Now showing items 1-20 of 37

    • Generating Surface Crack Patterns 

      Iben, Hayley N.; O'Brien, James F. (The Eurographics Association, 2006)
      We present a method for generating surface crack patterns that appear in materials such as mud, ceramic glaze, and glass. To model these phenomena, we build upon existing physically based methods. Our algorithm generates ...
    • Sketching Articulation and Pose for Facial Animation 

      Chang, Edwin; Jenkins, Odest Chadwicke (The Eurographics Association, 2006)
      We present a method for articulating and posing meshes, in particular facial meshes, through a 2D sketching interface. Our method establishes an interface between 3D meshes and 2D sketching with the inference of reference ...
    • Hierarchical Retargetting of 2D Motion Fields to the Animation of 3D Plant Models 

      Diener, Julien; Reveret, Lionel; Fiume, Eugene (The Eurographics Association, 2006)
      The complexity of animating trees, shrubs and foliage is an impediment to the efficient and realistic depiction of natural environments. This paper presents an algorithm to extract, from a single video sequence, motion ...
    • Motion Templates for Automatic Classification and Retrieval of Motion Capture Data 

      Müller, Meinard; Röder, Tido (The Eurographics Association, 2006)
      This paper presents new methods for automatic classification and retrieval of motion capture data facilitating the identification of logically related motions scattered in some database. As the main ingredient, we introduce ...
    • Learning a Correlated Model of Identity and Pose-Dependent Body Shape Variation for Real-Time Synthesis 

      Allen, Brett; Curless, Brian; Popovic, Zoran; Hertzmann, Aaron (The Eurographics Association, 2006)
      We present a method for learning a model of human body shape variation from a corpus of 3D range scans. Our model is the first to capture both identity-dependent and pose-dependent shape variation in a correlated fashion, ...
    • MotionMaster: Authoring and Choreographing Kung-fu Motions by Sketch Drawings 

      Li, Qilei L.; Geng, Weidong D.; Yu, Tao; Shen, Xiao Jie; Lau, Newman; Yu, Gino (The Eurographics Association, 2006)
      Sketch-drawings is an intuitive and comprehensive means of conveying movement ideas in character animation. We proposed a novel sketch-based approach to assisting the authoring and choreographing of Kungfu motions at the ...
    • Automatic Splicing for Hand and Body Animations 

      Majkowska, Anna; Zordan, Victor B.; Faloutsos, Petros (The Eurographics Association, 2006)
      We propose a solution to a new problem in animation research: how to use human motion capture data to create character motion with detailed hand gesticulation without the need for the simultaneous capture of hands and the ...
    • "Walk to here": A Voice Driven Animation System 

      Wang, Zhijin; Panne, Michiel van de (The Eurographics Association, 2006)
      We present a novel interface for directing the actions of computer animated characters and camera movements. Our system takes spoken input in combination with mouse pointing to generate desired character animation based ...
    • Physics Based Boiling Simulation 

      Mihalef, Viorel; Unlusu, Betul; Metaxas, Dimitris; Sussman, Mark; Hussaini, M. Y. (The Eurographics Association, 2006)
      In order to animate complex fluid motion, computer animators have to rely on simulation systems that automatically generate the dynamics in a physics based manner. We focus in this paper on the phenomenon of boiling, which, ...
    • Modeling Ice Dynamics As A Thin-Film Stefan Problem 

      Kim, Theodore; Adalsteinsson, David; Lin, Ming C. (The Eurographics Association, 2006)
      Large, 3D ice formations such as icicles exhibit a high degree of geometric and optical complexity. Modeling these features by hand can be a daunting task, so we present a novel physically-based algorithm for simulating ...
    • eFASE: Expressive Facial Animation Synthesis and Editing with Phoneme-Isomap Controls 

      Deng, Zhigang; Neumann, Ulrich (The Eurographics Association, 2006)
      This paper presents a novel data-driven system for expressive facial animation synthesis and editing. Given novel phoneme-aligned speech input and its emotion modifiers (specifications), this system automatically generates ...
    • Animation of Open Water Phenomena with coupled Shallow Water and Free Surface Simulations 

      Thürey, Nils; Rüde, Ulrich; Stamminger, Marc (The Eurographics Association, 2006)
      The goal of this paper is to perform simulations that capture fluid effects from small drops up to the propagation of large waves. To achieve this, we present a hybrid simulation method, that couples a two-dimensional ...
    • Simulation of Bubbles 

      Zheng, Wen; Yong, Jun-Hai; Paul, Jean-Claude (The Eurographics Association, 2006)
      We present a novel framework based on a continuous fluid simulator for general simulation of realistic bubbles, with which we can handle as many significant dynamic bubble effects as possible. To capture nature of the very ...
    • Practical Animation of Turbulent Splashing Water 

      Kim, Janghee; Cha, Deukhyun; Chang, Byungjoon; Koo, Bonki; Ihm, Insung (The Eurographics Association, 2006)
      Despite recent advances in fluid animation, producing small-scale detail of turbulent water still remains challenging. In this paper, we extend the well-accepted particle level set method in an attempt to integrate the ...
    • Composition of Complex Optimal Multi-Character Motions 

      Liu, C. Karen; Hertzmann, Aaron; Popovic, Zoran (The Eurographics Association, 2006)
      This paper presents a physics-based method for creating complex multi-character motions from short singlecharacter sequences. We represent multi-character motion synthesis as a spacetime optimization problem where constraints ...
    • Fat Graphs: Constructing an Interactive Character with Continuous Controls 

      Shin, Hyun Joon; Oh, Hyun Seok (The Eurographics Association, 2006)
      This paper proposes a methodology that allows users to control character s motion interactively but continuously. Inspired by the work of Gleicher et al. [GSKJ03], we propose a semi-automatic method to build fat graphs ...
    • Interactive Animation of Dynamic Manipulation 

      Abe, Yeuhi; Popovic, Jovan (The Eurographics Association, 2006)
      Lifelike animation of object manipulation requires dynamic interaction between animated characters, objects, and their environment. These interactions can be animated automatically with physically based simulations but ...
    • Physics-Based Motion Retiming 

      McCann, Jim; Pollard, Nancy S.; Srinivasa, Siddhartha (The Eurographics Association, 2006)
      By changing only the playback timing of a motion sequence, an animator can achieve a variety of effects that alter our perception of an event. In some scenarios, it may be important to consider physical properties of the ...
    • Robust Kinematic Constraint Detection for Motion Data 

      Callennec, Benoît Le; Boulic, Ronan (The Eurographics Association, 2006)
      Motion capture data is now widely available to create realistic character animation. However, it is di?cult to reuse without any additional information. For this reason, annotating motion data with kinematic constraints ...
    • A Texture Synthesis Method for Liquid Animations 

      Bargteil, Adam W.; Sin, Funshing; Michaels, Jonathan E.; Goktekin, Tolga G.; O'Brien, James F. (The Eurographics Association, 2006)
      In this paper we present a method for synthesizing textures on animated liquid surfaces generated by a physically based fluid simulation system. Rather than advecting texture coordinates on the surface, our algorithm ...