Now showing items 25-29 of 29

    • Shader Lamps: Animating Real Objects With Image-Based Illumination 

      Raskar, Ramesh; Welch, Greg; Low, Kok-Lim; Bandyopadhyay, Deepak (The Eurographics Association, 2001)
      We describe a new paradigm for three-dimensional computer graphics, using projectors to graphically animate physical objects in the real world. The idea is to replace a physical object with its inherent color, texture, ...
    • Simulating Non-Lambertian Phenomena Involving Linearly-Varying Luminaires 

      Chen, Min; Arvo, James (The Eurographics Association, 2001)
      We present a new technique for exactly computing glossy reflections and transmissions of polygonal Lambertian luminaires with linearly-varying radiant exitance. To derive the underlying closed-form expressions, we introduce ...
    • Texture and Shape Synthesis on Surfaces 

      Ying, Lexing; Hertzmann, Aaron; Biermann, Henning; Zorin, Denis (The Eurographics Association, 2001)
      We present a novel method for texture synthesis on surfaces from examples. We consider a very general type of textures, including color, transparency and displacements. Our method synthesizes the texture directly on the ...
    • TheWavelet Stream: Interactive Multi Resolution Light Field Rendering 

      Peter, Ingmar; Straßer, Wolfgang (The Eurographics Association, 2001)
      One of the most general image based object representations is the Light Field. Unfortunately, a large amount of data is required to reconstruct high quality views from a Light Field. In this paper, we present the wavelet ...
    • Thrifty Final Gather for Radiosity 

      Scheel, Annette; Stamminger, Marc; Seidel, Hans-Peter (The Eurographics Association, 2001)
      Finite Element methods are well suited to the computation of the light distribution in mostly diffuse scenes, but the resulting mesh is often far from optimal to accurately represent illumination. Shadow boundaries are ...