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Now showing items 31-37 of 37
Precomputed Search Trees: Planning for Interactive Goal-Driven Animation
(The Eurographics Association, 2006)
We present a novel approach for interactively synthesizing motions for characters navigating in complex environments. We focus on the runtime efficiency for motion generation, thereby enabling the interactive animation of ...
A Controllable, Fast and Stable Basis for Vortex Based Smoke Simulation
(The Eurographics Association, 2006)
We introduce a novel method for describing and controlling a 3D smoke simulation. Using harmonic analysis and principal component analysis, we define an underlying description of the fluid flow that is compact and meaningful ...
Path-based Control of Smoke Simulations
(The Eurographics Association, 2006)
In this paper, we propose a novel path-based control method for generating realistic smoke animations. Our method allows an animator to specify a 3D curve for the smoke to follow. Path control is then achieved using a ...
Modeling Ice Dynamics As A Thin-Film Stefan Problem
(The Eurographics Association, 2006)
Large, 3D ice formations such as icicles exhibit a high degree of geometric and optical complexity. Modeling these features by hand can be a daunting task, so we present a novel physically-based algorithm for simulating ...
Animation of Open Water Phenomena with coupled Shallow Water and Free Surface Simulations
(The Eurographics Association, 2006)
The goal of this paper is to perform simulations that capture fluid effects from small drops up to the propagation of large waves. To achieve this, we present a hybrid simulation method, that couples a two-dimensional ...
Simulation of Bubbles
(The Eurographics Association, 2006)
We present a novel framework based on a continuous fluid simulator for general simulation of realistic bubbles, with which we can handle as many significant dynamic bubble effects as possible. To capture nature of the very ...
Physics Based Boiling Simulation
(The Eurographics Association, 2006)
In order to animate complex fluid motion, computer animators have to rely on simulation systems that automatically generate the dynamics in a physics based manner. We focus in this paper on the phenomenon of boiling, which, ...