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Now showing items 11-20 of 27
Personalized Animatable Avatars from Depth Data
(The Eurographics Association, 2013)
Abstract We present a method to create virtual character models of real users from noisy depth data. We use a combination of four depth sensors to capture a point cloud model of the person. Direct meshing of this data often ...
Indoor Tracking for Large Area Industrial Mixed Reality
(The Eurographics Association, 2012)
For mixed reality (MR) applications the tracking of a video camera in a rapidly changing large environment with several hundred square meters still represents a challenging task. In contrast to an installation in a laboratory, ...
Modifying an Identified Size of Objects Handled with Two Fingers Using Pseudo-Haptic Effects
(The Eurographics Association, 2012)
In our research, we aim to construct a visuo-haptic system that employs pseudo-haptic effects to provide users with the sensation of touching virtual objects of varying shapes. Thus far, we have proved that it can be ...
Comparing Auditory and Haptic Feedback for a Virtual Drilling Task
(The Eurographics Association, 2012)
While visual feedback is dominant in Virtual Environments, the use of other modalities like haptics and acoustics can enhance believability, immersion, and interaction performance. Haptic feedback is especially helpful for ...
3D User Interfaces Using Tracked Multi-touch Mobile Devices
(The Eurographics Association, 2012)
Multi-touch mobile devices are becoming ubiquitous due to the proliferation of smart phone platforms such as the iPhone and Android. Recent research has explored the use of multi-touch input for 3D user interfaces on ...
Trade-Offs Related to Travel Techniques and Level of Display Fidelity in Virtual Data-Analysis Environments
(The Eurographics Association, 2012)
Because effective navigation in 3D virtual environments (VEs) depends on the specifics of the travel techniques and the display system, we compared two travel techniques (steering and target-based) and two display conditions-a ...
Real-Time 3D Peripheral View Analysis
(The Eurographics Association, 2016)
Human peripheral vision suffers from several limitations that differ among various regions of the visual field. Since these limitations result in natural visual impairments, many interesting intelligent user interfaces ...
An Augmented Reality and Virtual Reality Pillar for Exhibitions: A Subjective Exploration
(The Eurographics Association, 2017)
This paper presents the development of an Augmented Reality (AR) and Virtual Reality (AR) pillar, a novel approach for showing AR and VR content in a public setting. A pillar in a public exhibition venue was converted to ...
Dynamic View Expansion for Improving Visual Search in Video See-through AR
(The Eurographics Association, 2016)
The extension or expansion of human vision is often accomplished with video see-through head mounted displays (HMDs) because of their clarity and ability to modulate background information. However, little is known about ...
On the Analysis of Acoustic Distance Perception in a Head Mounted Display
(The Eurographics Association, 2017)
Recent work has shown that distance perception in virtual reality is different from reality. Several studies have tried to quantify the discrepancy between virtual and real visual distance perception but only little work ...