using virtual reality to improve learning motivation. Hand movements for twenty words consisted of three letters were recorded with a hand motion capture system (model ...
Investigating the Effect of Animal Avatars on Users' Self-disclosure During Interaction in VR space
(The Eurographics Association, 2022)
In social VR, users can communicate with others by expressing their own appearance by customizing an avatar. Several studies have shown that the appearance of the avatars that users use in social VR affects their ...
AR FPS Game using Static and Dynamic Physical Obstacles
(The Eurographics Association, 2022)
In this paper, we propose an AR FPS game that allows a player to use physical obstacles for avoiding enemy attacks and defeating enemies. The use of physical obstacles is intended to make the game more fun and immersive. ...
Programming in the Metaverse Era: VR Empowering the Educational Effects of Tangibles
(The Eurographics Association, 2022)
In this presentation, we propose a new tangible programming interface utilizing Virtual Reality technologies, aiming to improve upon existing methods. Existing tangible programming methods have three major areas which can ...
Demo of Odor Reproduction Using 20-component Olfactory Display
(The Eurographics Association, 2022)
An olfactory display is a device that presents an odor to a person. In this research, odor components, which can reproduce odor by mixing them at specified ratio, were used. By using odor components, the authors developed ...
Demo of an Olfactory Game Using Paired Odors to Increase the Odor Range, Enabling Immersive Olfactory Experience in VR Environments
(The Eurographics Association, 2022)
Olfaction is a key human sense, but olfactory human interface technologies are not yet so common compared to visual and auditory devices. Recently, the utilization of olfactory stimuli in digital contexts has been attracting ...
Evaluation of Trajectory Presentation of Conducting Motions Using Tactile Sensation for the Visually Impaired
(The Eurographics Association, 2022)
Visually impaired people may have difficulty participating in orchestral or other performance activities because they cannot see the beat represented by the conductor's hand movements. Therefore, we proposed a method of ...
Proposal for 3-Arm Motor Skill Training Considering Spatial Awareness and Cooperative Action Involving 3rd Hand
(The Eurographics Association, 2022)
The term Jizaika can be defined as the ability to work with high efficiency involving wearable robots such as 3rd Hand. However, research has shown that a conflict might arise when a person attempts to use both their natural ...