Now showing items 21-37 of 37

    • Animation of Open Water Phenomena with coupled Shallow Water and Free Surface Simulations 

      Thürey, Nils; Rüde, Ulrich; Stamminger, Marc (The Eurographics Association, 2006)
      The goal of this paper is to perform simulations that capture fluid effects from small drops up to the propagation of large waves. To achieve this, we present a hybrid simulation method, that couples a two-dimensional ...
    • Learning a Correlated Model of Identity and Pose-Dependent Body Shape Variation for Real-Time Synthesis 

      Allen, Brett; Curless, Brian; Popovic, Zoran; Hertzmann, Aaron (The Eurographics Association, 2006)
      We present a method for learning a model of human body shape variation from a corpus of 3D range scans. Our model is the first to capture both identity-dependent and pose-dependent shape variation in a correlated fashion, ...
    • Motion Templates for Automatic Classification and Retrieval of Motion Capture Data 

      Müller, Meinard; Röder, Tido (The Eurographics Association, 2006)
      This paper presents new methods for automatic classification and retrieval of motion capture data facilitating the identification of logically related motions scattered in some database. As the main ingredient, we introduce ...
    • Segment-Based Human Motion Compression 

      Liu, Guodong; McMillan, Leonard (The Eurographics Association, 2006)
      As more and more human motion data are becoming widely used to animate computer graphics figures in many applications, the growing need for compact storage and fast transmission makes it imperative to compress motion data. ...
    • Perceptual Evaluation of LOD Clothing for Virtual Humans 

      McDonnell, Rachel; Dobbyn, Simon; Collins, Steven; O'Sullivan, Carol (The Eurographics Association, 2006)
      Recent developments in crowd simulation have allowed thousands of characters to be rendered in real-time. Usually this is achieved through the use of Level of Detail (LOD) models for the individuals in the crowd. Perceptual ...
    • A Consistent Bending Model for Cloth Simulation with Corotational Subdivision Finite Elements 

      Thomaszewski, Bernhard; Wacker, Markus; Straßer, Wolfgang (The Eurographics Association, 2006)
      Wrinkles and folds play an important role in the appearance of real textiles. The way in which they form depends mainly on the bending properties of the specific material type. Existing approaches fail to reliably reproduce ...
    • Simple Linear Bending Stiffness in Particle Systems 

      Volino, Pascal; Magnenat-Thalmann, Nadia (The Eurographics Association, 2006)
      In cloth simulation particle systems models, bending stiffness involve forces which are either represented as additional springs, or as out-of-plane forces along surface normals. While the former solution is quite inaccurate ...
    • Oriented Strands - Dynamics of Stiff Multi-Body System 

      Hadap, Sunil (The Eurographics Association, 2006)
      The simulation of strand like primitives modeled as dynamics of serial branched multi-body chain, albeit a potential reduced coordinate formulation, gives rise to stiff and highly non-linear differential equations. We ...
    • Simultaneous Coupling of Fluids and Deformable Bodies 

      Chentanez, Nuttapong; Goktekin, Tolga G.; Feldman, Bryan E.; O'Brien, James F. (The Eurographics Association, 2006)
      This paper presents a method for simulating the two-way interaction between fluids and deformable solids. The fluids are simulated using an incompressible Eulerian formulation where a linear pressure projection on the fluid ...
    • Fast Simulation of Deformable Models in Contact Using Dynamic Deformation Textures 

      Galoppo, Nico; Otaduy, Miguel A.; Mecklenburg, Paul; Gross, Markus; Lin, Ming C. (The Eurographics Association, 2006)
      We present an efficient algorithm for simulating contacts between deformable bodies with high-resolution surface geometry using dynamic deformation textures, which reformulate the 3D elastoplastic deformation and collision ...
    • Fast Arbitrary Splitting of Deforming Objects 

      Steinemann, Denis; Otaduy, Miguel A.; Gross, Markus (The Eurographics Association, 2006)
      We present a novel algorithm for efficiently splitting deformable solids along arbitrary piecewise linear crack surfaces in cutting and fracture simulations. We propose the use of a meshless discretization of the deformation ...
    • Progressive Deforming Meshes based on Deformation Oriented Decimation and Dynamic Connectivity Updating 

      Huang, Fu-Chung; Chen, Bing-Yu; Chuang, Yung-Yu (The Eurographics Association, 2006)
      We present a method for progressive deforming meshes. Most existing mesh decimation methods focus on static meshes. However, there are more and more animation data today, and it is important to address the problem of ...
    • Geometric, Variational Integrators for Computer Animation 

      Kharevych, Liliya; Yang, Weiwei; Tong, Yiying; Kanso, Eva; Marsden, Jerrold E.; Schröder, Peter; Desbrun, Matthieu (The Eurographics Association, 2006)
      We present a general-purpose numerical scheme for time integration of Lagrangian dynamical systems an important computational tool at the core of most physics-based animation techniques. Several features make this particular ...
    • Path-based Control of Smoke Simulations 

      Kim, Yootai; Machiraju, Raghu; Thompson, David (The Eurographics Association, 2006)
      In this paper, we propose a novel path-based control method for generating realistic smoke animations. Our method allows an animator to specify a 3D curve for the smoke to follow. Path control is then achieved using a ...
    • A Controllable, Fast and Stable Basis for Vortex Based Smoke Simulation 

      Angelidis, Alexis; Neyret, Fabrice; Singh, Karan; Nowrouzezahrai, Derek (The Eurographics Association, 2006)
      We introduce a novel method for describing and controlling a 3D smoke simulation. Using harmonic analysis and principal component analysis, we define an underlying description of the fluid flow that is compact and meaningful ...
    • Keyframe Control of Complex Particle Systems Using the Adjoint Method 

      Wojtan, Chris; Mucha, Peter J.; Turk, Greg (The Eurographics Association, 2006)
      Control of physical simulation has become a popular topic in the field of computer graphics. Keyframe control has been applied to simulations of rigid bodies, smoke, liquid, flocks, and finite element-based elastic bodies. ...
    • Detail-Preserving Fluid Control 

      Thürey, Nils; Keiser, Richard; Pauly, Mark; Rüde, Ulrich (The Eurographics Association, 2006)
      We propose a new fluid control technique that uses scale-dependent force control to preserve small-scale fluid detail. Control particles define local force fields and can be generated automatically from either a physical ...